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Latest version
1.0.3
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DyrnwynQuenched

Example

Removes the fire particle animation from the Dyrnwyn sword in Valheim. The blade's emissive glow and point light are preserved — the sword still looks hot, just without the animated flames.

This is the author's continuation of mex-DyrnwynQuenched under the mihanixa1 team. When switching, uninstall the old package first: both packages use the same plugin ID and should not be installed together.

Version 1.0.3 targets Valheim 1.0.16 (Deep North). It quenches the sword in both the item database (including character selection) and the world prefab database. Damage and other gameplay stats are unchanged.

Verified with an automated runtime check in Valheim 1.0.16 / Unity 6000.0.75f1 / BepInEx 5.4.22 on macOS (x64 through Rosetta): five particle systems disabled, both lights and mesh materials preserved, equipped clones and repeated database copying checked. Windows/Linux were not runtime-tested.

Requirements

Installation

r2modman / Thunderstore Mod Manager (recommended)

Install via the mod manager — dependencies are handled automatically.

Manual

  1. Install BepInExPack Valheim.
  2. Copy DyrnwynQuenched.dll to <Valheim>/BepInEx/plugins/DyrnwynQuenched/.
  3. Launch the game through BepInEx.

If the flames remain, check BepInEx/LogOutput.log for Loading [DyrnwynQuenched 1.0.3]. An absent line, or an old log timestamp, means you should check the BepInEx launch configuration first.

On Apple Silicon, an x64 BepInEx/Doorstop installation requires running the Intel version of Valheim through Rosetta. Launching the native ARM version will not load an x64 Doorstop library. Use the BepInEx distribution and launch method appropriate for your platform.

Building from source

# macOS: defaults to the Steam install path
dotnet build DyrnwynQuenched/DyrnwynQuenched.csproj -c Release

# Windows / Linux: set your Valheim install path
dotnet build DyrnwynQuenched/DyrnwynQuenched.csproj -c Release -p:ValheimDir="C:\...\Valheim"

Output: DyrnwynQuenched/bin/Release/DyrnwynQuenched.dll

The build detects the macOS app layout or valheim_Data/Managed. If needed, override ManagedDir and BepInExDir separately. Game and BepInEx DLLs are used only as references and are not redistributed.

Development runtime checks are documented in tests/README.md; their plugin is not part of the release.

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