MapRoutes
Better map planning: draw routes, give pins icons by naming them, and show the borders between biomes.Changelog
All notable changes to this project are documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
[0.3.0] - 2026-11-15
Added
- Pin what you look at: press F8 while looking at berries, mushrooms, copper, tin or silver, tar, a dragon egg, a cave
or dungeon entrance or a ship to put a pin with its icon on the map. A portal gets the rune pin with the portal's
tag as its name. Change the key with
PinHotkeyinGeneral.
Changed
- A pin named
Burial chambershows the sarcophagus (Dungeon) icon instead of the crypt gate. - The mod description is a short overview of what the mod does, and the README shows each pin icon next to its name.
Fixed
- The README's links to its own sections went nowhere in mod managers; they are plain references now.
[0.2.0] - 2026-11-15
Added
- Pin icons: a circle pin whose whole name is a known name, such as
Cave,Portal,OreorSwamp, shows a matching icon instead of the circle. Short names show only the icon; longer names such asTroll caveorCopperkeep their name under it. The README lists all names. - Biome borders: the large map shows faint gray dashed lines where one land biome meets another, only in explored areas
and not over open water. Off by default; turn them on with
BiomeBordersin theGeneralconfig section.
[0.1.0] - 2026-11-13
Added
- Route drawing on the large map: a quill button above the pin icons switches to draw mode, where the cursor turns into a quill and holding the left mouse button draws a dotted red route freehand. Right-drag moves the map while drawing. Clicking the quill again, picking a pin icon or closing the map stops drawing. Right-clicking a route removes it, unless a pin is under the cursor. Routes show on the large map and the corner map, and are saved with the character, per world.
