Valheim
Install

Details

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Size
16KB
Dependency string
lubert_team-StructureHealth-1.5.1
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Changelog

All notable changes to this mod are documented here. Format loosely follows Keep a Changelog; versions follow Semantic Versioning.

[1.5.1] — 2026-05-13

Changed

  • Trimmed the README to keep only the install + configuration reference.

[1.5.0] — 2026-05-13

Added

  • Localised hover and overlay labels for Ukrainian, German, French, and Spanish. The labels follow Valheim's selected language automatically; switching language in-game updates them without a restart.
  • New languages can be added by extending the table in src/Strings.cs.

Changed

  • The mod version is now sourced from manifest.json at build time and stamped into the DLL's AssemblyVersion / FileVersion / InformationalVersion.
  • A build-time check fails the build if PluginVersion in src/Plugin.cs falls out of sync with manifest.json, so the BepInEx-reported version and the Thunderstore version can't drift apart.

[1.4.0] — 2026-05-13

Initial release.

Features

  • Repair mode — when the Repair tool is selected, the cursor hover label (next to "Лагодження") gets two extra lines: Health: X / Y and Stability: A / B for the piece under the crosshair.
  • Build mode — when a build piece is selected, the same label shows the ghost's Placing: <name>, Max Health, and predicted Stability for the current placement spot, computed by running Valheim's native WearNTear.UpdateSupport algorithm against the placement ghost.
  • Native HUD integration — writes into Valheim's own TMP hover label; same font, no extra panels.
  • Rich-text colouring — values tint green / yellow / red as health and stability drop.
  • Optional IMGUI overlay — togglable top-left panel (default hotkey F8).
  • Independent toggles — repair info and build info can each be disabled via config.
  • ConfigurationManager-friendly — font sizes are sliders with sensible ranges.
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