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LoxWagon

Build a lox-drawn cargo carrier or a covered travelling camp using Valheim's native models and materials.

0.10.5 is a public testing release for Thunderstore. LoxWagon is pre-1.0 and intended for continued singleplayer testing. Multiplayer is unverified and is not supported for this release.

Cargo Wagon Nomad Wagon
Storage 32 slots, 8 × 4 24 slots, 6 × 4
Maximum health 1,200 3,600
Passenger seats Two front, one rear Two front
Equipment Visible crates, barrels and a full-load hide cover Covered cabin, bed, workbench, lanterns and furnishings

Both wagons have an articulated four-wheel chassis, a tamed-lox hitch, configurable cargo weight and optional flotation. Their visible cargo changes with the number of occupied inventory slots.

New in 0.10.5

The Nomad cabin has a refined arch frame, relocated banner beams, tighter lashings and fitted rear side walls. Its lox-hide rear roll has three suspension ropes, more movement and a response to player contact. The rear lantern also reacts to contact and hangs from rope.

Inside, the bed has a matching grey/off-white mattress and pillow beneath overlapping wolf skins. Hanging herbs appear as cargo fills, books use solid page and cover materials, and an upright cup sits beside the interior lantern. Exterior crate furs have been removed. The roof keeps its coverage with one large lox skin over smaller underlying skins.

Idle passengers now receive a local foothold inside the cabin, similar to standing on a ship. Walking and jumping remain free; severe slopes and impacts can still dislodge you. This behavior needs further public gameplay testing.

Installation

Install with Thunderstore Mod Manager or r2modman, including these dependencies:

  • BepInExPack Valheim 5.4.2351
  • Jötunn 2.30.2

For a manual installation, install the dependencies and place LoxWagon.dll in Valheim/BepInEx/plugins/. Keep only one copy of the DLL installed. Launch the game once to create BepInEx/config/greypoint.loxwagon.cfg.

Building a wagon

Both Cargo Wagon and Nomad Wagon appear in the Hammer menu. Neither requires a crafting station. Construction materials are recoverable through normal dismantling.

Material Cargo Wagon Nomad Wagon
Fine Wood 80 40
Core Wood 30 20
Iron Nails 80 80
Barrel Hoops 4 4
Lox Pelts 16 12
Linen Thread 8 8

Hitching and riding

  1. Bring a tamed lox to the front of the wagon.
  2. Aim at either wooden shaft or the central hitch and press Use to attach it.
  3. Mount the lox with its normal saddle and ride to pull the wagon.
  4. Use a shaft or the central hitch again to detach.

Passengers can use the bench seats. To enter the Nomad cabin, jump onto the rear steps, or stop, unhitch and use Climb Aboard at the steps.

If a wagon overturns, detach the puller and have passengers dismount. Aim at the wagon and follow Right wagon, using alternate place + Use, normally Left Shift + E. Recovery needs enough space and reasonably level, solid ground. It preserves cargo and damage and leaves the wagon detached.

Using the Nomad Wagon

  • Inventory: use the wooden chest just inside the rear opening on the workbench side. It opens the wagon's single 24-slot hold.
  • Workbench: craft, repair and build within its normal station range. Nearby workbench upgrades can improve it.
  • Bed: stop and unhitch, then use the bed to sleep. Alternate place + Use lets you lie down without skipping the night. Normal night, fire, enemy and wetness checks apply. Your respawn point stays unchanged.
  • Lanterns: turn the interior and rear lanterns on or off independently. They need no fuel and do not provide campfire heat.
  • Cover: use the rolled hide over the rear opening to hide or restore the roof and front covering together.
  • Banner: use the end of the skinny upper starboard pole to cycle through native banners and None. The pole extension appears with a banner.

Lantern, cover and banner choices are saved per wagon. The upright covered cabin supplies shelter and a minimum of comfort 5, preserving higher comfort from nearby objects. Normal resting requirements still apply. Removing the cover removes the wagon's shelter contribution.

Furnishings, front provisions and lights remain when the inventory is empty. Extra cargo appears as slots fill and disappears as they empty. The three interior herb bundles appear at 5, 13 and 24 occupied slots. Appearance follows occupied slots, independently of item type, stack size or weight. The Cargo Wagon's full-load hide cover appears at 31–32 occupied slots; the Nomad's cabin cover is independent of its inventory.

Configuration

Close the game before editing BepInEx/config/greypoint.loxwagon.cfg, then restart. These settings apply to both wagons. Existing configuration values are retained when updating.

Setting under [Wagon] Default Effect
AllowHumanPulling false Enables player pulling at the hitch.
BaseChassisMass 65 Empty wagon mass, clamped to 30–200.
CargoMassScale 0.30 Mass added per unit of inventory weight, clamped to 0–1.
FloatOnWater true Enables buoyancy, with the wheels and axles underwater.

Total mass is BaseChassisMass + inventory weight × CargoMassScale. With the defaults, 1,000 inventory weight produces a total mass of 365. Heavier loads are harder to pull.

Flotation provides buoyancy only; the wagon has no sailing controls or boat propulsion. Set FloatOnWater to false to disable it.

Updating and reporting problems

Update through your mod manager, or close Valheim and replace the DLL manually. Current Cargo and 24-slot Nomad inventories use the game's normal save system.

Older 32-slot Nomad test builds: empty those wagons before updating. Automatic conversion and temporary overflow rows have been removed.

For this release, please pay particular attention to standing aboard on slopes and while travelling, roll/lantern contact, native fur and herb rendering, and save/reload behavior.

When reporting a problem, include the mod version, what happened, steps to reproduce it and BepInEx/LogOutput.log. Screenshots are useful for geometry or material problems. See CHANGELOG.md for changes.

Current limitations

  • This is a pre-1.0 singleplayer test release; multiplayer validation remains outstanding.
  • Cabin materials, prop placement and movement are still being refined.
  • Collision uses simplified shapes. Small gaps and fur edges are not exact collision surfaces.
  • Extreme slopes and obstacles can tip the wagon. Recovery may require clearer, more level ground.
  • Visible wheel rotation is not animated.
  • The rear roll toggles the cabin cover; it does not unroll across the rear doorway.

BeastsOfBurden and HUDCompass are optional. Existing compatibility handling remains, but neither is required.

Credits

LoxWagon uses Valheim's models and materials at runtime. No game assemblies or textures are distributed.

Developed with assistance from OpenAI ChatGPT in programming, debugging and documentation.

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