
BoneSpire
Build growing bone spires, display trophies and Dvergr Lanterns, and protect your settlement from hostile spawns.Bone Spire
Raise Core Wood monuments that fill with bones as you deposit Bone Fragments. Each deposit extends the Greater Spire’s protection against hostile spawns. Withdrawing fragments reverses the growth.
| Structure | Build cost | Inventory | Default protection |
|---|---|---|---|
| Greater Bone Spire | 28 Core Wood | 6 × 3 slots, 900 fragments | 10m radius when empty, 100m when full, plus linked Lesser contributions |
| Lesser Bone Spire | 3 Core Wood | 2 × 2 slots, 200 fragments | Up to 5m for each Greater within 100m |
| Lesser Trophy Spire | 3 Core Wood | 2 × 2 slots, 200 fragments | Contributes on the same terms as the Lesser Bone Spire |
The capacities above assume the standard stack of 50. Aim at a nearby surface of a spire and use it to open its bone inventory.
Trophies and lanterns
The Lesser Trophy Spire has a skull mount. The arrow on its Hammer preview shows which way a trophy will face. As the shaft fills, a wreath and eight rope-bound bundles of long bones grow around the mount.
Aim at the spire from ground level and use a trophy from your hotbar to mount it. Any trophy fits the slot and keeps its own scale. Hold the alternate placement key and press Use to take it down. The trophy drops at your feet and the skull returns. A mounted trophy stays in place when you withdraw bones.
Each projecting beam on the Greater can hold one Dvergr Lantern. Stand on the side of the desired beam and aim at the spire. The prompt identifies the post and shows how many are occupied. Use a Dvergr Lantern from your hotbar to hang it, or hold the alternate placement key and press Use to take it down. Dismantling or destroying a spire drops its contents and attachments.
Protection and atmosphere
Protection scales with the number of Bone Fragments stored. At default settings a half-full Greater covers 55m on its own, and a half-full Lesser adds 2.5m to each linked Greater. Multiple Lesser contributions add together without a combined cap. A Lesser provides protection only through a Greater.
Equip the Hammer to see nearby protection boundaries. An amber ring shows linking distance during placement. Hostile natural spawns and raid attackers are suppressed inside protected areas. Ordinary wildlife such as boars, deer, and necks can still spawn naturally. Creatures already in the world can enter protected areas.
At night, approaching within 40m of a Greater brings Valheim’s Darklands_dark environment into view. Leave the area or wait for dawn to return to the local weather. The effect is local to each player and works even when the spire is empty.
Installation and settings
Install through Thunderstore Mod Manager or r2modman with BepInExPack Valheim and Jotunn. Install the same version on the server and clients for multiplayer. Discover Core Wood and use the Hammer near a workbench to build the spires.
Settings are in BepInEx/config/greypoint.bonespire.cfg. The server distributes its settings in multiplayer.
| Section | Setting | Default |
|---|---|---|
| Protection | Greater minimum radius | 10m |
| Protection | Greater maximum radius | 100m |
| Protection | Lesser minimum contribution | 0m |
| Protection | Lesser maximum contribution | 5m |
| Protection | Lesser linking distance | 100m |
| Atmosphere | EnableNightAtmosphere | true |
| Atmosphere | NightAtmosphereRadius | 40m |
| Atmosphere | NightAtmospherePreset | Darklands_dark |
Existing worlds
Spire inventories from older versions can temporarily have extra rows. Withdraw excess stacks to return to the normal grid and resume deposits. Empty and dismantle placed spires before removing the mod from a world you intend to keep.