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Map Routes

By garcipat · Source code on GitHub

Map Routes adds a few things to the large map that help you plan your trips:

  • Routes: draw the way you want to go on the map with a quill. Routes are saved with your character, per world.
  • Pin icons: name a circle pin Cave, Portal or Swamp and it shows a matching icon instead of the circle.
  • Pin what you look at: look at a berry bush, copper or a cave entrance and press F8. A pin with its icon lands on the map.
  • Biome borders: faint dashed lines where one biome meets another. They are off until you turn them on.

Each one is explained in its own section below.

Client-side only: it works on any server and nothing needs to be installed on the server. Other players don't see your routes.

Drawing routes

  • Open the large map (M) and click the quill above the pin icons. The mouse cursor turns into a quill.
  • Hold the left mouse button and drag to draw. Letting go finishes the line; each line is its own route.
  • Hold the right mouse button and drag to move the map while the quill is picked. The mouse wheel still zooms.
  • Right-click a route (without dragging) to remove it. This works whether the quill is picked or not. A pin under the cursor comes first, so right-clicking a pin still removes the pin.
  • Click the quill again, pick a pin icon or close the map to stop drawing. Left-drag moves the map again, as usual.
  • While the quill is picked, clicking a pin doesn't cross it out and double-clicking doesn't add a pin.

Routes show on the large map and on the small map in the corner. You draw them on the large map. Sharing your map through a cartography table doesn't pass them on.

Pin icons

Place a circle pin as usual and give it one of the names below. The circle turns into the matching icon.

  • The whole name has to match. Capital letters don't matter: cave, Cave and CAVE all work, but Cave near home stays a circle.
  • With the short name (first column) you see only the icon, like the game's own pins.
  • With a longer name (last column) you see the same icon with the name under it, so you still know which ore or which berries it is.
  • Only circle pins change. Fire, house, hammer and rune pins stay as they are, whatever their name.
Icon Short name, icon only Longer names, icon with name
Cave Cave Cave Troll cave, Frost cave
Crypt Crypt Crypt Sunken crypt
Dungeon Dungeon Dungeon Burial chamber
Mine Mine Mine Infested mine
Village Village Village or Camp Fuling village, Fuling camp
Portal Portal Portal
Ship Ship Ship Boat, Karve, Longship
Ore Ore Ore Copper, Tin, Silver, Iron, Obsidian
Tar Tar Tar Tar pit
Berries Berries Berries Raspberries, Blueberries, Cloudberries
Mushroom Mushroom Mushroom Yellow mushroom, Blue mushroom, Jotun puffs, Magecap
Egg Egg Egg Dragon egg
Nest Nest Nest Greydwarf nest
Surtling Surtling Surtling Fire geyser
Leviathan Leviathan Leviathan or Turtle
Lox Lox Lox
Forest Forest Forest Black forest
Swamp Swamp Swamp
Mountain Mountain Mountain
Plains Plains Plains
Mistlands Mistlands Mistlands or Mist
Ashlands Ashlands Ashlands or Ash
Deep North Deep North Deep North or North

The pin itself doesn't change, only how it is drawn. Without the mod it is a circle with its name, so nothing is lost if you remove it. Pins shared through a cartography table keep their name, so friends who have the mod see the icons too.

Pin what you look at

Look at something you want to find again and press F8. A pin with its icon is put on the map at that spot, and you don't have to open the map. Things you can pin show an extra line, [F8] Pin on map, under their name.

Look at Pin
Troll cave or frost cave entrance Cave
Burial chamber entrance Dungeon
Sunken crypt entrance Crypt
Infested mine entrance Mine
Any other entrance you enter with E Dungeon
Portal the game's rune pin, named with the portal's tag
Any ship (at the rudder) Ship
Raspberry, blueberry or cloudberry bush Berries
Any mushroom Mushroom
Tar at a tar pit Tar
Dragon egg Egg
Copper, tin or silver Ore

The pin gets the short name, so the map shows only the icon, like the game's own pins. To tell copper from silver, rename the pin to Copper or Silver: it keeps the icon and shows the name under it.

  • It is a normal pin (a circle, or the rune for a portal). You can rename, cross out or remove it like any other pin.
  • If the same pin is already there (within about 10 m), you get "Already pinned" instead of a second pin.
  • Inside caves and dungeons nothing is pinned, because the map can't show where you are in there.
  • A ship's pin marks where the ship was when you pinned it. It doesn't follow the ship.
  • It works with the game in any language.

Configuration

  • General → BiomeBorders (default off): faint dashed lines on the large map where one biome meets another, so you can see where the Black Forest ends and the Swamp begins. They only show on land and only where you have explored. Turn it on to see them.
  • General → PinHotkey (default F8): the key that pins what you look at. Set it to None to turn it off.

Routes have no setting. To hide your routes, disable the mod in your mod manager. They come back when you enable it again.

Installation

Install through a mod manager such as Gale or r2modman. It installs BepInExPack Valheim automatically.

For a manual install, put MapRoutes.dll into Valheim/BepInEx/plugins/.

Feedback

Bug reports, ideas, and source code: https://github.com/garcipat/valheim-quickfix

License

MIT. See the LICENSE file in the package, or the source repository.

Pin icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0. The Cave and Surtling icons are our own.

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