


Before Valhalla is an exploration-focused modpack that includes new world generation, new locations, new items, new enemies, additional traders, 9 new boss fights, and the Deep North.
Everything is pre-configured and is ready to install on a dedicated server.
IMPORTANT: Creating a new world can take 10-20 minutes to complete.
Each biome features an additional boss known as the Forsaken Kins whose powers match that of the Forsaken Ones. Although they are optional bosses, slaying the Forsaken Kins will aid your journey by providing you new weapon and item recipes, unlocking trader items, and upgrading Waypoints.
Portals have been disabled in this modpack. Instead, Waypoints are scattered around the map, allowing the player to teleport from one Waypoint to another. Players can teleport ores once the respective biome's Forsaken Kin has been defeated.
Additional traders for each biome are included in this modpack. Traders will now buy other items from the player and sell unique items.
Shipping ports are scattered near the shores and rivers of the world. Players can use shipping ports to move around heavy items and non-teleportable items for a small fee.
Your armor and weapons are bound to you even in death, but your loot is not. Items like ores and consumables will drop into a tombstone as usual. However, death is unforgiving: dying a second time destroys your existing tombstone, permanently deleting any items left behind!
The world of Valheim is now affected by changing seasons. Different seasons provide unique buffs, rotating trader inventories, special raids, and other environmental changes.
A fully reworked Therzie's Deep North is included in this modpack. This includes two boss fights, new enemies, additional locations, forests and vegetation, one trader, and shipping ports.
(For those who have played through Therzie's Deep North in the past, Muspelheim creatures and bosses are completely disabled. Many of the weapons and armor have reworked recipes to account for this.)
TBA