Changelog
All notable changes to this mod are documented here. Format loosely follows Keep a Changelog; versions follow Semantic Versioning.
[1.5.1] — 2026-05-13
Changed
- Trimmed the README to keep only the install + configuration reference.
[1.5.0] — 2026-05-13
Added
- Localised hover and overlay labels for Ukrainian, German, French, and Spanish. The labels follow Valheim's selected language automatically; switching language in-game updates them without a restart.
- New languages can be added by extending the table in src/Strings.cs.
Changed
- The mod version is now sourced from
manifest.json at build time and stamped into the DLL's AssemblyVersion / FileVersion / InformationalVersion.
- A build-time check fails the build if
PluginVersion in src/Plugin.cs falls out of sync with manifest.json, so the BepInEx-reported version and the Thunderstore version can't drift apart.
[1.4.0] — 2026-05-13
Initial release.
Features
- Repair mode — when the Repair tool is selected, the cursor hover label (next to "Лагодження") gets two extra lines:
Health: X / Y and Stability: A / B for the piece under the crosshair.
- Build mode — when a build piece is selected, the same label shows the ghost's
Placing: <name>, Max Health, and predicted Stability for the current placement spot, computed by running Valheim's native WearNTear.UpdateSupport algorithm against the placement ghost.
- Native HUD integration — writes into Valheim's own TMP hover label; same font, no extra panels.
- Rich-text colouring — values tint green / yellow / red as health and stability drop.
- Optional IMGUI overlay — togglable top-left panel (default hotkey
F8).
- Independent toggles — repair info and build info can each be disabled via config.
- ConfigurationManager-friendly — font sizes are sliders with sensible ranges.