Valheim
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Latest version
3.0.14
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MonsterLabZ (Valheim 1.0 fix)

Explore Valheim with new monsters to fight. This is a community patch of MonsterLabZFix 3.0.12 so the plugin loads on Valheim 1.0.

Original mod: https://thunderstore.io/c/valheim/p/MonsterLabZ/MonsterLabZ/

Previous restore: https://thunderstore.io/c/valheim/p/MonsterLabZFix/MonsterLabZ/

All credits go to the original author DefendYourBase. Creatures, locations, and assets belong to them. Do not treat this as a new content pack.

What 3.0.13 fixes

Valheim 1.0 added float GetHoverOffset() to the Hoverable interface. MonsterLabZ.ML_PlantGrow did not implement it, so the type failed to load:

The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
VTable setup of type MonsterLabZ.ML_PlantGrow failed

That blocked prefab registration. This build adds GetHoverOffset() (returns 0).

The in-game plugin version string may still read 3.0.12. That is expected.

Install

Install on client and dedicated server. Remove any other MonsterLabZ / MonsterLabZFix DLL first so you only have one copy.

A handful of creatures spawn by default. Configure the rest with Spawn That or the official BepInEx Configuration Manager.

https://valheim.thunderstore.io/package/Azumatt/Official_BepInEx_ConfigurationManager/

Notes

  • Missing prefab hash on an old world can continue after this fix if leftover objects were saved when the plugin was broken. A new world is the clean test.
  • This package is a compatibility patch. If the original author updates MonsterLabZ for 1.0, switch back to that.
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro