Changelog
0.1.2
- look at a shut door and press the secondary attack button, and you kick it instead of swinging
your weapon's special move.
- improved double door kicking
- fixed door closing speed
0.1.1
- Kicking a warded or locked door no longer does nothing: it rattles, tells you why it won't
open, and throws you back a step.
- Looking at a door you could kick open with your hands empty now shows the kick button. Switch
it off with
ShowHint if you would rather find out the hard way.
- Changing the effect list in-game now takes effect on the next kick instead of after a restart.
0.1.0
- Doors can be kicked open. Put your weapon away and kick one — the game's own bare handed
secondary attack, no new key to bind.
- A kicked door bursts open four times faster than normal, with a battering ram's impact,
splintering wood, sawdust and a thump on the camera going off in its face.
- The effects are a list of the game's own, by name, so you can drop a layer, silence the kick,
or swap the lot for the Forsaken power activation.
- Everyone running the mod sees and hears the kick; everyone else just sees the door open.
- Warded doors still refuse to be kicked, and a door that wants a key still wants its key —
unless you switch that off.