1.0.19
- fixed pink alternative heads
1.0.18
- Updated for the Valheim 1.0.7 release.
- Updated required dependencies to BepInExPack Valheim 5.4.2350 and ConditionalConfigSync 1.0.5.
- Restored ship map-data indexes when loading worlds saved in the new chunk format.
- Updated trophy attachments to integer prefab hashes while retaining support for saved legacy names.
- Refreshed trophy visuals when quality changes, preserved quality/variant metadata, and prevented duplicate visual objects.
- Kept attached trophy data intact when the item prefab cannot be found, and guarded null item references.
- Fixed compressed ship-map context for both explicit reads and the read performed before writing to the map table.
- Restored temporary map serialization and effect state after exceptional exits.
1.0.17
- enabled strict ModRequired admission: Longship Upgrades must now be installed on the server and every connecting client because ship component changes and map-data synchronization use mod-specific RPCs
- migrated configuration synchronization from ServerSync to ConditionalConfigSync
- shared ship upgrade mechanics are now explicitly server-controlled while client presentation settings remain policy-controlled
- upgrade recipes now accept item prefab names and localization tokens without case sensitivity
- crafting stations can now be configured by localization token or prefab name without case sensitivity
- corrected FineWood and Raspberry prefab names in default recipes
- localizations revised
1.0.16
- rehauled map data storage and sync between clients to prevent increased network traffic caused by ships with map table
1.0.15
- container upgrade will stay even if mod was disabled
- optimized stored map table data size to potentially fix occasional ship desync
1.0.14
- more translations
- wisp sparcs now will be affected by ship movement
- ship should stay ashlands protected when handled by vanilla clients (just in case)
- fixed rare issue when ship could stay in constantly damaged state when ship parked in Ashlands
1.0.13
- patch 0.221.10
- translations refined
- more translations: Chinese Traditional, Czech, Dutch, French, Korean, Ukranian
1.0.12
- Call To Arms patch
- Map table
1.0.11
- fixed issue with texture loading on Awake
1.0.10
- new upgrade - wisp torch on mast
- big thanks to Ephemeral for adding more vanillaish color variants for sails, tent and shields
- ServerSync updated
- patch 0.220.3
1.0.9
- little tweaks to translations
- final fix for stray ship
1.0.8
- no more stray ships! Fixed ship not stopping after leaving the board when tent+lamp state was changed
1.0.7
- more distinct visuals for new and damaged ships with ashlands protection
- fixed overlapping head when ship is at critical health
1.0.6
1.0.5
- more consistent upgrades and switch in multiplayer
- pink objects fixed
- hover will tell explicitly if you have no access to ship (not the owner)
- ship's health and visual state will be correct after loading
- you can no longer use box climb while sitting
1.0.4
- disableable forsaken power on item stand
- bog witch
1.0.3
- fixed blinking station required text in hover
1.0.2
- hover text and interaction refinements for an upgrade with empty station or requirements set
- option to limit upgrade usage to ship's creator only (enabled by default)
- option to limit stand put and get item on trophy stand to ship's creator only (enabled by default)
- lantern will now hang more freely
1.0.1
1.0.0