kpttr-Valheim_Ascended icon

Valheim Ascended

A comprehensive RPG overhaul for Valheim. Classes, talent trees, abilities, enchanting, smithing, and milestones.

By kpttr

CHANGELOG

Changelog

0.2.2 — 2026-04-06

Bug Fixes

  • Fixed an issue where server crashes would prevent RPC broadcasts from happening, breaking VFX visuals for remote players
  • Fixed an issue where blinking straight up would kill the player
  • Fixed an issue where Piercing Shot was not showing the correct VFX
  • Fixed an issue where, when wielding a bow, some abilities would cause you to shoot 1 arrow
  • Fixed an issue where if while crafting your inventory becomes full, any items slotted in crafting windows would disappear upon being returned to your inventory
    • Same issue was resolved when salvaging items with a full inventory
  • Fixed an issue where on-hit enchants were not applying from off-hand weapons
  • Fixed an issue with abilities causing LMB to be disabled if an ability is canceled during wind-up
  • Fixed an issue where PartyPanel was causing client crashes on server reconnection

UI Art Updates

  • Added art for Enchanting Panel
  • Added art for Smithing Panel
  • Added art for Quests and Milestones Panel
  • Added art for Social and Inspect Panels

0.2.1 — 2026-04-02

Bug Fixes

  • Fixed ability art not aligned properly in Lightsmith's ability drawer
  • Fixed ZNetScene.RemoveObjects error on projectile spawn
  • Fixed destroying components during physics trigger error on projectile spawn
  • Fixed HUD elements not nulled on logout causing errors per frame when relogging
  • Fixed collision detection with Fog/Water for projectiles
  • Fixed arrows shooting on ability cast / weapon swing animations
  • Fixed Tab incorrectly cycling through target locks
  • Fixed icons for AncientBark not loading in Shipwright menu
  • Fixed blinking onto a boat killing the player
  • Fixed subclass nodes not refunding properly, forcing players to use 'refund all'
  • Fixed abilities going on cooldown when unable to cast
  • Fixed Shadow Strike and other abilities disabling LMB for extended periods on failed cast
  • Fixed Mage 'empowered' abilities not lowering cooldowns as expected
  • Fixed va_guide Shipwright section not fully scrollable
  • Removed Spell Block and Bolt abilities from Mage Empowered list

Enchanting Overhaul

  • Mixing System — New enchanting mechanic replacing the old reagent-slot system
    • Combine a base material (determines tier) with 1-2 trophies (determines enchant)
    • Each trophy has 2 hidden tags (e.g. Beast / Swift) — slot position determines which tag is active
    • 256 tag combos × 2 variants (Offensive / Defensive) = 512 unique enchantments
    • Each variant has a unique generated name
  • Discovery System — Trophy tags start as ??? until discovered
    • Research panel: pay tier-scaled materials to reveal a trophy's hidden tags
    • Enchanting: using a trophy reveals the tag for that slot position
    • Undiscovered combos show as ??? in the outcomes panel
  • Enchantment Slots — Items now have max 2 enchant slots (down from 4)
    • Per-slot tier gating: base material tier cannot exceed the slot's tier
    • Inline action icons on filled slots: Reroll (↻) and Remove (✕)
  • Item Naming — Enchanted items display combo names: [Enchant 1] Item of [Enchant 2]
  • All 15 enchant affix effects wired to gameplay
    • ElementalMastery, Berserker, Execute, Lifesteal, Vampiric, HealOnKill, SoulHarvest, Thorns, Swiftness, Fortify, ParryStaggerProc, Undying (2s invulnerability on lethal hit, 180s cooldown)

Smithing Improvements

  • Standardized cost display with material icons across all tabs (Set Forging, Weapon Mods, Salvage)
  • Added missing refinements for all weapon mod slots (Grip, Hilt, String, Face, Rim, Strap)
  • Fixed refinement slider lookup bug (Middle/Bottom positions were not matching)
  • Set Forging — 4 type-locked slots (Head, Back, Body, Legs) with class filter buttons
    • Set bonuses updated to 2-piece / 4-piece
    • Set bonuses are not yet implemented — UI works but bonuses provide no gameplay effect

Ability Indicators

  • Firewall: Modernized with terrain-conforming rectangle, aura mesh, glow light
  • Throwing Knives: Reworked — 3 separate ballistic arc trajectories with gravity, follow camera pitch
  • Piercing Shot: Polished — central beam line, brighter rings, glow light, render on top
  • All indicators: Tightened slope clamping to prevent vertical stretching on rock walls

Quality of Life

  • Right-click items in inventory to place them in Smithing/Enchanting panel slots
  • Right-click items in panel slots to return them to inventory
  • Equipment panel: right-click to unequip
  • Rebuilt ability VFX broadcasting — each client now simulates abilities locally

Talent Trees

  • Rogue: Weapon Finesse now a central hub node, cleaned up connections
  • Hunter: Swapped Gathering Storm / Unleash positions, cleaned up connections

Other Changes

  • Target Lock: Hold ` to clear, improved visuals, range/priority improvements
  • Mage Spell Barrier: Works as vanilla blocking using Eitr instead of Stamina, scales with INT
  • Settings Menu added to panel bar with Target Lock settings
  • Shipwright Cargo: Extended Hold properly grants 1 row per tier
  • Shipwright Armaments: All armaments set to Coming Soon (disabled)
  • Updated va_guide with accurate attribute descriptions and new system documentation

0.2.0 — 2026-03-29

Added UI Elements

  • Character Panel and Subpanels — Custom art for equipment panel, stats detail, attribute panels
  • Party — Party panel UI elements
  • HUD Elements
    • Health Bar
    • Stamina Bar
    • Ability Bars — Per-spec art + generic art
      • Ability Drawer with custom art
  • Class Screen and Subpanels — Class overview window
  • Talent Screen and Subpanels
    • Ability Selection window with banner art
    • All abilities — Alternative art for ability selection window
    • Capstone Art (selected/deselected for all 15 capstones)
    • Talent Node Art (selected/deselected for all node types, per-subclass colors)
    • Subclass Gate Art (per-subclass custom art)
    • Post-spec node art variants
  • Various UI Buttons — Refund, Abilities, Close, Points Window
  • Normalized Tooltip Design — Scrollable rich-text tooltips with fade overlays and scroll hints across all panels

Feature Updates

  • Talent tree layout overhaul — 6-9 points required for subclass unlock, locking it behind Elder kills
    • Node placement not finalized
  • Some Paladin tweaks while preparing to overhaul the class
  • Mage 'Empower' ability feature — Empower up to 2 abilities, lowering their cooldown by 20% (placeholder, not final version)
  • Equipped items now return to their hotbar slots (if open) when pressing Z

Bug Fixes

  • Fixed an issue with equipment slots being filled with misc items
  • Fixed an issue with teleport/movement abilities causing rubber banding
  • Fixed an issue with abilities not resetting on respec
  • Fixed an issue with tooltips not rendering correctly
  • Fixed an issue with 'Living Shadow' capstone not spawning
  • Equipped items no longer can be unequipped when you have a full inventory
  • Fixed boss kill credit only going to the killing player — all players who dealt damage or are within 50m now receive talent points and milestone credit
    • ⚠ Not fully tested on all bosses. Report issues on Discord.
  • Fixed Mage LMB/RMB abilities firing while holding tools (hammer, hoe, cultivator) — tools now work normally, ability icons grey out when unavailable
  • Fixed Warrior Gladiator capstone dodge overriding RMB when holding tools

In Progress

  • Shipwright slider completion
  • Blacksmith remaining refinements
  • Talent Trees
    • Node placement refinement (nodes were changed but not in final positions — expect nodes to switch spots and connections to change)
    • Paladin Talent Tree
    • Paladin Ability overhaul
    • Mage resource overhaul
  • Remaining UI Components
    • Enchanting
    • Social / Inspect
    • Blacksmithing
    • Shipwright
    • Resource Bars
    • Scalable UI components

On Deck

  • Custom models for Shipwright
  • NPC implementation / Quests
  • Additional Weapons
  • Ability Animations

0.1.1 — 2026-03-22

New Features

  • Class pick notification — Top-of-screen prompt after killing Eikthyr until class is chosen
  • Configuration system — 800+ gameplay values exposed across 7 config files for server admin tuning
    • com.valheimascended.mod.cfg — core (attributes, resources, progression, class)
    • valheimascended.abilities.cfg — ability cooldowns, damage formulas, scaling
    • valheimascended.talents.cfg — per-node talent passive values (simple + conditional)
    • valheimascended.combat.cfg — combat mechanics, boss talent point rewards
    • valheimascended.enchanting.cfg — point budgets, cost scaling, affix tuning
    • valheimascended.smithing.cfg — refine/mod/set bonus scaling, smithing costs
    • valheimascended.shipwright.cfg — ship mod scaling, costs, availability
    • ⚠ Not all config values have been fully tested. Changing values may produce unexpected results. Report issues on Discord.
  • Shipwright profession — 3rd profession alongside Smithing and Enchanting. Modify and upgrade ships with component-based modifications
    • 4 modification categories: Hull, Sail, Cargo, Armament
    • Per-ship mod definitions — each ship type (Raft, Karve, Longship, Drakkar) has unique mods with appropriate materials and effect strengths
    • Multi-tier upgrade slider with material costs and 50% salvage refund on removal
    • Progressive ship unlocks — Raft (Hull/Sail only), Karve (+Cargo), Longship/Drakkar (all categories)
    • Dedicated UI panel with 3D ship preview, radar stat chart with yellow preview overlay, and tab-based category navigation
    • Ship modifications persist via ZDO (multiplayer compatible, owner-only editing)
    • 12 mod types: Reinforced Hull, Streamlined Hull, Ironclad, Large Sail, Storm Sail, Auxiliary Oars, Extended Hold, Reinforced Crates, Quick Rigging, Ram Bow, Mounted Crossbow (coming soon), Harpoon Launcher (coming soon)
    • Welcome guide tab with full documentation
    • ⚠ Shipwright is not fully tested in multiplayer. Owner-only restriction is in place but sync edge cases may exist.

In Progress

  • Shipwright UI visual polish (type buttons, tier bar refinement)
  • Mounted Crossbow and Harpoon Launcher armament mods (coming soon)
  • Shipwright multiplayer — not fully tested, owner-only restriction in place

New Stat Wiring

  • Terrain damage, stagger damage, carry weight, sneak speed, swim speed — all now functional with stats panel display

Cleanup

  • Removed dead Grapple Hook code (~300 lines)
  • Removed Kunai stubs from AbilitySystem, AttackPatch, Plugin
  • Test cooldowns set to production values in config defaults

0.1.0 — Initial Release

  • 5 classes with talent trees (216 passives)
  • 24 implemented abilities across Warrior, Rogue, Hunter, Mage
  • 15 capstone abilities with unique mechanics and pip UI
  • Enchanting system (19 types)
  • Smithing modifications and set bonuses
  • Milestone-based progression (90+ milestones)
  • Full custom UI layer (equipment panel, stats, talents, quests, social, party)
  • Custom status effects (SE_Chilled, SE_Frozen)