Valheim
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Latest version
1.2.0
Last Updated
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132KB
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Changelog

All notable changes to Torvald's Pavers will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.2.0] - 2026-09-14

Added

  • Leveling lever on the left side of the cart. Turn leveling off to lay road without flattening the ground (works while paving is on)
  • Admin-only settings, synced from the server: LevelRadius, SmoothRadius, PaintRadius, OffsetX, OffsetY, OffsetZ and LevelOffset

Changed

  • Requires Valheim 1.0 or later. Built against Jotunn 2.30.0 and BepInExPack 5.4.2350
  • The server and all clients must run the same 1.2.x version
  • No longer writes torvalds_pavers_server_test.log into the game folder at startup

Fixed

  • Fixed the NullReferenceException and "Failed to clone cart prefab" errors at startup (#2)

[1.1.0] - 2025-09-11

Fixed

  • Major: Fixed terrain modifications not working on dedicated servers
  • Major: Fixed stone consumption not working properly in multiplayer
  • Resolved RPC networking issues between client and dedicated server
  • Fixed TerrainCompiler not being available on headless servers

Changed

  • Completely redesigned networking architecture for dedicated server compatibility
  • Client now handles stone consumption before sending terrain requests
  • Server now acts as coordinator, relaying terrain modifications to all clients
  • Significantly reduced log spam during road building
  • Disabled debug logging for production builds

Technical Changes

  • Implemented client-side execution of terrain modifications
  • Added global RPC handlers for server coordination
  • Switched from server-side to client-side terrain piece instantiation
  • Improved error handling and fallback mechanisms

[1.0.0] - 2025-09-08

Added

  • Initial release of Torvald's Pavers
  • Paving cart that automatically lays stone roads
  • Stone-only container system that rejects non-stone items
  • Interactive club-shaped lever for toggling paving on/off
  • Visual sparks effect when paving is active
  • Surtling core visual power source
  • Smart terrain operations using vanilla terrain pieces
  • Automatic terrain leveling and grass clearing
  • Fallback to terrain-only leveling when out of stone
  • Multiplayer synchronization support

Technical Features

  • Built using Jötunn modding framework
  • Uses vanilla terrain modification system for persistence
  • Proper network synchronization for multiplayer
  • Component-based architecture for maintainability

Crafting Recipe

  • 2 Surtling Cores (magical paving power)
  • 20 Elder Bark (sturdy construction)
  • 10 Bronze Nails (quality fittings)
  • 2 Iron (grinding mechanism)
  • 8 Stone (initial material)
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