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Enemies spawn at the specified level.
Modifying the global_level will change what level all enemies spawn at.
<enemyname>_override, if set above 0, will be used instead of the gloabl_level for that enemy.
Enemy overrides are added dynamically to the config when they are encountered in game. Overrides can be added manually if the enemy name is known.
A 0 star enemy is level 1. So: Level 1 = 0 Stars Level 2 = 1 Stars Level 3 = 2 Stars and so on.
The visual indicator of stars and enemey looks revert back to the original after exceeding level 3.
ItemStacks.dll into <GameLoation>\BepInEx\plugins<GameLoation>\BepInEx\plugins<GameLoacation>/BepInEx/config/net.mtnewton.expertmode.cfg
[ExpertMode.Global]
## What level should enemies be? Stars = Level - 1
# Setting type: UInt32
# Default value: 3
global_level = 3
[ExpertMode.EnemyOverrides]
## Set above 0 to use this value instead of GlobalLevel for this enemy. Stars = Level - 1
# Setting type: UInt32
# Default value: 0
boar_override = 0
## Set above 0 to use this value instead of GlobalLevel for this enemy. Stars = Level - 1
# Setting type: UInt32
# Default value: 0
greyling_override = 0
## Set above 0 to use this value instead of GlobalLevel for this enemy. Stars = Level - 1
# Setting type: UInt32
# Default value: 0
deer_override = 0
...
https://github.com/mtnewton/valheim-mods/tree/master/ExpertMode