CHANGELOG

1.4.0

  • bog witch

1.3.16

  • option to set current day as global key

1.3.15

  • heat from fire protects crops and pickables from winter perish
  • fixed visuals for ship frozen under water
  • new test option to make frozen Karve inventory available after water freeze
  • fish positioning in frozen ocean finally fixed

1.3.14

  • fix for season timer blinking text
  • fix for clutter error on destroy

1.3.13

  • bloom properly disabled in Winter every time after applying graphic settings

1.3.12

  • clutter control compatibility with Expand World Data
  • option to reduce snow storm particles amount in Winter

1.3.11

  • proper protection from freezing death in Winter
  • minimal hp of freezing protection is 5
  • minor bulletproof for incorrect prefab variant initialization
  • option in status effect text to see both current day and time to season end

1.3.10

  • time to season end calculation refined

1.3.9

  • fixed timer string for last portion of last day of a season

1.3.8

  • shield generator affects terrain color

1.3.7

  • fix for undying winter crops and crops to control growth
Changelog History (click to expand)

1.3.6

  • potential fix for environments (weather) synchronization

1.3.5

  • better support for HD variants of Custom Textures

1.3.4

  • option to automatically disable Bloom in Winter (it will not change Graphics setting, only disables posteffect)

1.3.3

  • a little bit of bulletproof for custom clutters

1.3.2

  • a little bit of bulletproof for textures

1.3.1

  • a little bit of bulletproof for clutter system
  • control trader config now works properly
  • season and day change stability improved

1.3.0

  • custom music support for use in seasonal environments
  • environments sync fix

1.2.8

  • shield generator protects from Winter only by default
  • fixed terminal issue for server_devcommands "Auto exec" feature

1.2.7

  • shield generator as green house is disableable feature now

1.2.6

  • season day sync fix
  • shield generator works as green house negating seasonal effects

1.2.5

  • more stable and responsive synchronization of files/values
  • fix for season change visual day 1 issue

1.2.4

  • more stable season state synchronization
  • full support for skiptime command in both directions

1.2.3

  • map compatibility with Expand World Size

1.2.2

  • better compatibility with Expand World Data, Expand World Size and Structure Tweaks

1.2.1

  • custom biome settings (minimap winter colors and terrain seasonal ground colors)
  • seasonal items fix
  • Swamp-Mistlands border fix

1.2.0

  • new seasonal clutters (flowers for spring)
  • seasonal clutter control
  • custom textures support

1.1.13

  • environment related console spam on season change fixed
  • Plains-Swamp border temporary fix (could be disabled)

1.1.12

  • grass control will be applied immediately after config change

1.1.11

  • water state update on Ashlands enter/exit
  • fish placed under the ice correctly

1.1.10

  • Ashlands
  • grass control extended and moved to distinct JSON file
  • tree regrowth chance

1.1.9

  • patch 0.217.46

1.1.8

  • fix for day luminance control

1.1.7

  • default colors adjustment
  • default support for roof pieces from MissingPieces, FineWoodBuildPieces, Balrond ElvenRoof, Balrond Shipyard, OdinArchitect, MoreGates

1.1.6

  • fix for wood and meat drop
  • added configurable wood and meat list to control drop

1.1.5

  • minor fix for pickable spawn on dedicated server

1.1.4

  • Expand World Data compatibility
  • minor refinements here and there

1.1.3

  • Ice floes climb fix for large scale floes
  • Resetseasonscache command returned

1.1.2

  • plants to control growth configurable list
  • configurable ice floes scale
  • freezing death with exactly 1 hp fix

1.1.1

  • Cache settings force synced from server to clients
  • Cache moved to \BepInEx\cache
  • Cache rebuild caused by console command will be done in background (but in main thread which cause noticeable lag, that's ok)
  • Cache settings extended with bushes colors category
  • Cache will be stored by revisions (which depends on cache settings)
  • Default recoloring refinements

1.1.0

  • Recoloring settings (you can now control the way mod generates textures)
  • rebuild cache console command ("resetseasonscache")
  • default recoloring refinements
  • setting seasonal key at day change
  • fix for control stats couldn't be disabled completely
  • fix for ice floes floating in the air

1.0.13

  • you can climb on ice floe

1.0.12

  • option to hide buff info in Raven menu
  • option to set amount of ice floes in winter
  • option for crops and pickables to perish in winter
  • option to make selected crops not to perish in winter
  • proper coloring of raspberry bushes (delete Cache folder to recreate the cache)
  • proper pickable and plants growth control
  • proper recoloring freshly planted pickables and crops
  • seasonal changes properly ignores objects located in interior, Mountains, DeepNorth and Ashlands

1.0.11

  • hide grass in winter enabled by default (now you can set period in days)
  • day length in seconds config option
  • GammaOfNightLights better compatibility
  • minor frozen ship refinements

1.0.9

  • dedicated server ice floes fix

1.0.8

  • remade config setting for frozen water surface (now you can set period)
  • added ice floes spawning in ocean in set period of days
  • you can now build on ice (frozen water surface)
  • added option to hide grass in winter
  • fixed unmatched spawn biomes in random event
  • added custom skills support for custom buff settings (added by Jotunn or SkillsManager)
  • added localization for "All" skills in Raven menu

1.0.7

  • major optimization

1.0.6

  • water and terrain control rework
  • refinements and optimizations
  • time skip refinements
  • removed incompatibility with LongerDays

1.0.5

  • optional global key setting
  • timer to the end of current season in Raven menu
  • total day in season counter in Raven menu
  • fish pushed above frozen surface fix
  • fixed season sync in multiplayer
  • fixed occasional bug leading to long sleep skip between seasons
  • fixed rescaled time calculation

1.0.4

  • optional placing ships above the ice surface
  • more stable freezing ships in the ice surface
  • season change on sleep when loading screen is up
  • status effect info always shown in Raven menu
  • day number in status effect info in Raven menu
  • optional replacement of seasonal status effect icons
  • optional world dependent realtime season calculation settings
  • placing new objects while frozen water surface fix

1.0.3

  • fixed typo in traders list synchronization from server

1.0.2

  • water surface will be frozen after set day of winter (and become slippery)
  • beehive, maypole, xmastree recolor (delete Cache folder to get new textures)
  • traders now have customizable seasonal items to sell
  • option to change seasons only when sleeping
  • added incompatibiliy TastyChickenLegs.LongerDays (leads to unpredictable behaviour, have similar option)
  • more stable season change
  • refinements and fixes

1.0.1

  • Running on dedicated server fixed
  • Freezing while smimming in winter
  • Prevent using bed with torch as a firesource
  • thunderstore package restructured

1.0.0

  • Initial Release