Bigger station ranges, fires that stay lit, repair everything at once, instant Rested, fast portals, no stamina for chores out of combat, equip while running. Each tweak on its own switch
First release on its own. These tweaks were part of Odin's Missing Patch, which is now a pack
of smaller mods: ranges, endless fuel, combat stamina, resting, fast portals, keep gear on
death, area repair, auto repair, power picker, equip while running, build in water, auto shield
and pocket upgrades.
A tweak switched off when the game starts doesn't touch the game at all, so switching off one
that clashes with another mod (and restarting) lets both run. A few tweaks switched on mid game
wait for the next start; their Enabled setting says so.
If a game update breaks a tweak, only that tweak switches off, and the BepInEx log names it.
Added: build in water. The hammer and the pickaxe stay in your hand while you swim, and you
can take them out in deep water, so docks and piers no longer mean wading back to shore.
Weapons, shields and torches are still put away.
Auto repair: a station repairs the gear of the other stations of its group too — the forge
mends black forge gear, the workbench mends Galdr table gear — as long as that station is built
nearby and upgraded far enough. Works with the repair button as well. Turn
RequireRealStation off to let the workbench and forge repair everything, no other station
needed.
Station range, comfort range and mist clear range are one tweak, Ranges, with one
multiplier each, and instant comfort and fireside healing are one tweak, Resting
(InstantRested, HealthPerComfortLevel, RequireSitting). These start at their defaults.
Combat stamina's ThreatRadius, EnragedEnemies and BossFights are in General now.
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