CleanCombat
Tired of smoke-bomb hammer swings and fire arrows turning your screen into hell while you parry? Reduce or hide combat effects group by group, with status, stagger and timer icons on health bars. Client-only.Changelog
1.6.0
- Damage numbers now show the health a creature actually lost. The game shows the damage from before it applies co-op scaling and the world's Combat setting, so in co-op, or on a world with harder combat, the number was bigger than what the health bar lost. New setting Damage numbers: health actually lost under 4. Other, on by default. Off brings back the game's own numbers.
- In co-op, the number comes from the game that runs the creature. Creatures your game runs show the corrected number, to you and to players nearby. Creatures another player's game runs show what that game sends.
1.5.0
First public release.
- Show / Reduce / Hide for each group of combat effects: status effects on characters, hits, weapon dust, attack effects, block / parry / dodge, projectile impacts, bombs and areas, projectile trails, death puffs, adrenaline bursts.
- Separate settings and Reduce sliders for creature and boss effects, left on Show by default.
- Status icons next to health bars (fire, poison, frost, lightning, spirit) in coloured frames, a stagger icon, and a duration clock.
- Weapon swing trails, red damage flash and camera shake can be reduced or turned off.
- Sounds, damage, status effects and timers are never changed. Client-only.
