LoxWagon
Lox-drawn Cargo and Nomad Wagons. Recovery release restoring 0.11.0 behavior and native inventory access. Public pre-1.0 testing; multiplayer remains unverified and unsupported.LoxWagon
Build a lox-drawn cargo carrier or a covered travelling camp using Valheim's native models and materials.
0.11.3 is a public recovery release for Thunderstore. It restores 0.11.0 gameplay and inventory behavior. LoxWagon remains pre-1.0; multiplayer is unverified and unsupported.
| Cargo Wagon | Nomad Wagon | |
|---|---|---|
| Storage | 32 slots, 8 × 4 | 24 slots, 6 × 4 |
| Maximum health | 1,200 | 3,600 |
| Default empty mass | 65 | 100 |
| Passenger seats | Two front, one rear | Two front |
| Equipment | Visible crates, barrels and a full-load hide cover | Covered cabin, bed, workbench, cartography table, lanterns and spare wheel |
Both wagons have an articulated four-wheel chassis, a tamed-lox hitch, configurable cargo weight and optional flotation. Their visible cargo changes with the number of occupied inventory slots.
Recovery in 0.11.3
This release returns to the delivered 0.11.0 runtime. It removes the custom passenger inventory system introduced in 0.11.1 and included in 0.11.2, including the ownership-display patch that could interrupt startup with unexpected owner check layout.
Both wagon types retain their 0.11.0 construction, storage sizes, recipes, mass, hitching, towing, flotation, seats, furnishings, cartography and saved controls. The original shield facing, spare-wheel placement and cargo sway are retained. No new inventory migration or parked/unhitched access rule is introduced.
All other 0.11.1 and 0.11.2 changes are deferred, including their snow treatment, wheel-lashing revisions, righting adjustments, remote-motion smoothing, interaction-range changes, Cargo floor collision changes and shared HUD label. This is a return to the complete 0.11.0 behavior, not a combination of those revisions.
Inventory access
Storage uses the same native container access, ownership and saving behavior as 0.11.0. Only one player can use a container at a time. Normal access checks apply, and another player controlling the hitched lox can limit access to its wagon's inventory.
If the inventory refuses to open or closes while another player controls the lox, stop and unhitch before retrying. This is a workaround for the existing ownership behavior, not a new requirement imposed by this release. Passenger editing while someone else drives is no longer provided by a custom synchronization system.
Installation
Install with Thunderstore Mod Manager or r2modman, including these dependencies:
- BepInExPack Valheim 5.4.2351
- Jötunn 2.30.2
For a manual installation, install the dependencies and place LoxWagon.dll in Valheim/BepInEx/plugins/. Keep only one copy of the DLL installed. Launch the game once to create BepInEx/config/greypoint.loxwagon.cfg.
Building a wagon
Both Cargo Wagon and Nomad Wagon appear in the Hammer menu. Neither requires a crafting station. Construction materials are recoverable through normal dismantling.
| Material | Cargo Wagon | Nomad Wagon |
|---|---|---|
| Fine Wood | 80 | 120 |
| Core Wood | 30 | 80 |
| Iron Nails | 80 | 160 |
| Barrel Hoops | 4 | 8 |
| Lox Pelts | 16 | 24 |
| Linen Thread | 8 | 24 |
Hitching and riding
- Bring a tamed lox to the front of the wagon.
- Aim at either wooden shaft or the central hitch and press Use to attach it.
- Mount the lox with its normal saddle and ride to pull the wagon.
- Use a shaft or the central hitch again to detach.
Passengers can use the bench seats. To enter the upright Nomad cabin, jump onto the rear steps or use Climb Aboard. Unhitching is not required.
If a wagon overturns, detach the puller and have passengers dismount. Aim at the wagon and follow Right wagon, using alternate place + Use, normally Left Shift + E. Recovery needs enough space and reasonably level, solid ground. It preserves cargo and damage and leaves the wagon detached.
Using the Nomad Wagon
- Inventory: use the wooden chest just inside the rear opening on the workbench side. It opens the wagon's single 24-slot hold.
- Workbench: craft, repair and build within its normal station range. Nearby workbench upgrades can improve it.
- Bed: stop and unhitch, then use the bed to sleep. Alternate place + Use lets you lie down while hitched without skipping the night. Normal night, fire, enemy and wetness checks apply to sleeping. Your respawn point stays unchanged.
- Cartography: use the red ink bowl to record discoveries, or the map to read shared discoveries. Map data is saved separately for each wagon, independently of its inventory.
- Lanterns: turn the interior and rear lanterns on or off independently. They need no fuel and do not provide campfire heat.
- Cover: use the rolled hide over the rear opening to hide or restore the roof and front covering together.
- Banner: use the end of the skinny upper starboard pole to cycle through native banners and None. The pole extension appears with a banner.
Lantern, cover and banner choices are saved per wagon. The upright covered cabin supplies shelter and a minimum of comfort 5, preserving higher comfort from nearby objects. Normal resting requirements still apply. Removing the cover removes the wagon's shelter contribution and its roof/front-hide collision.
Furnishings, front provisions and lights remain when the inventory is empty. Extra cargo appears as slots fill and disappears as they empty. Independent native spice-rack strands appear progressively at 5, 13 and 24 occupied slots. Appearance follows occupied slots, independently of item type, stack size or weight. The Cargo Wagon's full-load hide cover appears at 31–32 occupied slots; the Nomad's cabin cover is independent of its inventory.
Configuration
Close the game before editing BepInEx/config/greypoint.loxwagon.cfg, then restart. These settings apply to both wagons. Existing configuration values are retained when updating.
Setting under [Wagon] |
Default | Effect |
|---|---|---|
AllowHumanPulling |
false |
Enables player pulling at the hitch. |
BaseChassisMass |
65 |
Cargo empty mass, clamped to 30–200. The furnished Nomad adds 35. |
CargoMassScale |
0.30 |
Mass added per unit of inventory weight, clamped to 0–1. |
FloatOnWater |
true |
Enables buoyancy, with the wheels and axles underwater. |
Total mass is the empty mass plus inventory weight × CargoMassScale. With the defaults, 1,000 inventory weight produces a total mass of 365 for the Cargo Wagon and 400 for the Nomad. Heavier loads are harder to pull. Existing Nomads use the increased base mass when reconstructed after updating.
Flotation provides buoyancy only; the wagon has no sailing controls or boat propulsion. Set FloatOnWater to false to disable it.
Updating and reporting problems
Close Valheim before updating through your mod manager or replacing the DLL manually. Keep only one installed copy of LoxWagon.dll; all participating clients and a modded server should use the same version. Back up worlds and characters before testing. Current Cargo and 24-slot Nomad inventories retain the same saved identifiers and native item format; no conversion is performed. Restart the game and confirm 0.11.3 in the startup log.
Older 32-slot Nomad test builds: empty those wagons before updating. Automatic conversion and temporary overflow rows have been removed.
For this release, first check startup, both inventories, one-player-at-a-time access and counted items after save/reload. Check hitching and towing before and after opening storage. The original 0.11.0 visual and handling limitations also return; later snow, collision and remote-motion improvements are deferred.
When reporting a problem, include the mod version, what happened, steps to reproduce it and BepInEx/LogOutput.log. Screenshots are useful for geometry or material problems. See CHANGELOG.md for changes.
Current limitations
- This is a pre-1.0 singleplayer test release; multiplayer validation remains outstanding.
- Cabin materials, prop placement and movement are still being refined.
- Collision uses simplified shapes. Small gaps and fur edges are not exact collision surfaces.
- Extreme slopes and obstacles can tip the wagon. Recovery may require clearer, more level ground.
- Visible wheel rotation is not animated.
- The rear roll toggles the cabin cover; it does not unroll across the rear doorway.
BeastsOfBurden and HUDCompass are optional. Existing compatibility handling remains, but neither is required.
Credits
LoxWagon uses Valheim's models and materials at runtime. No game assemblies or textures are distributed.
Developed with assistance from OpenAI ChatGPT in programming, debugging and documentation.
