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0.5.0
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RegeneratingWorld

Restores used areas of your world so players can explore and gather there again.

What regenerates

Content Default timing Result
Digging, raised/flattened ground, cultivation and ground paint 30 in-game days Unprotected terrain cells return to their world-generated state
Dungeons, including crypts, caves and interior locations 30 in-game days Native generation restores authored contents while preserving a matching saved dungeon layout
Fuling camps, Dvergr sites and Ashlands fortresses 30 in-game days Native structures, creatures, spawners, loot chests and naturally generated crops return
Tracked wild vegetation with a plantable equivalent Three times that plant's normal growth duration The resource returns at its recorded position and scale
Tracked ore, rocks and vegetation without a planted growth duration 30 in-game days Depleted resources return; partially exhausted mining deposits also renew

Player Protection

Crafting stations protect a 40-meter horizontal radius, even in unloaded areas. Nearby players delay resets with an additional 100-meter safety buffer.

Player builds, planted crops, storage, tombstones, dropped items, and tamed animals also block nearby resets. A protected dungeon or camp waits rather than resetting only part of it.

Traders, starting stones, and outdoor boss arenas are excluded. Boss progression, inventories, and explored maps stay unchanged.

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro