Valheim
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Dependency string
jg224-FoodGuard_-0.1.13
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Changelog

0.1.13

  • Removed per-frame boxed reflection reads and moved death-state evaluation behind the polling throttle.

0.1.12

  • Kept the low-food popup centered while aligning food names and percentages into neat columns.

0.1.11

  • Moved to the new Thunderstore package ID FoodGuard_, which displays as FoodGuard with the intended capitalization.

0.1.10

  • Replaced leaving-base status details with condition-specific two-line alerts.
  • Corrected the combined combat alert to say FOOD & RESTED.

0.1.9

  • Reduced the low-food list line height from 150% to 75% for more compact vertical spacing.
  • Removed food-slot requirement details from combat popup text.
  • Replaced the combat popup with a single condition-specific message for missing Rested, missing food, or both; formatted each as a two-line alert and removed the separate Rested: NO line.
  • Made biome food requirements suppress surplus-food expiry warnings: Meadows only needs one safe food, Black Forest needs two, and later biomes need all three.

0.1.8

  • Added this complete, version-by-version changelog to GitHub and the Thunderstore package.
  • No gameplay behavior changed from 0.1.7.

0.1.7

  • Removed the r2modman installation section from the README.
  • Removed the obsolete assembly-bundling note from the README.

0.1.6

  • Reworked FoodGuard into four readiness alarms:
    • Leaving base without Rested, enough biome food slots, or sufficient food duration.
    • Per-food warnings at 25%, 20%, 15%, 10%, and 5%, with sound at 10% and 5%.
    • Away-from-base warnings when active food slots are below the biome requirement.
    • Combat warnings when either Rested or the biome food requirement is missing.
  • Added biome food requirements: one active food in Meadows, two in Black Forest, and three in later biomes.
  • Changed base detection to require four qualifying pieces within 40 meters, keeping the three-piece Ashlands stone-portal setup classified as an outpost.
  • Preserved base-exit state through portal travel so arrival at an outpost can trigger the readiness warning.
  • Bundled the custom EAT.ogg alert, boosted it by 25% with peak limiting, and added a volume slider.
  • Listed every active food in low-food popups at half-size text with increased line spacing.
  • Reduced the post-death grace period to 25 seconds.
  • Set biome-food and combat-readiness popup intervals to 30 seconds.
  • Prevented failed popup attempts from starting a cooldown when Valheim's message HUD is unavailable.

0.1.5

  • Made combat-without-Rested use the same automatic 40-meter base scan as food reminders.
  • Suppressed the combat-without-Rested warning while inside a qualifying base.

0.1.4

  • Expanded automatic base scanning from 20 meters to 40 meters.
  • Added localized food names and remaining percentages to low-food popups, one food per line.

0.1.3

  • Replaced the saved F7 base marker with automatic Valheim raid-style base detection.
  • Added a two-poll stability check for food and Rested signals and debounced base-boundary crossings.
  • Corrected empty food-slot accounting for combat warnings.
  • Added successful-eating tracking so grace also works when refreshing or replacing an occupied food slot.
  • Added global popup spacing to prevent center messages from overwriting one another.

0.1.2

  • Changed the urgent combat-food condition from any low food to having at least two empty food slots.
  • Added Thunderstore CLI project metadata and package-building support.
  • Added clean DLL version metadata without an appended Git hash.

0.1.1

  • Added a 20-second login and spawn grace period.
  • Tuned reminder cooldown defaults and clarified trigger descriptions.
  • Standardized the original combat alert on Valheim's perfect-block sound.
  • Removed temporary sound-audition and prefab-diagnostic hotkeys.

0.1.0

  • Initial client-side release.
  • Added center-screen reminders for leaving base while food needed attention, low food duration, combat with low food, no food away from base, and combat without Rested.
  • Added manual F7 base marking with configurable base modes.
  • Added per-trigger cooldowns, post-eat and post-death grace periods, and optional combat alert sound.
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