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Latest version
0.1.0
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Changelog

All notable changes to Parry Strike are documented here. The format follows Keep a Changelog, and this project adheres to Semantic Versioning.

[0.1.0] - 2026-10-25

Added

  • Strike parrying: an enemy melee hit that lands inside the parry window is fully negated, and the attacker is staggered and knocked back.
  • Two window modes: ParryOnWindup = true keeps the window live for the whole attack animation plus a grace period after the hit frame; ParryOnWindup = false gives a strict strike-for-strike window that opens only on your weapon's hit frame.
  • Configurable window length (ParryWindow, 0.05-1.5 s).
  • Balance options: stamina cost per parry, attacker stagger, knockback force multiplier, Blocking skill gain, adrenaline gain and weapon durability loss.
  • Visuals: block and perfect-block effects, floating "Blocked" number and an optional brief hit-stop on the parry.
  • Safety rules: only blockable melee hits from the front can be parried; projectiles are excluded by default; hits from behind and environmental damage are ignored; an active vanilla block takes priority so normal blocking behaviour is unchanged.
  • Multiplayer-safe: everything runs on the owning client, no network messages are added.
  • Diagnostics: a load message and a one-time "first parry" log line, plus an optional verbose DebugLog mode.
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