Vanilla-style NPCs for your base: a fisherman who works for coins and bait, guards who wear the gear you give them, a tavern that sells meads and tips you off on traders, and bandit raids once you have guards.
Innkeeper (stool materials and 10 bronze): sits, gets up when you come over, and sells in the game's shop window the meads you already know how to brew — 30 to 200 coins by the biome of their ingredients. Buys nothing.
Drunkard (chair materials): for a healing mead that suits your world's progress and 400 coins, marks on your map the nearest trader you haven't found yet.
Two regulars (chair materials and 100 coins each): sit, drink and now and then get up to dance.
Bandit raids.
Begin once you have hired your first guard: a raid of the game's own kind, anywhere in the Meadows and the Black Forest, about once an hour (every 20 minutes a 33% chance), following the world's raid setting.
A captain, swordsmen — some with torches — and archers. They hunt people, you and your guards, and leave buildings alone.
The fallen stay on the battlefield. The North has old ways with its dead.
The mod page: a new cover, fewer names and more about how things work, screenshots of the guards, the tavern and a raid.
1.0.1
The mod page now shows the cover and screenshots of the fisherman and the recruiter.
1.0.0
First release under the name VanillaNPC: Fjord Folk 1.0.0 renamed, with the recruiter and his guards added.
A fisherman built with Fjord Folk stays in your world.
Uninstall FjordFolk first: while it is installed, VanillaNPC does not load.
Settings are now in fedorovdgap.vanillanpc.cfg, dialogue overrides in BepInEx/config/VanillaNPC/dialogue/.
Hrodgeir Silver-Chain, the recruiter.
Recruiter on the hammer: 10 wood, a silver necklace, 2 deer and 2 boar trophies, 100 coins; one per world.
A stall of weapons with two guards of his own, shown whole while you place him.
Sells each guard's own banner (300 coins) and upgrades banners in the game's crafting window: eight levels, one per biome, for amber, amber pearls or rubies and a biome trophy.
Five guards: Hauk Shield, Kolbein the Stern, Fat Odd, Asbjorn the Green, Night Vestein.
Hired with his own banner, set up with the hammer as his post: poles, banner, gear chest, spear and shield.
Wears the best of what lies in his chest; health 25 plus 25 per banner upgrade.
Follows, stays, returns to his post, defends you and catches up through portals.
Never dies: badly wounded instead, marked on the map, back on his feet with a healing mead (E).
Knut Empty-Hook, the hireable fisherman.
Fisherman's Spot on the hammer: stool materials, a fishing rod and 300 coins; near water only; one per world.
Paid in coins and bait; the bait decides the fish; hidden, luck-based fee per fish; basket of 60; works while you are away.
Workbench-style window built from the game's own UI: WORK and UPGRADE tabs, level star, crafting-style trophy requirements.
Eight mastery levels, one per biome, each lowering his fee.
A visitor who sometimes turns up at your home.
English and Russian.
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