CHANGELOG
1.4.0
- bog witch
1.3.16
- option to set current day as global key
1.3.15
- heat from fire protects crops and pickables from winter perish
- fixed visuals for ship frozen under water
- new test option to make frozen Karve inventory available after water freeze
- fish positioning in frozen ocean finally fixed
1.3.14
- fix for season timer blinking text
- fix for clutter error on destroy
1.3.13
- bloom properly disabled in Winter every time after applying graphic settings
1.3.12
- clutter control compatibility with Expand World Data
- option to reduce snow storm particles amount in Winter
1.3.11
- proper protection from freezing death in Winter
- minimal hp of freezing protection is 5
- minor bulletproof for incorrect prefab variant initialization
- option in status effect text to see both current day and time to season end
1.3.10
- time to season end calculation refined
1.3.9
- fixed timer string for last portion of last day of a season
1.3.8
- shield generator affects terrain color
1.3.7
- fix for undying winter crops and crops to control growth
Changelog History (click to expand)
1.3.6
- potential fix for environments (weather) synchronization
1.3.5
- better support for HD variants of Custom Textures
1.3.4
- option to automatically disable Bloom in Winter (it will not change Graphics setting, only disables posteffect)
1.3.3
- a little bit of bulletproof for custom clutters
1.3.2
- a little bit of bulletproof for textures
1.3.1
- a little bit of bulletproof for clutter system
- control trader config now works properly
- season and day change stability improved
1.3.0
- custom music support for use in seasonal environments
- environments sync fix
1.2.8
- shield generator protects from Winter only by default
- fixed terminal issue for server_devcommands "Auto exec" feature
1.2.7
- shield generator as green house is disableable feature now
1.2.6
- season day sync fix
- shield generator works as green house negating seasonal effects
1.2.5
- more stable and responsive synchronization of files/values
- fix for season change visual day 1 issue
1.2.4
- more stable season state synchronization
- full support for skiptime command in both directions
1.2.3
- map compatibility with Expand World Size
1.2.2
- better compatibility with Expand World Data, Expand World Size and Structure Tweaks
1.2.1
- custom biome settings (minimap winter colors and terrain seasonal ground colors)
- seasonal items fix
- Swamp-Mistlands border fix
1.2.0
- new seasonal clutters (flowers for spring)
- seasonal clutter control
- custom textures support
1.1.13
- environment related console spam on season change fixed
- Plains-Swamp border temporary fix (could be disabled)
1.1.12
- grass control will be applied immediately after config change
1.1.11
- water state update on Ashlands enter/exit
- fish placed under the ice correctly
1.1.10
- Ashlands
- grass control extended and moved to distinct JSON file
- tree regrowth chance
1.1.9
- patch 0.217.46
1.1.8
- fix for day luminance control
1.1.7
- default colors adjustment
- default support for roof pieces from MissingPieces, FineWoodBuildPieces, Balrond ElvenRoof, Balrond Shipyard, OdinArchitect, MoreGates
1.1.6
- fix for wood and meat drop
- added configurable wood and meat list to control drop
1.1.5
- minor fix for pickable spawn on dedicated server
1.1.4
- Expand World Data compatibility
- minor refinements here and there
1.1.3
- Ice floes climb fix for large scale floes
- Resetseasonscache command returned
1.1.2
- plants to control growth configurable list
- configurable ice floes scale
- freezing death with exactly 1 hp fix
1.1.1
- Cache settings force synced from server to clients
- Cache moved to \BepInEx\cache
- Cache rebuild caused by console command will be done in background (but in main thread which cause noticeable lag, that's ok)
- Cache settings extended with bushes colors category
- Cache will be stored by revisions (which depends on cache settings)
- Default recoloring refinements
1.1.0
- Recoloring settings (you can now control the way mod generates textures)
- rebuild cache console command ("resetseasonscache")
- default recoloring refinements
- setting seasonal key at day change
- fix for control stats couldn't be disabled completely
- fix for ice floes floating in the air
1.0.13
- you can climb on ice floe
1.0.12
- option to hide buff info in Raven menu
- option to set amount of ice floes in winter
- option for crops and pickables to perish in winter
- option to make selected crops not to perish in winter
- proper coloring of raspberry bushes (delete Cache folder to recreate the cache)
- proper pickable and plants growth control
- proper recoloring freshly planted pickables and crops
- seasonal changes properly ignores objects located in interior, Mountains, DeepNorth and Ashlands
1.0.11
- hide grass in winter enabled by default (now you can set period in days)
- day length in seconds config option
- GammaOfNightLights better compatibility
- minor frozen ship refinements
1.0.9
- dedicated server ice floes fix
1.0.8
- remade config setting for frozen water surface (now you can set period)
- added ice floes spawning in ocean in set period of days
- you can now build on ice (frozen water surface)
- added option to hide grass in winter
- fixed unmatched spawn biomes in random event
- added custom skills support for custom buff settings (added by Jotunn or SkillsManager)
- added localization for "All" skills in Raven menu
1.0.7
- major optimization
1.0.6
- water and terrain control rework
- refinements and optimizations
- time skip refinements
- removed incompatibility with LongerDays
1.0.5
- optional global key setting
- timer to the end of current season in Raven menu
- total day in season counter in Raven menu
- fish pushed above frozen surface fix
- fixed season sync in multiplayer
- fixed occasional bug leading to long sleep skip between seasons
- fixed rescaled time calculation
1.0.4
- optional placing ships above the ice surface
- more stable freezing ships in the ice surface
- season change on sleep when loading screen is up
- status effect info always shown in Raven menu
- day number in status effect info in Raven menu
- optional replacement of seasonal status effect icons
- optional world dependent realtime season calculation settings
- placing new objects while frozen water surface fix
1.0.3
- fixed typo in traders list synchronization from server
1.0.2
- water surface will be frozen after set day of winter (and become slippery)
- beehive, maypole, xmastree recolor (delete Cache folder to get new textures)
- traders now have customizable seasonal items to sell
- option to change seasons only when sleeping
- added incompatibiliy TastyChickenLegs.LongerDays (leads to unpredictable behaviour, have similar option)
- more stable season change
- refinements and fixes
1.0.1
- Running on dedicated server fixed
- Freezing while smimming in winter
- Prevent using bed with torch as a firesource
- thunderstore package restructured
1.0.0
- Initial Release