Client Portals: pick a portal destination from a list or the map. Client-side: nothing to install on the server. Full gamepad support, game-native UI, translated into all 35 game languages. Share portals at the cartography table. Open source.
Description update only; the mod itself is unchanged. Bugs and ideas can now also go to the chat for my mods, on Discord or Telegram; the GitHub issues page stays.
0.1.4
Cartography tables in multiplayer: when two players wrote to the same table, the second player's portals could be lost. Both lists now end up on the table.
A pair renamed by another player while you were far away no longer gets its old name back after you learn the new one from a table, and you no longer spread the old name with your next write.
Writing to a table where a ward refuses you no longer records portals there.
0.1.3
Pressing Enter in the map view's search to travel to the one matching portal no longer opens the chat too.
0.1.2
Renaming both ends of a pair (RenameBoth) works on dedicated servers: the far end could keep its old name and the pair broke.
A pair renamed by another player shows its new name at the far end too, not only at the end next to you.
0.1.1
Moved or destroyed portals no longer strand you. The destination is checked behind the loading screen: a portal rebuilt within 50 m under the same name takes the trip there; with none, you go back to the portal you left from, with a message saying why, and the portal leaves your list.
A known portal destroyed anywhere while you play leaves your list at once.
Works with teleport-speed mods (QuickTeleport).
Easier to find in mod managers: searching for "client portal" now finds it in Gale and on Hexium.
0.1.0
Initial release.
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