


Extend skill level caps beyond 100 with full server support and advanced growth curve control!
Skill Cap Extension: Raise any skill beyond the vanilla 100 limit
MOD Skill Support: Works seamlessly with custom skills from other mods
Easy Configuration: Configuration Manager (F1) + YAML file support
Server Sync: Admins can lock configurations and sync to all players
Perfect UI: Level bars scale correctly with custom caps
Balanced Growth: Advanced curve adjustment with relative scaling
Lightweight: Optimized performance with caching system
Enhanced Growth Curve Control: Precise skill progression adjustment Critical Bug Fixes: Resolved save-time errors and MOD skill compatibility issues
BepInEx/config/SkillLimitExtender/SLE_Skill_List.yamlsle_yaml_reload command to apply changesSkillName:
cap: 300 # Maximum skill level (default: 250)
bonusCap: 150 # Bonus multiplier cap (100 = 1.0x, 150 = 1.5x)
relative: true # Use level/cap for calculations (true/false)
useCustomGrowthCurve: false # Enable custom growth curve (default: false)
growthExponent: 1.5 # Growth curve exponent (default: 1.5)
growthMultiplier: 0.5 # Growth curve multiplier (default: 0.5)
growthConstant: 0.5 # Growth curve constant (default: 0.5)
Cartography:
cap: 250
bonusCap: 100
relative: true
Linear Growth (relative: true)
level / cap for effectivenessVanilla Growth (relative: false)
level / 100 calculationCustom Growth Curve (useCustomGrowthCurve: true)
(level^growthExponent * growthMultiplier) + growthConstantgrowthExponent: 1.5 - Exponent (Power) - Determines growth curve shape
growthMultiplier: 0.5 - Multiplier - Adjusts overall experience requirement
growthConstant: 0.5 - Constant - Base value adjustment for level calculation
For Server Owners:
LockConfiguration = true in configFor Players:
Works automatically with popular mods:
Simply add the skill name to your YAML configuration.
sle_yaml_reload - Reload configurationraiseskill SkillName 200 - Works with extended capsresetskill SkillName - Reset individual skillsLatest version v1.2.0 Enhanced Growth Curve Control: Precise skill progression adjustment Critical Bug Fixes: Resolved save-time errors and MOD skill compatibility issues
v1.1.3 change defalult yaml
v1.1.2 Fixed an issue where the reload command did not update the cap value properly.
v1.1.1 Adjusted network optimization and fixed character save issues.
v1.1.0
Skills.Save to avoid a NullReferenceException on game exit.SkillsDialog.Setup. Limit 100f → cap replacement to the vicinity of GuiBar.SetValue, and fall back to the global UI denominator when local inference fails.SkillConfigManager.GetUiDenominatorForSkillSafe(object?) to safely obtain SkillType when applying per-skill UI denominators.SkillConfigManager.GetCap, resolving CS8602 warnings.Skills.GetSkillFactor via Prefix; unify factor calculation based on cap/relative/bonusCap with safe clamping.v1.0.0 Initial release Skill cap extension beyond 100 Mod skill support (manual YAML addition) Server configuration sync UI level bar scaling Configuration Manager integration Lightweight implementation
MIT License - Feel free to modify and redistribute!