


Enemies spawn at the specified level (3 by default). And give loot as if at the specified level (1 by default).
Modifying the global_level will change what level all enemies spawn at.
<enemyname>_level_override, if set above 0, will be used instead of the gloabl_level for that enemy.
Modifying the global_loot_level will change what level all enemies will drop loot as.
<enemyname>_loot_level_override, if set above 0, will be used instead of the gloabl_loot_level for that enemy.
Enemy overrides are added dynamically to the config when they are encountered in game. Overrides can be added manually if the enemy name is known.
A 0 star enemy is level 1. So: Level 1 = 0 Stars Level 2 = 1 Stars Level 3 = 2 Stars and so on.
The visual indicator of stars and enemy looks revert back to the original after exceeding level 3.
While the defaults result in a more difficult game, it is possible to modify the configs to result in an EasyMode. Set the gloabl_level to 1 so all enemies spawn at 0 stars. Set the global_loot_level to 3 so enemies drop loot as if they were 2 stars.
Be careful of high loot levels, items spawn individually instead of in stacks. Try to stay below 5.
ExpertMode.dll into <GameLocation>\BepInEx\plugins<GameLoation>\BepInEx\config<GameLoacation>/BepInEx/config/net.mtnewton.expertmode.cfg
[ExpertMode.Global]
## What level should enemies be? Stars = Level - 1
# Setting type: Int32
# Default value: 3
global_level = 3
## When enemies drop loot, they should act as if they are this level. Game default would be same as global_level
# Setting type: Int32
# Default value: 1
global_loot_level = 1
[ExpertMode.EnemyLevelOverrides]
greydwarfbrute_level_override = 0
greydwarf_level_override = 0
...
[ExpertMode.EnemyLootLevelOverrides]
greydwarfbrute_loot_level_override = 0
greydwarf_loot_level_override = 0
...
https://github.com/mtnewton/valheim-mods/tree/master/ExpertMode