Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Valheim Ascended
A comprehensive RPG overhaul for Valheim. Classes, talent trees, abilities, enchanting, smithing, and milestones.
By kpttr
CHANGELOG
Changelog
0.2.2 — 2026-04-06
Bug Fixes
- Fixed an issue where server crashes would prevent RPC broadcasts from happening, breaking VFX visuals for remote players
- Fixed an issue where blinking straight up would kill the player
- Fixed an issue where Piercing Shot was not showing the correct VFX
- Fixed an issue where, when wielding a bow, some abilities would cause you to shoot 1 arrow
- Fixed an issue where if while crafting your inventory becomes full, any items slotted in crafting windows would disappear upon being returned to your inventory
- Same issue was resolved when salvaging items with a full inventory
- Fixed an issue where on-hit enchants were not applying from off-hand weapons
- Fixed an issue with abilities causing LMB to be disabled if an ability is canceled during wind-up
- Fixed an issue where PartyPanel was causing client crashes on server reconnection
UI Art Updates
- Added art for Enchanting Panel
- Added art for Smithing Panel
- Added art for Quests and Milestones Panel
- Added art for Social and Inspect Panels
0.2.1 — 2026-04-02
Bug Fixes
- Fixed ability art not aligned properly in Lightsmith's ability drawer
- Fixed ZNetScene.RemoveObjects error on projectile spawn
- Fixed destroying components during physics trigger error on projectile spawn
- Fixed HUD elements not nulled on logout causing errors per frame when relogging
- Fixed collision detection with Fog/Water for projectiles
- Fixed arrows shooting on ability cast / weapon swing animations
- Fixed Tab incorrectly cycling through target locks
- Fixed icons for AncientBark not loading in Shipwright menu
- Fixed blinking onto a boat killing the player
- Fixed subclass nodes not refunding properly, forcing players to use 'refund all'
- Fixed abilities going on cooldown when unable to cast
- Fixed Shadow Strike and other abilities disabling LMB for extended periods on failed cast
- Fixed Mage 'empowered' abilities not lowering cooldowns as expected
- Fixed va_guide Shipwright section not fully scrollable
- Removed Spell Block and Bolt abilities from Mage Empowered list
Enchanting Overhaul
- Mixing System — New enchanting mechanic replacing the old reagent-slot system
- Combine a base material (determines tier) with 1-2 trophies (determines enchant)
- Each trophy has 2 hidden tags (e.g. Beast / Swift) — slot position determines which tag is active
- 256 tag combos × 2 variants (Offensive / Defensive) = 512 unique enchantments
- Each variant has a unique generated name
- Discovery System — Trophy tags start as ??? until discovered
- Research panel: pay tier-scaled materials to reveal a trophy's hidden tags
- Enchanting: using a trophy reveals the tag for that slot position
- Undiscovered combos show as ??? in the outcomes panel
- Enchantment Slots — Items now have max 2 enchant slots (down from 4)
- Per-slot tier gating: base material tier cannot exceed the slot's tier
- Inline action icons on filled slots: Reroll (↻) and Remove (✕)
- Item Naming — Enchanted items display combo names: [Enchant 1] Item of [Enchant 2]
- All 15 enchant affix effects wired to gameplay
- ElementalMastery, Berserker, Execute, Lifesteal, Vampiric, HealOnKill, SoulHarvest, Thorns, Swiftness, Fortify, ParryStaggerProc, Undying (2s invulnerability on lethal hit, 180s cooldown)
Smithing Improvements
- Standardized cost display with material icons across all tabs (Set Forging, Weapon Mods, Salvage)
- Added missing refinements for all weapon mod slots (Grip, Hilt, String, Face, Rim, Strap)
- Fixed refinement slider lookup bug (Middle/Bottom positions were not matching)
- Set Forging — 4 type-locked slots (Head, Back, Body, Legs) with class filter buttons
- Set bonuses updated to 2-piece / 4-piece
- Set bonuses are not yet implemented — UI works but bonuses provide no gameplay effect
Ability Indicators
- Firewall: Modernized with terrain-conforming rectangle, aura mesh, glow light
- Throwing Knives: Reworked — 3 separate ballistic arc trajectories with gravity, follow camera pitch
- Piercing Shot: Polished — central beam line, brighter rings, glow light, render on top
- All indicators: Tightened slope clamping to prevent vertical stretching on rock walls
Quality of Life
- Right-click items in inventory to place them in Smithing/Enchanting panel slots
- Right-click items in panel slots to return them to inventory
- Equipment panel: right-click to unequip
- Rebuilt ability VFX broadcasting — each client now simulates abilities locally
Talent Trees
- Rogue: Weapon Finesse now a central hub node, cleaned up connections
- Hunter: Swapped Gathering Storm / Unleash positions, cleaned up connections
Other Changes
- Target Lock: Hold ` to clear, improved visuals, range/priority improvements
- Mage Spell Barrier: Works as vanilla blocking using Eitr instead of Stamina, scales with INT
- Settings Menu added to panel bar with Target Lock settings
- Shipwright Cargo: Extended Hold properly grants 1 row per tier
- Shipwright Armaments: All armaments set to Coming Soon (disabled)
- Updated va_guide with accurate attribute descriptions and new system documentation
0.2.0 — 2026-03-29
Added UI Elements
- Character Panel and Subpanels — Custom art for equipment panel, stats detail, attribute panels
- Party — Party panel UI elements
- HUD Elements
- Health Bar
- Stamina Bar
- Ability Bars — Per-spec art + generic art
- Ability Drawer with custom art
- Class Screen and Subpanels — Class overview window
- Talent Screen and Subpanels
- Ability Selection window with banner art
- All abilities — Alternative art for ability selection window
- Capstone Art (selected/deselected for all 15 capstones)
- Talent Node Art (selected/deselected for all node types, per-subclass colors)
- Subclass Gate Art (per-subclass custom art)
- Post-spec node art variants
- Various UI Buttons — Refund, Abilities, Close, Points Window
- Normalized Tooltip Design — Scrollable rich-text tooltips with fade overlays and scroll hints across all panels
Feature Updates
- Talent tree layout overhaul — 6-9 points required for subclass unlock, locking it behind Elder kills
- Node placement not finalized
- Some Paladin tweaks while preparing to overhaul the class
- Mage 'Empower' ability feature — Empower up to 2 abilities, lowering their cooldown by 20% (placeholder, not final version)
- Equipped items now return to their hotbar slots (if open) when pressing Z
Bug Fixes
- Fixed an issue with equipment slots being filled with misc items
- Fixed an issue with teleport/movement abilities causing rubber banding
- Fixed an issue with abilities not resetting on respec
- Fixed an issue with tooltips not rendering correctly
- Fixed an issue with 'Living Shadow' capstone not spawning
- Equipped items no longer can be unequipped when you have a full inventory
- Fixed boss kill credit only going to the killing player — all players who dealt damage or are within 50m now receive talent points and milestone credit
- ⚠ Not fully tested on all bosses. Report issues on Discord.
- Fixed Mage LMB/RMB abilities firing while holding tools (hammer, hoe, cultivator) — tools now work normally, ability icons grey out when unavailable
- Fixed Warrior Gladiator capstone dodge overriding RMB when holding tools
In Progress
- Shipwright slider completion
- Blacksmith remaining refinements
- Talent Trees
- Node placement refinement (nodes were changed but not in final positions — expect nodes to switch spots and connections to change)
- Paladin Talent Tree
- Paladin Ability overhaul
- Mage resource overhaul
- Remaining UI Components
- Enchanting
- Social / Inspect
- Blacksmithing
- Shipwright
- Resource Bars
- Scalable UI components
On Deck
- Custom models for Shipwright
- NPC implementation / Quests
- Additional Weapons
- Ability Animations
0.1.1 — 2026-03-22
New Features
- Class pick notification — Top-of-screen prompt after killing Eikthyr until class is chosen
- Configuration system — 800+ gameplay values exposed across 7 config files for server admin tuning
com.valheimascended.mod.cfg— core (attributes, resources, progression, class)valheimascended.abilities.cfg— ability cooldowns, damage formulas, scalingvalheimascended.talents.cfg— per-node talent passive values (simple + conditional)valheimascended.combat.cfg— combat mechanics, boss talent point rewardsvalheimascended.enchanting.cfg— point budgets, cost scaling, affix tuningvalheimascended.smithing.cfg— refine/mod/set bonus scaling, smithing costsvalheimascended.shipwright.cfg— ship mod scaling, costs, availability- ⚠ Not all config values have been fully tested. Changing values may produce unexpected results. Report issues on Discord.
- Shipwright profession — 3rd profession alongside Smithing and Enchanting. Modify and upgrade ships with component-based modifications
- 4 modification categories: Hull, Sail, Cargo, Armament
- Per-ship mod definitions — each ship type (Raft, Karve, Longship, Drakkar) has unique mods with appropriate materials and effect strengths
- Multi-tier upgrade slider with material costs and 50% salvage refund on removal
- Progressive ship unlocks — Raft (Hull/Sail only), Karve (+Cargo), Longship/Drakkar (all categories)
- Dedicated UI panel with 3D ship preview, radar stat chart with yellow preview overlay, and tab-based category navigation
- Ship modifications persist via ZDO (multiplayer compatible, owner-only editing)
- 12 mod types: Reinforced Hull, Streamlined Hull, Ironclad, Large Sail, Storm Sail, Auxiliary Oars, Extended Hold, Reinforced Crates, Quick Rigging, Ram Bow, Mounted Crossbow (coming soon), Harpoon Launcher (coming soon)
- Welcome guide tab with full documentation
- ⚠ Shipwright is not fully tested in multiplayer. Owner-only restriction is in place but sync edge cases may exist.
In Progress
- Shipwright UI visual polish (type buttons, tier bar refinement)
- Mounted Crossbow and Harpoon Launcher armament mods (coming soon)
- Shipwright multiplayer — not fully tested, owner-only restriction in place
New Stat Wiring
- Terrain damage, stagger damage, carry weight, sneak speed, swim speed — all now functional with stats panel display
Cleanup
- Removed dead Grapple Hook code (~300 lines)
- Removed Kunai stubs from AbilitySystem, AttackPatch, Plugin
- Test cooldowns set to production values in config defaults
0.1.0 — Initial Release
- 5 classes with talent trees (216 passives)
- 24 implemented abilities across Warrior, Rogue, Hunter, Mage
- 15 capstone abilities with unique mechanics and pip UI
- Enchanting system (19 types)
- Smithing modifications and set bonuses
- Milestone-based progression (90+ milestones)
- Full custom UI layer (equipment panel, stats, talents, quests, social, party)
- Custom status effects (SE_Chilled, SE_Frozen)