Changelog
0.7.1
- Fixed repeated movement-update errors on Valheim 1.0.14 by updating controller stick input calls to the new parameterless API.
0.7.0
- Bundled ServerSync v1.20 to synchronize gameplay settings from multiplayer servers, with an admin-only configuration lock enabled by default.
- Kept logging local and retained personal settings when playing solo or on servers without Stride.
- Prevented numeric validation from rewriting received server settings and rejected non-finite numeric values.
0.6.4
- Fixed the fall-roll
EffectList.Create missing-method error after the Valheim 1.0 update by building against the installed game assemblies instead of stale publicized copies.
- Prevented dodge input from also queuing coyote jumps, wall jumps, or buffered jumps, including when fall rolls are disabled.
- Stopped release packaging after a failed build so an older DLL cannot be packaged as a successful build.
0.6.3
- Fixed jump buffering, coyote jump, and wall-jump input capture to use the resolved in-game jump control state instead of raw input polling.
- Prevented plain jumps from being reinterpreted as immediate airborne wall-jump attempts after takeoff.
0.6.2
- Fixed fall-roll compatibility with dedicated dodge-button mods more robustly by detecting the final resolved dodge input after
Player.SetControls completes.
0.6.1
- Fixed fall-roll input detection so dedicated dodge buttons from other mods are honored instead of only the vanilla keyboard dodge combo.
0.6.0
- Reorganized the config into separate feature sections so coyote time, jump buffering, wall jump, fall roll, and stamina debt are easier to tune independently.
- Added per-feature
Enabled toggles so each feature can be turned on or off without disabling the whole mod.
- Added a clearer verbose logging setup with a master on/off switch, an all-features shortcut, and per-feature verbose toggles.
- Rewrote config descriptions in plain language so the settings are easier to understand without knowing the internals.
- Preserved legacy config values where possible so existing installs move more cleanly to the new layout.
0.5.0
- Added stamina debt for chunked stamina actions so eligible one-shot spends can borrow past zero instead of failing at low stamina.
- Made stamina debt repay immediately without waiting through the vanilla stamina regen delay.
- Blocked further stamina spends while stamina is negative so debt repayment cannot be interrupted.
- Kept continuous stamina drains like running out of the debt system.
- Reused the vanilla stamina HUD and switched it into a red debt state while stamina is below zero.
0.4.0
- Added buffered fall-roll mitigation so a well-timed dodge can reduce fall damage instead of requiring a frame-perfect landing input.
- Added configurable fall-roll timing and damage-reduction settings.
- Added optional verbose timing logs for buffered fall-roll attempts, hook context, successful mitigations, and damage saved.
0.3.0
- Rebuilt wall bounce around reflection-first launch logic so angled wall jumps preserve mirrored along-wall flow instead of feeling like a fixed backward shove.
- Added smarter wall-contact forgiveness using a unified contact snapshot with sticky face selection, strongest recent approach velocity, and short post-contact jump grace.
- Improved wall-face detection and clustering so player-built surfaces prefer the intended broad face over thickness, edge, or neighboring-piece hits.
- Tightened and refined wall detection defaults while keeping low-speed wall jumps accessible through more forgiving contact-based triggering.
- Added reflection-oriented config options and expanded debug logging for incoming/outgoing launch vectors and wall selection diagnostics.
0.2.1
- Reset cached jump state when the local player instance changes to avoid stale movement behavior after respawn or reload.
- Updated release packaging to always refresh current package assets and support a separate Thunderstore-facing
README.package.md.
- Switched wall jumps to use vanilla jump handling for stamina cost, jump skill scaling, and jump effects.
- Broadened wall detection defaults and side-angle checks to make chaining along a wall more forgiving.
0.2.0
- Renamed the mod to Stride.
- Added automatic migration from the legacy
com.b0n3.walljump.cfg config file.
0.1.0
- Initial wall jump prototype.