Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
you can now clear the snow capes with a hoe (in winter and snow capes should be enabled)
1.10.4
reduced redundant snow-cover checks and fireplace polling
optimized ice floe scheduling, avoiding repeated physics passes for distant and kinematic floes
improved snow-cover detection on building pieces without a captured collider surface
fixed material refreshes for starred creatures, preserving seasonal textures and level colors
expanded optional snow and ice floe diagnostics
1.10.3
added subtle seasonal screen color temperature changes through Custom lightings.json: summer is slightly warmer, while fall and winter are cooler by default; the HUD and other screen-space UI are unaffected
fixed winter Snow and SnowStorm weather losing the vanilla Freezing effect
1.10.2
fixed the Raven menu season timer not showing correctly in Chinese, Japanese and Korean when seasonal stat control is disabled
fixed Seasons localization sometimes not being applied on game launch when used with Smoothbrain skill mods, CreatureLevelAndLootControl and other mods loading localization during startup
1.10.1
fixed compatibility with Drop That and other loot mods when seasonal meat drop multipliers are active; configured drops, conditions, modifiers and limits now keep their original drop references
1.10.0
Snow
major optimization for seasonal snow, especially on large bases with many snow-covered pieces; reduced overhead outside winter and when seasonal snow is disabled
improved snow accumulation and melting when loading areas, sleeping and skipping time, and more consistent behavior around shelters and active heat sources
added snow caps for 385 additional build pieces from ClayBuildPieces, CoreWoodPieces, FineWoodBuildPieces, Balrond Constructions, OdinArchitect, MissingPieces and More Gates Extended; supported pieces include roofs, walls, beams, pillars, floors, stairs, gates and storage furniture
added reduced snow buildup rules for 195 more vanilla pieces. Most non-roof pieces now receive thinner snow, while roofs, roundpole fences (wood_fence) and crafting stations such as workbenches retain the normal seasonal maximum
adjusted snow-cap placement and size on numerous vanilla and modded pieces; the default snow configuration now contains 618 piece rules
added optional snow hover diagnostics showing the active snow cap and its current position and scale, making custom snow placement easier to adjust
Ice floes
major rework for ice floes physics: floes now tilt with the waves and sit more naturally in the water, while retaining physical interaction with players, creatures, ships and nearby floes
improved distant movement and transitions when approaching or leaving floes; distant floes stay at the water surface instead of hanging above it where waves are no longer visible
major performance improvements for large numbers of floes and long view distances, including smoother reactions to changing wind
larger floes and fewer placement attempts per ocean zone by default: scale 1.25-2.5 and 10-15 attempts per zone, not a world-wide limit
improved placement spacing and prevention of duplicate spawns
floes are removed promptly when disabled, when the ocean freezes, or when their configured winter period ends
Configuration and server upgrades
advanced floe settings, including amount, size and movement, now use BepInEx/config/shudnal.Seasons/Seasonal ice floes.json. The enable switch, winter day range and base health remain in BepInEx/config/shudnal.Seasons.cfg under Season - Winter ocean
per-piece snow buildup, copied caps, position/scale adjustments and creature/cape snow settings are in BepInEx/config/shudnal.Seasons/Seasonal snow.json. General snow controls remain in the main cfg under Season - Winter snow
complete reference JSON files are generated in BepInEx/config/shudnal.Seasons/Default settings/. Copy a file one directory up to customize it; do not edit the generated reference files
existing custom snow JSON files are not overwritten and do not automatically gain the new piece rules. Back up your customizations and merge them into the updated reference file, or remove the custom file to use the new defaults
snow and floe JSON changes reload during play and synchronize from the server.
floe amount, scale and base health changes apply to newly spawned floes. To regenerate them, disable and re-enable floes during their configured winter days while the ocean is not frozen
1.9.2
moved per-piece snow rules and creature/cape material ranges into Seasonal snow.json, with server synchronization and a complete editable default file; the old string settings are no longer used
added snow cap copying, per-axis position and scale overrides, and separate modes to ignore seasonal handling or completely disable snow; stone fences are supported, stave gate caps adjusted and wooden fence gate caps disabled by default
fixed an error when opening a trader with seasonal items available
fixed snow visuals for some vanilla build pieces
1.9.1
improved Marketplace territory map compatibility: seasonal colors and water appearance now remain consistent through season changes, territory updates and world reloads without losing exploration progress
1.9.0
updated for the current Valheim release and Deep North changes
added configurable seasonal snow buildup outside Deep North for build pieces, enemies, ragdolls and player capes; building snow accumulates from winter weather and can melt around heat sources and active objects
reworked frozen-water movement: shallow non-Ocean ice uses Valheim's stronger native slipping by default, deeper water and the Ocean keep Seasons' smoother sliding, and ice skates and ice shoes are supported
carts now gain winter snow/slippery behavior outside the vanilla Mountain and Deep North conditions, while avoiding shoreline slipping before the water fully freezes
custom seasonal environments can now configure snow buildup, aurora colors and intensity, cloud opacity and ambient occlusion settings
removed the old Reduce SnowStorm particles in Winter config
improved compatibility and stability across frozen water, ice floes and ships, seasonal weather and Expand World Data, custom music, minimap, seasonal textures, grass and protected terrain
1.8.2
updated Expand World Data compatibility for the current environment and biome reload lifecycle
preserved EWD biome environment key conditions and custom biome names when seasonal weather rules are applied
fixed seasonal replacement environments retaining stale runtime references
fixed changing Control environments at runtime not fully restoring or reapplying biome weather tables
updated english localization json file in thunderstore package
1.8.0
migrated configuration and runtime state synchronization from ServerSync to ConditionalConfigSync; server administrators can override the ownership policy of policy-controlled settings
new mechanic: Summer Heat. Adds a heat meter with mild warmth bonuses, overheating penalties and configurable visual effects during the hottest summer days
new summer UI color
localizations revised
better ExpandWorldData environment compatibility
fixed respawning issue with pickables not meant to be respawned
normal fish should be pushed under the ice in any circumstances, fish dropped from inventory should stay
many optimizations and little fixes for smoother experience
1.7.9
patch 0.221.10
1.7.8
fixed rare issue with season and day stucking
1.7.7
fixed issue when mining with Serverside Simulations
1.7.6
added protection from errors on location load when preparing seasonal textures
preparing seasonal textures optimized further
1.7.5
added protection from prefab collection changes when preparing seasonal textures
1.7.4
optimized preparing texture process
crop planted currently in Winter will have proper health status instead of Healthy
added test config to disable loading indicator
1.7.3
fixed occasional error in main menu
1.7.2
fixed incorrect textures on internal parts of large breakable rocks and boulders
fixed dandelion being always green despite season
pickable status will only be seen on not yet picked plants to prevent misinformation (compatibility with other mods hovers)
1.7.1
fixed nonlocalized name of some pickables in winter
indicator of seasonal textures creation process
1.7.0
proper localization on most popular languages (corrections are welcomed)
new seasonal loading tips (The composition of the tips depends on the seasonal settings and configs)
compatibility with Apiary from HoneyPlus (bees sleep in Winter)
fixed occasional issue with unintended day skip after sleep
another attempt on fish position with frozen ocean
new config option to disable torch warmth in interior (enabled by default)
Ice floes health changes proportionally its volume (initial health value is configurable)
new config in Season section to make Warm debuff appear even on single frost-resistant armor piece
new config in Season section to make Mountains in Winter require 2 warm armor piece to prevent freezing
new config in Season section to get Cold status along Wet status in Mountains if not protected with mead (in dungeons mostly)
new config in Season section to ignore getting Cold on Wet if wearing 2 warm armor pieces
new config in Season section to set a chance for crop to survive winter cold (it checks once per every winter)
new config in Season section for crops to not perish immediately but gradually freeze to death in set amount of seconds
new config in Season section for cultivated ground to become regular dirt in Winter. This way you will have to cultivate your farming grounds every Spring (disabled by default, needs testing for balance)
1.6.10
better compatibility with worlds stretched by EWS
some new modifiers available in custom seasonal stats (for stamina, swim, adrenaline and stagger)
fixed Custom music
custom music tracks will now properly update its properties on json file change
fixed "remove" part of seasonal biome environments JSON file
1.6.9
fixed rare occasional error when ESP looks on some MWL locations
fixed rare occasional error if local player has no netView component initialized
1.6.8
night length will be changed gradually between seasons
1.6.7
Call To Arms patch
fixed potential weather desync bringed in version 1.6.5
better ice floes behaviour in a distance and on large waves
1.6.6
fixed an ice floes being left after winter is ended
ice floes will no longer spawns again during one season (you can clear the water and it will stay for a whole winter)
there should be no occasional double spawns of ice floes
ice floes position, size and rotation will be different between different seasons
ice floes will more differentiate in sizes and should overlap less
1.6.5
improved compatibility with EWD and EWS
added direct incompatibility with LongerDays
tweaks for ice floes: generation, interaction and mass
1.6.4
current day and season recalculation on day length change
1.6.3
proper current day calculation on initialization when custom day length used
1.6.2
proper world edge handling (no more walking on the air)
KG Marketplace territories compatibility (no more map resetting)
mod description updated
1.6.1
fixed bogwitch custom trader item list
1.6.0
internal structural clean up
seasonal state calculation made more sensitive to time skips and jumps
fixed rare collision of season and day initialization on start up
1.5.3
fixed issue with white grass inside shield dome
1.5.2
fix of minor issue with occasional NRE possibly preventing season day change
new config value to override season day
improvements to grass in dome feature
1.5.1
grass inside shield dome at winter
supported plants from Herbalist and CookingAdditions
1.5.0
major FPS optimization
fish should now stays below ice
floating containers (e.g. cargo crates) can now be placed above ice surface (config disabled by default)
torch as fire source now should be properly disabled in mountains
1.4.5
ServerSync updated
1.4.4
patch 0.220.3
little fixes here and there
1.4.3
terrain recoloring throttled a bit when shield generator radius is changing rapidly
vines on a wall will be more consistent in its seasonal color
grass will change colors every 2 days instead of every day
new config option (Getting Wet in winter causes Cold) to get Cold status along Wet status in winter if not protected with mead
freezing while swimming option in winter will ignore cloth but respect frost resistance mead
more precise Pickable respawn calculations
new config option for hover text with respawn time for Pickable
new visual hover type for plants, pickables, beehives: Bar
more clear hover info on pickables which is winter resistant or protected by fire or vulnerable to cold
1.4.2
EpicLoot Serpent bounty made no longer obtainable when water is frozen to prevent infinite loop
changes to cache settings to ignore certain redundant objects
season calculation throttled to improve performance a bit
1.4.1
Custom Textures fixed
Eyescream can be used to get rid of overheat debuff in Summer
Torch will no longer protects from mountains and deep north freezing
You will not get overheat debuff in cold environment in Summer
1.4.0
bog witch
1.3.16
option to set current day as global key
1.3.15
heat from fire protects crops and pickables from winter perish
fixed visuals for ship frozen under water
new test option to make frozen Karve inventory available after water freeze
fish positioning in frozen ocean finally fixed
1.3.14
fix for season timer blinking text
fix for clutter error on destroy
1.3.13
bloom properly disabled in Winter every time after applying graphic settings
1.3.12
clutter control compatibility with Expand World Data
option to reduce snow storm particles amount in Winter
1.3.11
proper protection from freezing death in Winter
minimal hp of freezing protection is 5
minor bulletproof for incorrect prefab variant initialization
option in status effect text to see both current day and time to season end
1.3.10
time to season end calculation refined
1.3.9
fixed timer string for last portion of last day of a season
1.3.8
shield generator affects terrain color
1.3.7
fix for undying winter crops and crops to control growth
Changelog History (click to expand)
1.3.6
potential fix for environments (weather) synchronization
1.3.5
better support for HD variants of Custom Textures
1.3.4
option to automatically disable Bloom in Winter (it will not change Graphics setting, only disables posteffect)
1.3.3
a little bit of bulletproof for custom clutters
1.3.2
a little bit of bulletproof for textures
1.3.1
a little bit of bulletproof for clutter system
control trader config now works properly
season and day change stability improved
1.3.0
custom music support for use in seasonal environments
environments sync fix
1.2.8
shield generator protects from Winter only by default
fixed terminal issue for server_devcommands "Auto exec" feature
1.2.7
shield generator as green house is disableable feature now
1.2.6
season day sync fix
shield generator works as green house negating seasonal effects
1.2.5
more stable and responsive synchronization of files/values
fix for season change visual day 1 issue
1.2.4
more stable season state synchronization
full support for skiptime command in both directions
1.2.3
map compatibility with Expand World Size
1.2.2
better compatibility with Expand World Data, Expand World Size and Structure Tweaks