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MonsterLabZ (Valheim 1.0.21)

Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on Valheim 1.0.21.

Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/

Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/

All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.

Requires denikson-BepInExPack_Valheim-5.4.2360.

What 3.0.16 changes

Jumping Spider and Tree Spider spawn in the Black Forest, not Meadows. Lightning storms spawn in the Plains during thunderstorms, not Meadows.

ML_PlantGrow implements Hoverable.GetHoverOffset(). HitAreaSFX.Damage, ML_PlantGrow.Grow, and Ship.UpdateWaterForce call the current EffectList.Create method.

Spider hit and death sounds use MonsterLabZ.cfg under Spider Sounds. Default volume is 0.35.

Install

Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.

If you already have a MonsterLabZ.cfg, existing biome values are kept. Delete those biome lines (or the whole file) once if you want the new Meadows-safe defaults.

A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.

https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/

Notes

  • Missing prefab hash on an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.
  • This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.
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