Valheim
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Latest version
1.0.2
Last Updated
First Uploaded
Downloads
142
Likes
1
Size
45KB
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Changelog

1.0.2

  • Fix: Run zones next to you now also keeps a zone's fixed spawners and nests running when its Spawns switch is on. Before, enemies didn't spawn in Running (near) zones.
  • Why aren't they breeding? The zone list now has a line for each kind of tamed animal, in columns: kind, a coloured verdict, how full the pen is, the young, and what each adult is doing. Example: Boar | Breeding | 4/5 in 10 m | 1 young | 3 adults: 2 ready, 1 pregnant. The verdict is Breeding, or the main reason it stopped (Pen full, Hungry, Alarmed, No partner), and the legend says what to do about it. It runs the game's own breeding checks, and newborns count as young of their kind, as they do for the game's limit.
  • A tip under the zone list explains the game's pen limit, with the real numbers for each kind of animal you have, read from the game (e.g. Boar: 5 within 10 m, plus how close a partner must be).
  • anchor list shows the same for each zone, and where each young animal is from you: distance, direction, and height if it's 2 m or more above or below. Newborns can drop under a raised pen floor, where they're easy to miss.
  • Once a minute, the zone list is written to the BepInEx log (LogOutput.log). It shows each awake zone's status, objects and owners, Spawns, enemies spawned and animals born (with the increase since the last minute), and its animals. Use it to check afterwards what your zones did while you played.

1.0.0

First public release.

  • Anchor zones with N (toggle). Anchored zones stay loaded and are run by your game while you are away.
  • Zone borders on the ground: briefly after N, or on/off with K.
  • Zone list in Configuration Manager (F1): status, distance, enemies spawned, animals born, and Spawns / Sleep / Wake / Rename / Release buttons.
  • Multiplayer: zones pause while another player runs them, and resume once they leave (checked every 30 s).
  • Anchored zones are fetched from the server after joining (Wake zones after joining), or on demand with Wake.
  • Optional per-zone enemy spawns for fixed spawners and nests.
  • Optional Run zones next to you, for anchored zones about 2 zones away.
  • Console commands: anchor, anchor list|show|wake|sleep|spawns|name|clear.
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