MiningCamp
Dvergr miners who go below and come back with ore. Mines look like the game's dungeon entrances and unlock as you defeat bosses.Changelog
1.0.2
- The settings on the mod page are now grouped by the same sections as the config file, so each one is easier to find. Nothing in the game has changed.
1.0.1
- Rewrote the mod page and this changelog to be easier to read. Nothing in the game has changed.
1.0.0
- New: Stone Mine. Unlocked by Eikthyr. Brings up 40 Stone every 8 minutes, far more than any other mine. Costs 20 Wood and 20 Stone.
- New: Coal Mine. Also unlocked by Eikthyr. Brings up 12 Coal every 8 minutes. Costs 20 Wood, 10 Stone and 10 Coal.
- Both can be tuned in the config under
[Mine.Stone]and[Mine.Coal].
0.1.10
- Miners are shown on the big map again, as well as the minimap.
0.1.9
- Miners are now shown on the minimap only, not the big map.
0.1.8
- New: miners on the map. Each miner is a blue arrow on the minimap and the big map, pointing the way he faces. Miners who are underground show as blue dots on their mine.
- The markers aren't pins. They aren't saved to your map, shared at a cartography table or removable with a right-click.
- Turn them off with
MapMarkers. It's your own setting, not the server's.
0.1.7
- New: Black Metal Mine. Unlocked by Yagluth. Brings up 6 Black Metal Scrap every 14 minutes. Costs 20 Wood, 10 Stone and 10 Black Metal Scrap.
- The Plains have no dungeon of their own, so it looks like a burial chamber. Change
this with
BlackMetalEntrance.
0.1.6
- Fixed: players could make camps and mines cheaper on a server. Build costs were read from each player's own config file, so editing it made building nearly free. The server's costs now always apply.
- Changes to costs and the crafting station no longer need a restart.
0.1.5
- Fixed: ore could be lost at the end of a trip. A miner's inventory was too small for a large haul, so the ore was dropped. Miners now have a bag big enough for several trips, which also helps when the chests are full.
- Changed: anyone can use a camp. Hiring, adding chests and linking mines are no
longer admin-only.
AdminOnlyPlacementstill limits who can build and remove camps and mines. The oldAdminOnlyPanelsetting is gone and can be deleted from your config. - New:
BossGating. Turn it off to remove every boss requirement at once.
0.1.3
- Fixed: a camp could end up with more miners than its limit (for example "7 of 3"). This happened when a mine was linked to a new camp while miners were still underground.
- Link nearest mine now refuses a mine whose underground miners wouldn't fit in the camp, and tells you how many to wait for.
- A camp that is already over its limit sends the extra miners home on its own, one every few seconds. They drop whatever they're carrying.
- Fixed a miner coming up being counted twice for a moment.
0.1.2
- Added Ko-fi and Discord buttons to the mod page.
0.1.1
Fixes from the first play test.
- Miners' spare suits no longer end up in chests or on the ground. Any that already did are cleaned up.
- Miners come back out at the mine's entrance, not inside or on top of the hill.
- A miner keeps the ore he's carrying when the world reloads.
- Crows no longer hang frozen in the air above the Copper Mine.
- Mines show their ore's icon in the hammer.
0.1.0
- First release: a Mining Camp, six mines unlocked by bosses, and Dvergr miners who go underground and come back with ore.
