MonsterLabZ cjayfix
MonsterLabZ fix for Valheim 1.0.MonsterLabZ (Valheim 1.0 fix)
Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on current Valheim.
Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/
Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/
All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.
What 3.0.15 changes
Spider hit and death sounds, including Frigga and spider eggs, use MonsterLabZ.cfg under Spider Sounds. Volume = 0.35 is 35% volume. 1 is full volume. Idle, alert, attack, and footstep sounds are unchanged.
HitAreaSFX.Damage, ML_PlantGrow.Grow, and Ship.UpdateWaterForce call the current EffectList.Create method.
What 3.0.13 fixes
Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:
The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed
That blocked prefab registration. This build adds GetHoverOffset() (returns 0).
Install
Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.
A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.
https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/
Notes
Missing prefab hashon an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.- This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.
