Changelog
v1.2.1
Added
- Full Support for distant water LODs.
- Distant ocean surface now follows the tide level, eliminating visible height mismatches between nearby and distant water.
v1.2.0
Added
- Automatic synchronization of configuration values between servers and clients.
- Configurable tide settings:
- Tide amplitude
- Base sea level
- Tide speed multiplier
- Configuration can now be changed in-game using Configuration Manager or by editing the config file.
Changed
- Server configuration is now authoritative in multiplayer.
v1.1.0
Added
- Support for dynamic shoreline vegetation during tides.
- Water lilies now dynamically follow the tide level.
- Cattails now better match the water level during both high and low tides.
v1.0.3
Changed
- General compatibility improvements.
- Internal cleanup and code improvements.
v1.0.2
Changed
- Updated mod structure and documentation.
- New README.
v1.0.1
Fixed
- Fixed multiplayer-related conditions.
v1.0.0
Added
- Initial release.
- Dynamic tidal system with realistic semi-diurnal tides.
- Configurable tide cycle.
- Water level changes affect gameplay and exploration.
- Multiplayer support.
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