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Changelog

All notable changes to Fimbulwinter Lite will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.1.0] - 2026-09-19

Dependency update across 11 packages, with new backpack crafting/storage features and a privacy default changed in this pack's favour.

Added

  • Craft and store from your backpack (AdventureBackpacks 2.1.x): crafting and building now consider materials in the equipped backpack as well as your inventory; newly crafted items go into the backpack when your inventory is full; picked-up items auto-store into the backpack when it already holds that item, and overflow into it when your inventory fills. All four settings are on by default and server-synced.

Changed

  • Updated 11 packages: Jotunn 2.30.0 -> 2.30.1, AdventureBackpacks 2.0.4 -> 2.1.4, MyLittleUI 1.2.19 -> 1.2.22, ExtraSlots 1.2.6 -> 1.2.12, and the ServersideQoL suite (core 2.0.10 -> 2.0.13, modules -> 2.0.11).
  • Telemetry and error reporting disabled. AdventureBackpacks 2.1.x added an opt-out crash/error reporter that defaults to on upstream and makes outbound HTTP calls (it is not mentioned in the mod's changelog). This pack ships Send Error Reports = false, Enable Anonymous Telemetry = false and the new startup splash screen disabled.

Fixed

  • ServersideQoL core: a StackOverflowException (infinite recursion) and a crash on first-time installs, both upstream fixes.
  • Jotunn: TerrainOp registration against Valheim 1.0's new ObjectDB tables -- directly relevant to this pack's square hoe/cultivator tools.
  • AdventureBackpacks: backpack status effects (frost resistance, carry bonus, speed) now activate immediately on craft instead of requiring a game reload, plus a long list of container/crafting-mod compatibility fixes.
  • ExtraSlots: tracks Valheim patches 1.0.14/1.0.15, plus backup-recovery fixes when an item prefab is unavailable.

[2.0.0] - 2026-09-16

Ground-up rebuild for Valheim 1.0 "Deep North". Not compatible with 1.x -- see README "Upgrading from 1.x" before updating an existing install.

Added

  • Server-side QoL suite (ArgusMagnus ServersideQoL and its AutoStore / ContainerSizes / AutoProcess / LetItFloat / JustSleep / MultiplayerTweaks modules) -- replaces AzuAutoStore, AzuContainerSizes, AutomaticFuel, Venture Floating Items, SleepSkip, NetworkTweaks and TimeoutLimit, all server-authoritative so unmodded and console clients lose nothing.
  • shudnal-ExtraSlots (equipment + quick slots), Toxo-CraftFromChests (craft/build/fuel from nearby chests), Crystal-DeathPenalty (tuned skill loss on death), cjayride-RecycleItemsIntoParts (recycle items into parts), Zenox-ServerConnect (one-click server connect button).
  • Building tools are back: ComfyMods-Gizmo (free piece rotation), Searica-Extra_Snap_Points_Made_Easy (manual/grid snapping), and a square hoe/cultivator brush via Ostrix-AdvancedTerrainModifiersCompatible.
  • Vapok-AdventureBackpacks -- six biome-tiered backpacks with unique perks. Required on every connecting client and the server -- see README.
  • korCaptain-NullReferenceFix, JoelOliMclean-NoRainDamage, Neobotics-HUDCompass, shudnal-MyLittleUI, JereKuusela-Server_devcommands for a working admin console on a dedicated server.

Changed

  • Ore-transport teleport restriction replaced by vanilla's own -modifier portals casual world modifier -- no mod needed.
  • Death skill loss tuned to 2% (vanilla 5%) to keep dying meaningful without being crushing under this pack's combat-hard preset.
  • Several ServersideQoL module settings turned on from their inert shipped defaults (auto-pickup, auto-sort, wider feed range, majority-vote sleep skip) -- see README "ServersideQoL tuning" for the full table.

Removed

  • Every Azumatt mod (none had a Valheim 1.0 build): AzuAutoStore, AzuCraftyBoxes, AzuContainerSizes, AzuExtendedPlayerInventory, AzuHoverStats, AzuAreaRepair, AzuMiscPatches, AAA_Crafting, Recycle_N_Reclaim.
  • TastyChickenLegs-RecyclePlus -- recycling a plain club returned a Wooden Battle Idol 100% of the time (a Valheim 1.0 Forge-of-Potential recipe-resolution bug). Replaced by cjayride-RecycleItemsIntoParts, which independently fixed the same class of bug and passed the same test here.
  • Jotunn-dependent content (VNEI, MissingPieces) and several building/combat mods without 1.0 builds: Gizmo and AdvancedTerrainModifiers came back once fixed versions existed (see "Added"); ProjectileTweaks, ShieldBash, SmartSkills, Seasons, TargetPortal, SpeedyPaths, StumpsAreOneHp, LocalizationCache, Groups, VNEI, ConfigurationManager, PlantEverything/PlantEasily/MassFarming did not come back.

Fixed

  • A latent config bug in Searica.Valheim.TerrainTools.cfg (leftover invisible characters from a mod no longer in this pack) meant three settings were silently never being read; fixed and reverified.
  • AdventureBackpacks quick-drop (Y) and auto-open-with-inventory now work out of the box -- both are separate toggles from their keybinds and shipped off by the mod's own defaults.

Full research/rationale trail for the calls above: docs/DECISIONS.md.

[vanilla] - UNRELEASED - branch vanilla, local only, DO NOT PUBLISH

Not a release. This branch is a deliberate teardown of the pack to a BepInEx-only bootstrap for Valheim 1.0.0, so we can play together while the mod ecosystem catches up to 1.0.0 "Deep North". Do not merge to main, do not tag, do not publish. main (v1.4.4) and 2.0.0-rc still hold the real modpack.

Removed

  • All 57 gameplay mods. thunderstore.toml now carries exactly one dependency: denikson-BepInExPack_Valheim 5.4.2350. The loader is present and ready so mods can be layered back on individually as their authors ship 1.0-compatible builds; nothing else ships.
  • All 57 mod config files. config/ is down to BepInEx.cfg alone.

Changed

  • config/BepInEx.cfg ships with the console fully off -- [Logging.Console] Enabled = false, PreventClose = false and ForceBepInExTTYDriver = false. Under Valheim 1.0's Unity 6 engine that forced TTY console renders as a non-closable overlay that swallows all mouse and keyboard input. Disk logging is untouched.
  • scripts/export-profile.sh names the profile Fimbulwinter-Vanilla-v<version> (output dist/Fimbulwinter_Vanilla-v<version>-profile.r2z) so a make profile import cannot collide with the modded r2modman profiles.
  • versionNumber is 1.0.0 -- it tracks the targeted Valheim release line (1.0 "Deep North"), not a pack release number. SteamCMD always installs whatever is current on the stable branch, so this is a target, not a pin.

Added

  • New self-contained Pelican egg (server/fimbulwinter-lite-egg.yaml), replacing the thin GitHub-bootstrap egg on this branch. It fetches no scripts from the repo, because the vanilla branch is local-only and a remote bootstrap would 404 and fail the install. It installs Valheim via SteamCMD and BepInEx straight from Thunderstore, then purges BepInEx/plugins and BepInEx/patchers (PURGE_PLUGINS, default on) so a reinstall over a previously modded server is provably mod-free. Carries its own UUID so it coexists with the modded egg, and deliberately has no update_url -- with one pointing at main, the panel could silently "update" this egg into the modded one.
  • Every world modifier as its own panel field, with the accepted values enumerated in each variable's validation rules: PRESET (7 presets), MODIFIER_COMBAT, MODIFIER_DEATHPENALTY, MODIFIER_RESOURCES, MODIFIER_RAIDS, MODIFIER_PORTALS, the four -setkey toggles (KEY_NOBUILDCOST, KEY_PLAYEREVENTS, KEY_PASSIVEMOBS, KEY_NOMAP) and EXTRA_SETKEYS for keys Iron Gate adds later. An empty field omits the flag entirely, which is the vanilla default for that dial.
  • Correct modifier argument ordering, enforced by construction. A -preset emitted after -modifier flags silently overwrites them, so the startup command always builds -preset first, then modifiers, then setkeys, then -instanceid/-crossplay, with EXTRA_ARGS last so it can override anything. The assembled arguments are echoed each boot as [STARTUP] World args:. Verified by dry-running the startup command with all fields empty, all fields set, and the loader disabled.
  • BEPINEX_ENABLED -- flip to 0 to run 100% pure vanilla without a reinstall; doorstop simply is not injected and the loader stays on disk.
  • BEPINEX_VERSION -- latest (resolved from the Thunderstore API at install time) or a pinned version.
  • ADMIN_STEAMIDS -- space-separated Steam64 IDs written to adminlist.txt on every boot, so admins get the F5 console for setworldmodifier / setkey / removekey on a live world (F2 shows what is actually active).
  • More server parameterization: INSTANCE_ID (-instanceid), SAVE_DIR (defaulted to the existing server's /home/container/saves so the current world is found as-is), SAVE_INTERVAL, and EXTRA_ARGS raw passthrough.

[1.4.4] - 2026-09-08

Changed

  • Azumatt-AzuExtendedPlayerInventory bumped 2.4.4 -> 2.4.8:
    • 2.4.5: EpicLoot API update (not used by this pack) and a fix for a localization-init race that could throw a NullReferenceException blamed on other mods.
    • 2.4.6: adds AzuEPI's own item/slot favoriting system (new [10 - Favoriting] config section -- modifier key, border colors, tooltip text). Confirmed inert in this pack: read the mod's source (FavoritingMode.IsExternalFavoritingModLoaded()) and it auto-disables itself whenever AzuAutoStore or Quick Stack Store is installed, both of which we already run -- favoriting stays owned by AzuAutoStore exactly as before, this section's LeftAlt modifier key never actually activates, so it needed no keybind-conflict audit despite reusing Alt.
    • 2.4.7: player-preview idle animation polish, cosmetic only.
    • 2.4.8: adds One Utility Item At A Time (new key in [4 - Special Equipment Slots], default Off) -- restores vanilla one-utility-item exclusivity if enabled. Left at the shipped default (Off) to keep this pack's whole point of dedicated utility slots intact.
    • No balance-affecting change; stats-panel numbers only, confirmed by upstream changelog.
  • JereKuusela-Server_devcommands bumped 1.108.0 -> 1.109.0 -- console history/force-enable fixes, an admin permission-check timing fix, and dropping the Steamworks dependency (helps non-Steam hosts). No new config keys; server_devcommands.cfg/binds.yaml/permissions.yaml schema unchanged, verified against the changelog.

[1.4.3] - 2026-08-19

Changed

  • korCaptain-NullReferenceFix 1.0.6 -> 1.0.17 -- picks up several more Harmony cleanup patches added since 1.0.6: a ZSFX engine gap where sound-effect instances without a ZNetView were never destroyed after finishing, which leaked a permanent per-frame cost in MonoUpdaters.Update() and could eventually freeze the game (most visible with sound-heavy skill/weapon mods); a fix for a recurring TextMeshPro "LiberationSans SDF Font Asset was not found" warning from unfonted TMP text objects; and a set of non-Latin-script TMP font fallback registrations (Arabic, Korean, Japanese, etc.) that don't affect this pack's English-only content. No config, no keybinds -- same config-less DLL as before.
  • Azumatt-AzuExtendedPlayerInventory 2.4.2 -> 2.4.4 -- stats-panel display accuracy pass (Skill Raise Speed, Speed Modifier, Jump Height, Run Stamina, resistances, and other HUD numbers were computed or labeled incorrectly; actual gameplay values were never affected, only what was shown) plus an equip-animation flicker fix and an AdventureBackpacks stacking fix. No config or balance change.
  • Azumatt-Recycle_N_Reclaim 1.4.0 -> 1.4.1 -- fixes armor recycling silently returning only 75% of materials when a bad Armor: 0.75 override shipped active in 1.4.0's default template, and fixes an omitted groups: YAML section breaking the reclaim list instead of defaulting to empty. Verified our shipped Azumatt.Recycle_N_Reclaim_ExcludeLists.yml has neither issue (no recycleRates: section, groups: present and populated) -- update applies cleanly with no manual config fix needed.

[1.4.2] - 2026-08-03

Added

  • korCaptain-NullReferenceFix 1.0.6 -- three independent Harmony patches that clean up recurring NullReferenceException log-spam/crash bugs instead of just catching and ignoring them: a vanilla ZNetScene.RemoveObjects engine bug, a stale-container bug in AzuCraftyBoxes (already installed in this pack -- confirmed via decompiled strings that the patch specifically checks for AzuCraftyBoxes's plugin GUID and only activates if present), and an EnemyHud mod-conflict bug (relevant if a player runs faction/HUD mods like EpicMMOSystem alongside this pack). No config, no keybinds -- verified by decompiling the DLL, zero ConfigEntry/Bind calls found. Install on server and all clients per the mod's own guidance (local per-instance state, not network-synced). Investigated VitByr-VBNetTweaks as a possible companion/replacement for NetworkTweaks per user request -- not added. Its own README lists Searica.Valheim.NetworkTweaks (our installed NetworkTweaks's exact plugin GUID) as a hard incompatibility, both patch the same vanilla ZDO send path. Also carries Thunderstore's "AI Generated" content tag and has 1.5K downloads against NetworkTweaks's 26K/stable-since-2025 track record -- not a trade worth making for network-critical code.

Changed

  • AzuCraftyBoxes bumped 1.8.14 -> 1.8.15 (fixes an issue when destroying a fireplace; no config schema change). Container Range 20 -> 30 to compensate for the AutomaticFuel change below.
  • AzuAutoStore: Fallback Range 15 -> 20. Also bumped the real functional range -- confirmed via source/yaml review that the shipped Azumatt.AzuAutoStore.yml pins every vanilla chest tier (piece_chest, piece_chest_wood, piece_chest_private, piece_chest_blackmetal) to an explicit per-container range: 10 that overrides the config's fallback value entirely, so the config-only change would have been silently inert. All four bumped to range: 20.
  • AutomaticFuel: disabled auto-refuel for everything in the [Fireplace] section -- RefuelStandingTorches, RefuelWallTorches, RefuelFirePits, RefuelBraziers, RefuelHearth, RefuelHotTub all off (were on). At user request: base-interior torches/hearth/hot tub were silently draining wood and resin from nearby chests. Confirmed via source that each toggle gates its structure type independently and fully short-circuits before any fuel-pulling logic runs, so this has zero effect on the separate [Smelters] section -- auto-smelting ore/coal and kiln/blast furnace behavior is untouched, exactly as wanted. The wider AzuCraftyBoxes/ AzuAutoStore ranges above compensate for the loss of auto-refuel.
  • ShieldBash BashKey Mouse2 -> Mouse3 (a side mouse button, not the scroll-wheel click) at user request. No conflicts: grepped every shipped config for Mouse3 and found zero existing binds anywhere in the pack.

[1.4.1] - 2026-08-02

Added

  • VentureValheim-Venture_Floating_Items 0.3.3 -- FloatEverything = true, so every dropped item floats instead of sinking, ore and metal bars included (at user request; overrides this mod's own safer default of only floating trophies/meat/hides/treasure/craftable-gear plus SerpentScale/ BonemawSerpentTooth). SinkingItems = BronzeNails, IronNails still applies -- per the mod's own source, the sinking-list check runs before the FloatEverything check, so those two items are the sole exception and still sink. Uses Jotunn's built-in ConfigSync (all settings are admin-only/server-controlled), so this is genuinely server-enforced without needing a ConditionalConfigSync integration -- install on both server and clients.

Fixed

  • AAA_Crafting: all four crafting-menu keybinds (Incremental Modifier, Max Craft Modifier, Show Minus Button, Toggle RecipeUI) had been set to None instead of their real defaults, silently breaking Shift+scroll (increment craft amount by 5) and Ctrl+scroll (jump to max craftable) over the amount input box -- the actual cause of "shift-craft only crafts one." Restored to LeftShift, LeftControl, LeftControl, and LeftShift + PageUp respectively; all four only fire while the crafting menu is open, same context-scoped pattern already used elsewhere in this pack.

Changed

  • AAA_Crafting: Vanilla-Like off (was on) and Grid Size set to Medium -- unlocks the mod's newer enhanced recipe grid instead of the classic vanilla view. Favorting System on (was off) with its F keybind restored (crafting-menu-only context, doesn't touch Forsaken Power).
  • AzuExtendedPlayerInventory bumped 2.4.1 -> 2.4.2 (stacking fix with backpacks, tombstone patch). Use Legacy Layout off (was on) -- the pack had been opted into the pre-2.0 layout the whole time despite shipping the post-2.0 mod version. Show Vanity Button and Show Loadout Button both on (were off) -- pure cosmetic/equipment-set QoL from the 2.0 overhaul, zero balance impact.

[1.4.0] - 2026-07-26

Added

  • Crystal-DigDeeper 1.1.7 -- raises the terrain dig/raise limit from vanilla's 8m to 40m of depth and 16m of height. Client-only by the mod's own design -- it has no ConditionalConfigSync/ServerSync integration, so it cannot be enforced by the server. Installed on every client via this pack's shared config, which keeps everyone's value consistent through profile distribution rather than live server sync; a player who hand-edits their local config could desync terrain shape from others, same risk as with any unsynced client-only mod.

[1.3.1] - 2026-07-26

Changed

  • shudnal-ConfigurationManager 1.1.15 → 1.1.16 — uses ConditionalConfigSync's effective administrator state when deciding whether server-provided hidden settings apply (avoids stale vanilla AdminList state). Requires ConditionalConfigSync 1.0.4+ (bumped alongside it below).
  • shudnal-ConditionalConfigSync 1.0.3 → 1.0.4 — internal handshake/protocol reliability fixes. No config or gameplay-visible change; required as both ConfigurationManager 1.1.16's and Seasons 1.8.2's dependency floor.
  • shudnal-Seasons 1.8.1 → 1.8.2 — Expand World Data compatibility fixes (biome environment/weather reload lifecycle). No config schema change.

[1.3.0] - 2026-07-21

Added

  • Azumatt-ChangelogEditor 1.0.9 -- hides the main-menu changelog (Should Show Changelog = Off)
  • Mexanik-ShieldBash 1.5.5 -- active shield bash attack. BashKey moved off its default F (collides with vanilla Forsaken Power) to Mouse2

Changed

  • QuickConnect UI tuned: ButtonFontSize/LabelFontSize 0→16, WindowWidth 250→384, WindowHeight 50→72, WindowPosX/WindowPosY 20→50 (CustomConnectionError and CustomDelimiter already matched the desired defaults)
  • server_devcommands: Automatic devcommands = false (was true) -- devcommands mode no longer auto-enables for admins on join; must be explicitly activated
  • MyLittleUI: Show slots space taken = true
  • AutomaticFuel, at user request to widen coverage and fix disabled defaults from an earlier, forgotten tuning pass:
    • FireplaceRange, DropRange, SmelterOreRange, SmelterFuelRange: 5 → 15 (the latter three restore the mod's own shipped default; all four are now consistent)
    • RefuelStandingTorches, RefuelBraziers, RefuelHotTub, RefuelWallTorches, RefuelFirePits, RefuelHearth: false → true (restores mod defaults -- every light/heat source now auto-refuels)
    • Use Dropped Items for Fuel: false → true (restores mod default)
    • AllowStackSmelters: false → true -- researched as the "best configuration" ask for Smelters/Kilns: this removes the vanilla smoke/smoke-blocked placement check so smelters/kilns can be built tight together, a standard QoL choice for this category of pack. Turn Off Windmills/SpinningWheel/Kiln were already false (meaning NOT turned off -- already enabled, no change needed) and RestrictKilnOutput stays false (unrestricted output is the more permissive state already, consistent with "auto-refuel everything")
  • PlantEasily: KeyboardModifierKey (grid-resize modifier) moved from its default RightControl to LeftAlt -- Right Control is frequently missing or unreliable on laptop keyboards, which is almost certainly why it "didn't work"; Left Alt is universally present and doesn't collide with anything else in the pack
  • AzuCraftyBoxes: Prevent Pulling Logic moved from Alt + O to Alt + Slash -- the bare O admin bind (debugmode+nocost+god in binds.yaml) fires regardless of what modifier is also held, so any admin using this ordinary client mod would accidentally toggle god mode/no-cost building/debug mode on themselves. Found via a keybind audit prompted by the same bug already caught and fixed in Fimbulwinter
  • AzuExtendedPlayerInventory: quick slot 5 moved from Alt + B to Alt + 3 -- collided with Extra Snap Points Made Easy's Manual+ snap toggle (B), found in the same audit pass

Tooling

  • scripts/deploy.sh full now calls disable_auto_update() before staging, which sets the egg's AUTO_UPDATE_MODS startup variable to 0 via the Pelican Client API. Fixes the recurring edge case where testing a full deploy on the server got reverted: the post-deploy restart's boot-time server-autoupdate.sh would re-sync to the latest published Thunderstore pack if AUTO_UPDATE_MODS=1, clobbering the unpublished local state just pushed for testing. The existing local-* manifest-marker skip (2026-07-18) was meant to prevent this but isn't relied on anymore -- the variable is switched off outright now. Deploy.sh does not re-enable it automatically -- flip AUTO_UPDATE_MODS back to 1 yourself once testing is done and you're ready to publish.

[1.2.0] - 2026-07-19

Added

  • shudnal-LongshipUpgrades 1.0.17 -- removable mast (with hanging lantern, rest tent, and Wisp torch mounts), hull HP + fire/Ashlands-ocean-protection upgrades, 2-step storage expansion, cartography table map-data exchange between players, and cosmetic head/sail/shield/tent style switching. Requires the mod on server and every client (mod-specific RPCs; mismatched peers are rejected on connect). Tuned off the Vanilla+ line: Turrets - Enable upgrades = false (the auto-firing ballista turret is a new combat mechanic vanilla doesn't have) and Item stand - Forsaken power enabled = false (stops the trophy stand from granting a second, simultaneously-usable Forsaken power alongside your own -- preserves vanilla's one-power-at-a-time tradeoff; the trophy still mounts as a cosmetic figurehead). Only creator can upgrade ship and Only creator can change trophy set to false so any player can help upgrade a shared longship, matching the pack's cooperative-building philosophy (MultiUserChest, Groups).

Fixed

  • Server devcommands admin bind on F9 was silently broken -- half of it (/creative) called a command that does not exist in Server devcommands 1.108.0 (verified against the shipped plugin binary), almost certainly a stale leftover from the original 111-mod Fimbulwinter pack. The bundle now toggles debugmode + nocost + god together on O (moved off F9 -- in testing, F9 triggered a Steam Input controller-layout switch, a known conflict category since F9-F12 are common defaults for Steam Input layout hotkeys, NVIDIA overlay, and keyboard macro software); a new admin-only bind on K toggles fly separately, since flight wasn't part of the old bundle at all.

[1.1.1] - 2026-07-18

Added

  • Azumatt-SleepSkip 1.3.0 -- majority-rules night skipping: 2+ players in bed starts a vote, everyone else gets a popup, strict majority (51%) passes; AFK players abstain after 45s, players in combat auto-deny

Changed

  • Gizmo reset-ALL-rotations key enabled on T (disabled by default in the mod) -- Gizmo's rotation state persists across tool swaps by design, so leftover X/Z rotations can surprise you; one press of T zeroes everything
  • shudnal-ConfigurationManager updated from 1.1.14 to 1.1.15 (its own settings are now managed through ConditionalConfigSync; remains client-optional)
  • ProjectileTweaks ammo counter restyled: icon still hidden, text size 21, centered, white, position (0, 0)

Fixed

  • Seasons Control grass, Custom textures, and the whole grass-tuning section are now client-controlled instead of server-enforced -- the prior blanket server-authoritative sync policy meant one server-side value forced grass off (or on) for every player with no way to override locally, and in testing a server-enforced Control grass = false was observed to clear grass entirely rather than just revert to vanilla. Season timing, weather, and stats remain server-authoritative so the world stays in sync; visual grass/texture toggles are now each player's own choice.

[1.1.0] - 2026-07-15

Added

  • JoelOliMclean-NoRainDamage 1.2.4 -- buildings no longer take weather/rain damage (Structure_Tweaks was evaluated first but has no global weather toggle -- its wear system is per-object/visual)
  • Smoothbrain-TargetPortal 1.2.3 -- step into any portal and pick your destination on the map; no more tag pairing (TeleportEverything's 10% ore tax still applies to what you carry)
  • TastyChickenLegs-AutomaticFuel 1.4.8 -- smelters, kilns, windmills and spinning wheels auto-feed from nearby chests (torch/campfire/brazier fueling and ground pickup disabled; chest range 5m; toggle key F7)
  • Searica-AdvancedTerrainModifiers 1.4.1 -- precision terraforming with square/circle modes and undo/redo
  • coemt-StumpsAreOneHp 0.0.1 -- tree stumps fall in a single hit
  • Searica-ProjectileTweaks 1.6.0 -- cleaner archery feel: launch-point fix so arrows go where the crosshair points, bow/crossbow zoom (hold right mouse while drawing), draw cancel (E), ammo count icon; all projectile physics multipliers kept at vanilla values
  • Revel-Headshots 1.0.2 -- most organic creatures gain a head weakspot that rewards precise pierce-damage shots (arrows/bolts); frozen micro-mod, carried over from the original Fimbulwinter pack

Changed

  • Gizmo no longer applies to terrain-modifying tools (hoe/cultivator/shovel keep vanilla rotation) -- removes rotation-ring UI and Alt-key overlap with AdvancedTerrainModifiers scroll controls
  • Extra Snap Points Made Easy keybinds rebound to remove collisions: Manual+ snap mode Alt -> B (Alt is held for Gizmo z-rotation and terrain-tool radius scrolling), grid snap F3 -> F11 (F3 opens the config manager); snap notifications moved from center-screen to top-left (snap-point cycling stays on Q/E -- active only inside manual snap modes)
  • shudnal-ConfigurationManager updated from 1.1.13 to 1.1.14
  • shudnal-ConditionalConfigSync updated from 1.0.1 to 1.0.2
  • shudnal-Seasons updated from 1.8.0 to 1.8.1 (requires ConditionalConfigSync 1.0.2)

[1.0.1] - 2026-07-14

Added

  • ComfyMods-ComfyAutoRepair 1.0.0 -- interacting with a crafting station auto-repairs all items that station can repair (client-side, vanilla rules preserved: station level and proximity still required)

[1.0.0] - 2026-07-13

Initial release of Fimbulwinter Lite -- a complete Vanilla+ refactor of the original Fimbulwinter modpack (ibfleming/Fimbulwinter, retired at v1.6.1). The pack was rebuilt from 111 mods down to 43, removing all content overhauls (creatures, weapons, magic, loot systems, difficulty scaling) in favor of a lightweight, maintainable QoL layer that preserves vanilla progression and balance.

Added

  • Core: BepInExPack_Valheim 5.4.2333, Jotunn 2.29.2, JsonDotNET 13.0.4, YamlDotNet 16.3.1, ConfigurationManager 1.1.13, ConditionalConfigSync 1.0.1
  • Inventory & Crafting: AzuExtendedPlayerInventory 2.4.1, AzuCraftyBoxes 1.8.14, AzuAutoStore 3.0.14, AzuContainerSizes 1.1.4, AAA_Crafting 2.1.6, Recycle_N_Reclaim 1.4.0, Quick_Stack_Store_Sort_Trash_Restock 1.4.13, MultiUserChest 0.6.1
  • UI & HUD: MyLittleUI 1.2.15, VNEI 0.17.5, HUDCompass 1.1.9, AzuHoverStats 1.1.9
  • Building: Gizmo 1.15.0, Extra_Snap_Points_Made_Easy 2.0.5, AzuAreaRepair 1.1.6, MissingPieces 2.2.3
  • Farming: PlantEverything 1.20.0, PlantEasily 2.1.1, MassFarming 1.11.0
  • Travel & World: TeleportEverything 2.9.1 (10% ore transport tax), SpeedyPaths 1.0.9, WieldEquipmentWhileSwimming 1.1.3
  • Fixes & Performance: AzuMiscPatches 1.2.8, LocalizationCache 0.3.0, TimeoutLimit 0.2.0, NetworkTweaks 0.1.5, TrueInstantLootDrop 1.0.3
  • Multiplayer & Server: ServerCharacters 1.4.16, Server_devcommands 1.108.0, Upgrade_World 1.80.0, QuickConnect 1.7.0, Venture_Logout_Tweaks 0.6.0, ShutUp 1.0.2
  • Progression & Content: SmartSkills 1.0.2, AdventureBackpacks 1.9.13, Groups 1.2.10, Seasons 1.8.0

Changed (from Fimbulwinter 1.6.1)

  • Replaced BetterUI_ForeverMaintained with MyLittleUI (lighter, actively maintained)
  • Replaced Seasonality + Willybach HD Seasonality with shudnal Seasons (one mod, no heavy texture pack, actively maintained)
  • New mods over the old pack: ConditionalConfigSync, VNEI, Gizmo, Extra_Snap_Points_Made_Easy, AzuAreaRepair, AzuMiscPatches, MassFarming, Groups

Removed (from Fimbulwinter 1.6.1)

  • All content and overhaul mods (~75): EpicLoot + Therzie bridge, CreatureLevelAndLootControl, the Therzie suite (Warfare, Armory, Monstrum, Wizardry), the RtD suite, warpalicious locations, Bestiary, SeaAnimals, MushroomMonsters, Fee_Fi_Fo_Fum, EpicValheimsAdditions, Custom_Raids, Drop_That, Spawn_That, This_Goes_Here, DragoonCapes, OdinHorse, OdinShip, BetterArchery, ShieldBash, Headshots, TradersExtended, CircletExtended, GammaOfNightLights, Scenic, all Smoothbrain skill mods (Sailing, Mining, Farming, Foraging, Lumberjacking, Building, Blacksmithing, Evasion, Tenacity, DualWield, Resurrection), and more
  • Deprecated mods: StartupHotfix, ItemDrawers
  • Redundant mods: LeanNet (NetworkTweaks retained as the single network layer)
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