Valheim
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Latest version
1.0.1
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Changelog

1.0.1

  • Fixed: Yggdrasil stumps left standing. The game names that stump differently from every other, so the camp filed it under "Other trees" and skipped it unless that box was ticked. Lumberjacks now clear it with the rest of the Yggdrasil shoot.
  • Changed: replanting is free by default. Lumberjacks no longer need a seed or cone to plant a sapling. Turn off FreeReplant to make each sapling cost one again. If you already have a config file, your own FreeReplant value is kept.

1.0.0

  • Rewrote the mod page and this changelog to be easier to read. Nothing in the game has changed.

0.1.13

  • Lumberjacks now carry 6 stacks before heading to a chest, up from 2, so they make fewer trips. If you already have a config file, your own BagSlots value is kept.

0.1.12

  • Lumberjacks are shown on the big map again, as well as the minimap.

0.1.11

  • Lumberjacks are now shown on the minimap only, not the big map.

0.1.10

  • New: lumberjacks on the map. Each lumberjack is a blue arrow on the minimap and the big map, pointing the way he faces. When you move out of range, his arrow stays where he stopped.
  • The markers aren't pins. They aren't saved to your map, shared at a cartography table or removable with a right-click.
  • Turn them off with MapMarkers. It's your own setting, not the server's.

0.1.9

  • Fixed: players could change key settings on a server from their own config. Build cost, crafting station and axe strength were read from each player's own file, so editing it could make camps nearly free or give lumberjacks a stronger axe. The server's values now always apply.
  • Changes to these settings no longer need a restart.

0.1.8

  • Fixed: lumberjacks swinging at thin air. They used to stop a couple of metres short of a tree and swing at nothing. They now walk up until the swing will actually connect.
  • Fixed: lumberjacks aiming at branches instead of the trunk on bigger trees.
  • Stumps too low for a normal swing are now cleared straight away, instead of after two missed swings.

0.1.7

  • Fixed: lumberjacks only carried one stack, however high BagSlots was set. Resin, feathers and cones were left on the ground as a result. They now carry the full amount.
  • New: trees unlock with bosses. Each kind of tree becomes available once you beat the boss that opens its biome. Until then it's greyed out in the panel, with a note saying which boss you still need to beat. Every pairing can be changed in the config, and BossGating turns the whole thing off.
  • Camps skip locked trees even if they were ticked before, so turning this on in an existing world works without touching each camp.
  • Changed: anyone can use a camp. Hiring, pausing, the radius, replanting, tree choices and chests are no longer admin-only. AdminOnlyPlacement still limits who can build and remove camps. The old AdminOnlyPanel setting is gone and can be deleted from your config.

0.1.5

  • Fixed: logs and stumps left just outside the work radius. Trees at the edge fall outward, so their remains used to be ignored forever. Lumberjacks now clean up to 25% past the radius. Change this with CleanupOvershootPercent, or set it to 0 for the old behaviour. Standing trees are still only cut inside the radius.

0.1.4

  • Added Ko-fi and Discord buttons to the mod page.

0.1.3

  • Fixed: spare Dvergr suits appearing in chests and on the ground. A chest with one of these suits in it couldn't be opened, and suits on the ground couldn't be picked up.
  • Camps now clean these suits out of their chests and sweep up any lying nearby, so affected worlds fix themselves.
  • Lumberjacks now only carry materials: wood, resin, seeds and cones.
  • An item with no icon no longer breaks the inventory window.

0.1.2

  • Fixed: lumberjacks losing what they carried when the game was closed or you left the area.

0.1.1

  • Fixed: lumberjacks forgetting their camp after restarting the game. They stood still, then went home. Chest assignments were lost the same way.
  • Status text now shows proper item names.
  • Lumberjacks hold their tools the right way round.
  • Lumberjacks keep seeds and cones for replanting, so stumps actually get replanted.
  • Two lumberjacks no longer head for the same tree or the same pile of wood.
  • Monsters and lumberjacks now ignore each other.
  • Everything is done from the camp. Pressing E on a lumberjack does nothing.
  • Lumberjacks carry 2 stacks by default. Seeds don't count.
  • New: FreeReplant. Replant without needing or using up a seed.

0.1.0

  • First release: a Lumber Camp that hires Dvergr lumberjacks to fell trees, split logs, clear stumps, replant and store the wood in your chests.
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