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AdditiveDamageModifier
Makes resistances and weaknesses stack additively, with configurable modifier values, player minimum damage caps, fall damage tuning, and visible adm_ status effects with icons, percent labels, and clearer tooltip/compendium info.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.9 | - Changed the Active effects compendium cap label to MinTotal, showing the lowest possible combined modifier value on the same scale as resistance and weakness values - Renamed player minimum cap configs and updated their descriptions to explain how 10% damage taken maps to MinTotal -90% |
| 1.0.8 | - Added 56 adm_ status effects for Blunt, Pierce, Slash, Fire, Poison, Frost, Lightning, and Spirit modifiers - Added visible status effect icons, readable HUD names, and percent labels for adm_ effects - Updated modifier icons to show +1, +2, +3, -1, -2, and -3 tier markers - Added modifier percent info to damage modifier tooltips, with MinNet shown only in the Active effects compendium - Added a client-only General config option to hide non-compendium modifier percent tooltip suffixes - Improved config usability with integer percent/cap sliders while keeping Fall Damage Multiplier at 2-decimal precision |
| 1.0.7 | - Improved calculating damage sum logic |
| 1.0.6 | - Resolved players doing excessive damage in some edge cases |
| 1.0.5 | - Added fall damage multiplier - Now it is easier to type in numbers on config manager |
| 1.0.4 | - Made it so that player would have -100% damage from spirit,chop,pickaxe by default - Added config option for min damage cap player would get from all damage sources(pierce, slash, blunt, poison, lightning, frost, fire) - please regenerate your conifg |
| 1.0.3 | - if sum of frost resistance and weakness is below -15%(configurable), Player gets immune to Freezing and Cold, check Cold/Freezing Immunity Trigger Frost Delta Percent |
| 1.0.2 | - Removed lower-cap clamping during intermediate accumulation, which previously caused order-dependent results and incorrect behavior when multiple modifiers were combined - During additive combination, if any modifier is Ignore, the final result is forced to Ignore (0 damage) - Immune is now fixed at -100% (weakness still can be added over it) - Minimum Damage Taken Cap now applies to players only. - Config cleanup |
| 1.0.1 | - Ignore overrides other resistance and weakness field into 0% total damage - Make player Ignore chop, pickaxe, spirit damage instead of Immune |
| 1.0.0 | - Initial Release |