Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
fixed issue when mining with Serverside Simulations
1.7.6
added protection from errors on location load when preparing seasonal textures
preparing seasonal textures optimized further
1.7.5
added protection from prefab collection changes when preparing seasonal textures
1.7.4
optimized preparing texture process
crop planted currently in Winter will have proper health status instead of Healthy
added test config to disable loading indicator
1.7.3
fixed occasional error in main menu
1.7.2
fixed incorrect textures on internal parts of large breakable rocks and boulders
fixed dandelion being always green despite season
pickable status will only be seen on not yet picked plants to prevent misinformation (compatibility with other mods hovers)
1.7.1
fixed nonlocalized name of some pickables in winter
indicator of seasonal textures creation process
1.7.0
proper localization on most popular languages (corrections are welcomed)
new seasonal loading tips (The composition of the tips depends on the seasonal settings and configs)
compatibility with Apiary from HoneyPlus (bees sleep in Winter)
fixed occasional issue with unintended day skip after sleep
another attempt on fish position with frozen ocean
new config option to disable torch warmth in interior (enabled by default)
Ice floes health changes proportionally its volume (initial health value is configurable)
new config in Season section to make Warm debuff appear even on single frost-resistant armor piece
new config in Season section to make Mountains in Winter require 2 warm armor piece to prevent freezing
new config in Season section to get Cold status along Wet status in Mountains if not protected with mead (in dungeons mostly)
new config in Season section to ignore getting Cold on Wet if wearing 2 warm armor pieces
new config in Season section to set a chance for crop to survive winter cold (it checks once per every winter)
new config in Season section for crops to not perish immediately but gradually freeze to death in set amount of seconds
new config in Season section for cultivated ground to become regular dirt in Winter. This way you will have to cultivate your farming grounds every Spring (disabled by default, needs testing for balance)
1.6.10
better compatibility with worlds stretched by EWS
some new modifiers available in custom seasonal stats (for stamina, swim, adrenaline and stagger)
fixed Custom music
custom music tracks will now properly update its properties on json file change
fixed "remove" part of seasonal biome environments JSON file
1.6.9
fixed rare occasional error when ESP looks on some MWL locations
fixed rare occasional error if local player has no netView component initialized
1.6.8
night length will be changed gradually between seasons
1.6.7
Call To Arms patch
fixed potential weather desync bringed in version 1.6.5
better ice floes behaviour in a distance and on large waves
1.6.6
fixed an ice floes being left after winter is ended
ice floes will no longer spawns again during one season (you can clear the water and it will stay for a whole winter)
there should be no occasional double spawns of ice floes
ice floes position, size and rotation will be different between different seasons
ice floes will more differentiate in sizes and should overlap less
1.6.5
improved compatibility with EWD and EWS
added direct incompatibility with LongerDays
tweaks for ice floes: generation, interaction and mass
1.6.4
current day and season recalculation on day length change
1.6.3
proper current day calculation on initialization when custom day length used
1.6.2
proper world edge handling (no more walking on the air)
KG Marketplace territories compatibility (no more map resetting)
mod description updated
1.6.1
fixed bogwitch custom trader item list
1.6.0
internal structural clean up
seasonal state calculation made more sensitive to time skips and jumps
fixed rare collision of season and day initialization on start up
1.5.3
fixed issue with white grass inside shield dome
1.5.2
fix of minor issue with occasional NRE possibly preventing season day change
new config value to override season day
improvements to grass in dome feature
1.5.1
grass inside shield dome at winter
supported plants from Herbalist and CookingAdditions
1.5.0
major FPS optimization
fish should now stays below ice
floating containers (e.g. cargo crates) can now be placed above ice surface (config disabled by default)
torch as fire source now should be properly disabled in mountains
1.4.5
ServerSync updated
1.4.4
patch 0.220.3
little fixes here and there
1.4.3
terrain recoloring throttled a bit when shield generator radius is changing rapidly
vines on a wall will be more consistent in its seasonal color
grass will change colors every 2 days instead of every day
new config option (Getting Wet in winter causes Cold) to get Cold status along Wet status in winter if not protected with mead
freezing while swimming option in winter will ignore cloth but respect frost resistance mead
more precise Pickable respawn calculations
new config option for hover text with respawn time for Pickable
new visual hover type for plants, pickables, beehives: Bar
more clear hover info on pickables which is winter resistant or protected by fire or vulnerable to cold
1.4.2
EpicLoot Serpent bounty made no longer obtainable when water is frozen to prevent infinite loop
changes to cache settings to ignore certain redundant objects
season calculation throttled to improve performance a bit
1.4.1
Custom Textures fixed
Eyescream can be used to get rid of overheat debuff in Summer
Torch will no longer protects from mountains and deep north freezing
You will not get overheat debuff in cold environment in Summer
1.4.0
bog witch
1.3.16
option to set current day as global key
1.3.15
heat from fire protects crops and pickables from winter perish
fixed visuals for ship frozen under water
new test option to make frozen Karve inventory available after water freeze
fish positioning in frozen ocean finally fixed
1.3.14
fix for season timer blinking text
fix for clutter error on destroy
1.3.13
bloom properly disabled in Winter every time after applying graphic settings
1.3.12
clutter control compatibility with Expand World Data
option to reduce snow storm particles amount in Winter
1.3.11
proper protection from freezing death in Winter
minimal hp of freezing protection is 5
minor bulletproof for incorrect prefab variant initialization
option in status effect text to see both current day and time to season end
1.3.10
time to season end calculation refined
1.3.9
fixed timer string for last portion of last day of a season
1.3.8
shield generator affects terrain color
1.3.7
fix for undying winter crops and crops to control growth
Changelog History (click to expand)
1.3.6
potential fix for environments (weather) synchronization
1.3.5
better support for HD variants of Custom Textures
1.3.4
option to automatically disable Bloom in Winter (it will not change Graphics setting, only disables posteffect)
1.3.3
a little bit of bulletproof for custom clutters
1.3.2
a little bit of bulletproof for textures
1.3.1
a little bit of bulletproof for clutter system
control trader config now works properly
season and day change stability improved
1.3.0
custom music support for use in seasonal environments
environments sync fix
1.2.8
shield generator protects from Winter only by default
fixed terminal issue for server_devcommands "Auto exec" feature
1.2.7
shield generator as green house is disableable feature now
1.2.6
season day sync fix
shield generator works as green house negating seasonal effects
1.2.5
more stable and responsive synchronization of files/values
fix for season change visual day 1 issue
1.2.4
more stable season state synchronization
full support for skiptime command in both directions
1.2.3
map compatibility with Expand World Size
1.2.2
better compatibility with Expand World Data, Expand World Size and Structure Tweaks