Fixed the HUD save icon staying on screen after taking a snapshot (introduced in 1.2.0).
1.2.0
Snapshots are now named after the server's title from the server browser (e.g. My Server-snapshot). The world file name is used as a fallback, or always if you set NameSource = WorldName in the config.
Custom names given to snapshot keep their spaces instead of turning them into underscores.
Taking a snapshot no longer shows the "World saved" message to other players on the server.
snapstatus shows the server title, world file name and the name the next snapshot would get.
1.1.2
Documentation update. No gameplay changes.
1.1.1
Package metadata cleanup. No gameplay changes.
1.1.0
Default dwell time is 5 seconds. New snapdwell <seconds> console command shows or changes it and saves it to the config file.
Default snapshot name is now <worldname>-snapshot. If that world exists, -2, -3, ... are appended so nothing is overwritten.
Packaged as a Thunderstore mod so mod managers can install, update and toggle it.
1.0.0
First release. Tracks fully synced zones while connected to a server and writes them as a new local world using the game's own chunked save pipeline.