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Map Routes

By garcipat · Source code on GitHub

Plan where you want to go before you set off. Above the pin icons on the large map there is now a quill. Pick it and draw your route on the map, freehand, as with a pen. It is shown as a dotted line in the same red the game uses to cross out pins.

Routes are saved with your character, per world, so they are still there the next time you open the map.

It also gives your pins icons: name a circle pin Cave, Portal or Swamp and it shows a cave, a portal or reeds instead of the circle. See Pin icons.

The large map can also show faint dashed lines along the borders between biomes, so you can see where the Black Forest ends and the Swamp begins. They only show on land and only where you have explored. They are off until you turn them on (see Configuration).

Client-side only: it works on any server and nothing needs to be installed on the server. Other players don't see your routes.

Using it

  • Open the large map (M) and click the quill above the pin icons. The mouse cursor turns into a quill.
  • Hold the left mouse button and drag to draw. Letting go finishes the line; each line is its own route.
  • Hold the right mouse button and drag to move the map while the quill is picked. The mouse wheel still zooms.
  • Right-click a route (without dragging) to remove it. This works whether the quill is picked or not. A pin under the cursor comes first, so right-clicking a pin still removes the pin.
  • Click the quill again, pick a pin icon or close the map to stop drawing. Left-drag moves the map again, as usual.
  • While the quill is picked, clicking a pin doesn't cross it out and double-clicking doesn't add a pin.

Routes show on the large map and on the small map in the corner. You draw them on the large map. Sharing your map through a cartography table doesn't pass them on.

Pin icons

Place a circle pin as usual and give it one of the names below. The circle turns into the matching icon.

  • The whole name has to match. Capital letters don't matter: cave, Cave and CAVE all work, but Cave near home stays a circle.
  • With the short name (first column) you see only the icon, like the game's own pins.
  • With a longer name (last column) you see the same icon with the name under it, so you still know which ore or which berries it is.
  • Only circle pins change. Fire, house, hammer and rune pins stay as they are, whatever their name.
Icon Short name, icon only Longer names, icon with name
Cave Cave Troll cave, Frost cave
Crypt Crypt Burial chamber, Sunken crypt
Dungeon Dungeon
Mine Mine Infested mine
Village Village or Camp Fuling village, Fuling camp
Portal Portal
Ship Ship Boat, Karve, Longship
Ore Ore Copper, Tin, Silver, Iron, Obsidian
Tar Tar Tar pit
Berries Berries Raspberries, Blueberries, Cloudberries
Mushroom Mushroom Yellow mushroom, Blue mushroom, Jotun puffs, Magecap
Egg Egg Dragon egg
Nest Nest Greydwarf nest
Surtling Surtling Fire geyser
Leviathan Leviathan or Turtle
Lox Lox
Forest Forest Black forest
Swamp Swamp
Mountain Mountain
Plains Plains
Mistlands Mistlands or Mist
Ashlands Ashlands or Ash
Deep North Deep North or North

The pin itself doesn't change, only how it is drawn. Without the mod it is a circle with its name, so nothing is lost if you remove it. Pins shared through a cartography table keep their name, so friends who have the mod see the icons too.

Configuration

  • General → BiomeBorders (default off): the dashed biome borders on the large map. Turn it on to see them.

Routes have no setting. To hide your routes, disable the mod in your mod manager. They come back when you enable it again.

Installation

Install through a mod manager such as Gale or r2modman. It installs BepInExPack Valheim automatically.

For a manual install, put MapRoutes.dll into Valheim/BepInEx/plugins/.

Feedback

Bug reports, ideas, and source code: https://github.com/garcipat/valheim-quickfix

License

MIT. See the LICENSE file in the package, or the source repository.

Pin icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0. The Cave and Surtling icons are our own.

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