Valheim
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Latest version
0.7.1
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Changelog

0.7.1

  • Fixed repeated movement-update errors on Valheim 1.0.14 by updating controller stick input calls to the new parameterless API.

0.7.0

  • Bundled ServerSync v1.20 to synchronize gameplay settings from multiplayer servers, with an admin-only configuration lock enabled by default.
  • Kept logging local and retained personal settings when playing solo or on servers without Stride.
  • Prevented numeric validation from rewriting received server settings and rejected non-finite numeric values.

0.6.4

  • Fixed the fall-roll EffectList.Create missing-method error after the Valheim 1.0 update by building against the installed game assemblies instead of stale publicized copies.
  • Prevented dodge input from also queuing coyote jumps, wall jumps, or buffered jumps, including when fall rolls are disabled.
  • Stopped release packaging after a failed build so an older DLL cannot be packaged as a successful build.

0.6.3

  • Fixed jump buffering, coyote jump, and wall-jump input capture to use the resolved in-game jump control state instead of raw input polling.
  • Prevented plain jumps from being reinterpreted as immediate airborne wall-jump attempts after takeoff.

0.6.2

  • Fixed fall-roll compatibility with dedicated dodge-button mods more robustly by detecting the final resolved dodge input after Player.SetControls completes.

0.6.1

  • Fixed fall-roll input detection so dedicated dodge buttons from other mods are honored instead of only the vanilla keyboard dodge combo.

0.6.0

  • Reorganized the config into separate feature sections so coyote time, jump buffering, wall jump, fall roll, and stamina debt are easier to tune independently.
  • Added per-feature Enabled toggles so each feature can be turned on or off without disabling the whole mod.
  • Added a clearer verbose logging setup with a master on/off switch, an all-features shortcut, and per-feature verbose toggles.
  • Rewrote config descriptions in plain language so the settings are easier to understand without knowing the internals.
  • Preserved legacy config values where possible so existing installs move more cleanly to the new layout.

0.5.0

  • Added stamina debt for chunked stamina actions so eligible one-shot spends can borrow past zero instead of failing at low stamina.
  • Made stamina debt repay immediately without waiting through the vanilla stamina regen delay.
  • Blocked further stamina spends while stamina is negative so debt repayment cannot be interrupted.
  • Kept continuous stamina drains like running out of the debt system.
  • Reused the vanilla stamina HUD and switched it into a red debt state while stamina is below zero.

0.4.0

  • Added buffered fall-roll mitigation so a well-timed dodge can reduce fall damage instead of requiring a frame-perfect landing input.
  • Added configurable fall-roll timing and damage-reduction settings.
  • Added optional verbose timing logs for buffered fall-roll attempts, hook context, successful mitigations, and damage saved.

0.3.0

  • Rebuilt wall bounce around reflection-first launch logic so angled wall jumps preserve mirrored along-wall flow instead of feeling like a fixed backward shove.
  • Added smarter wall-contact forgiveness using a unified contact snapshot with sticky face selection, strongest recent approach velocity, and short post-contact jump grace.
  • Improved wall-face detection and clustering so player-built surfaces prefer the intended broad face over thickness, edge, or neighboring-piece hits.
  • Tightened and refined wall detection defaults while keeping low-speed wall jumps accessible through more forgiving contact-based triggering.
  • Added reflection-oriented config options and expanded debug logging for incoming/outgoing launch vectors and wall selection diagnostics.

0.2.1

  • Reset cached jump state when the local player instance changes to avoid stale movement behavior after respawn or reload.
  • Updated release packaging to always refresh current package assets and support a separate Thunderstore-facing README.package.md.
  • Switched wall jumps to use vanilla jump handling for stamina cost, jump skill scaling, and jump effects.
  • Broadened wall detection defaults and side-angle checks to make chaining along a wall more forgiving.

0.2.0

  • Renamed the mod to Stride.
  • Added automatic migration from the legacy com.b0n3.walljump.cfg config file.

0.1.0

  • Initial wall jump prototype.
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