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AdditiveDamageModifier

Makes resistances and weaknesses stack additively, with configurable modifier values, player minimum damage caps, fall damage tuning, and visible adm_ status effects with icons, percent labels, and clearer tooltip/compendium info.

CHANGELOG

Version Update Notes
1.0.9 - Changed the Active effects compendium cap label to MinTotal, showing the lowest possible combined modifier value on the same scale as resistance and weakness values
- Renamed player minimum cap configs and updated their descriptions to explain how 10% damage taken maps to MinTotal -90%
1.0.8 - Added 56 adm_ status effects for Blunt, Pierce, Slash, Fire, Poison, Frost, Lightning, and Spirit modifiers
- Added visible status effect icons, readable HUD names, and percent labels for adm_ effects
- Updated modifier icons to show +1, +2, +3, -1, -2, and -3 tier markers
- Added modifier percent info to damage modifier tooltips, with MinNet shown only in the Active effects compendium
- Added a client-only General config option to hide non-compendium modifier percent tooltip suffixes
- Improved config usability with integer percent/cap sliders while keeping Fall Damage Multiplier at 2-decimal precision
1.0.7 - Improved calculating damage sum logic
1.0.6 - Resolved players doing excessive damage in some edge cases
1.0.5 - Added fall damage multiplier
- Now it is easier to type in numbers on config manager
1.0.4 - Made it so that player would have -100% damage from spirit,chop,pickaxe by default
- Added config option for min damage cap player would get from all damage sources(pierce, slash, blunt, poison, lightning, frost, fire)
- please regenerate your conifg
1.0.3 - if sum of frost resistance and weakness is below -15%(configurable), Player gets immune to Freezing and Cold, check Cold/Freezing Immunity Trigger Frost Delta Percent
1.0.2 - Removed lower-cap clamping during intermediate accumulation, which previously caused order-dependent results and incorrect behavior when multiple modifiers were combined
- During additive combination, if any modifier is Ignore, the final result is forced to Ignore (0 damage)
- Immune is now fixed at -100% (weakness still can be added over it)
- Minimum Damage Taken Cap now applies to players only.
- Config cleanup
1.0.1 - Ignore overrides other resistance and weakness field into 0% total damage
- Make player Ignore chop, pickaxe, spirit damage instead of Immune
1.0.0 - Initial Release