Adds a loot window to Valheim's native UI similar to MMORPGs. With item-triggers or loot table calls (coming soon) you can define reward quantities, chances and item levels through YAML. In multiplayer, the server controls gameplay settings.
Removed the eight-entry table limit and randomized roll order. Rolling stops at eight native stacks or before a whole reward would overflow; guaranteed rare minimums reserve their space first.
Hidden tokens now clear at logout. Added dblw_clear for every player without devcommands or admin rights; prepared rewards and regular inventory are preserved.
1.0.0
Initial release
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