Client-side Valheim food reminders with vanilla raid-style base detection, center-screen popups, and combat alerts. No hotkey or saved base location required.
Removed per-frame boxed reflection reads and moved death-state evaluation behind the polling throttle.
0.1.12
Kept the low-food popup centered while aligning food names and percentages into neat columns.
0.1.11
Moved to the new Thunderstore package ID FoodGuard_, which displays as FoodGuard with the
intended capitalization.
0.1.10
Replaced leaving-base status details with condition-specific two-line alerts.
Corrected the combined combat alert to say FOOD & RESTED.
0.1.9
Reduced the low-food list line height from 150% to 75% for more compact vertical spacing.
Removed food-slot requirement details from combat popup text.
Replaced the combat popup with a single condition-specific message for missing Rested, missing food,
or both; formatted each as a two-line alert and removed the separate Rested: NO line.
Made biome food requirements suppress surplus-food expiry warnings: Meadows only needs one safe food,
Black Forest needs two, and later biomes need all three.
0.1.8
Added this complete, version-by-version changelog to GitHub and the Thunderstore package.
No gameplay behavior changed from 0.1.7.
0.1.7
Removed the r2modman installation section from the README.
Removed the obsolete assembly-bundling note from the README.
0.1.6
Reworked FoodGuard into four readiness alarms:
Leaving base without Rested, enough biome food slots, or sufficient food duration.
Per-food warnings at 25%, 20%, 15%, 10%, and 5%, with sound at 10% and 5%.
Away-from-base warnings when active food slots are below the biome requirement.
Combat warnings when either Rested or the biome food requirement is missing.
Added biome food requirements: one active food in Meadows, two in Black Forest, and three in later biomes.
Changed base detection to require four qualifying pieces within 40 meters, keeping the three-piece Ashlands stone-portal setup classified as an outpost.
Preserved base-exit state through portal travel so arrival at an outpost can trigger the readiness warning.
Bundled the custom EAT.ogg alert, boosted it by 25% with peak limiting, and added a volume slider.
Listed every active food in low-food popups at half-size text with increased line spacing.
Reduced the post-death grace period to 25 seconds.
Set biome-food and combat-readiness popup intervals to 30 seconds.
Prevented failed popup attempts from starting a cooldown when Valheim's message HUD is unavailable.
0.1.5
Made combat-without-Rested use the same automatic 40-meter base scan as food reminders.
Suppressed the combat-without-Rested warning while inside a qualifying base.
0.1.4
Expanded automatic base scanning from 20 meters to 40 meters.
Added localized food names and remaining percentages to low-food popups, one food per line.
0.1.3
Replaced the saved F7 base marker with automatic Valheim raid-style base detection.
Added a two-poll stability check for food and Rested signals and debounced base-boundary crossings.
Corrected empty food-slot accounting for combat warnings.
Added successful-eating tracking so grace also works when refreshing or replacing an occupied food slot.
Added global popup spacing to prevent center messages from overwriting one another.
0.1.2
Changed the urgent combat-food condition from any low food to having at least two empty food slots.
Added Thunderstore CLI project metadata and package-building support.
Added clean DLL version metadata without an appended Git hash.
0.1.1
Added a 20-second login and spawn grace period.
Tuned reminder cooldown defaults and clarified trigger descriptions.
Standardized the original combat alert on Valheim's perfect-block sound.
Removed temporary sound-audition and prefab-diagnostic hotkeys.
0.1.0
Initial client-side release.
Added center-screen reminders for leaving base while food needed attention, low food duration, combat with low food, no food away from base, and combat without Rested.
Added manual F7 base marking with configurable base modes.
Added per-trigger cooldowns, post-eat and post-death grace periods, and optional combat alert sound.
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