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AdditiveDamageModifier

Makes resistance and weakness stack instead of applying only the strongest effect

CHANGELOG

Version Update Notes
1.0.7 - Improved calculating damage sum logic
1.0.6 - Resolved players doing excessive damage in some edge cases
1.0.5 - Added fall damage multiplier
- Now it is easier to type in numbers on config manager
1.0.4 - Made it so that player would have -100% damage from spirit,chop,pickaxe by default
- Added config option for min damage cap player would get from all damage sources(pierce, slash, blunt, poison, lightning, frost, fire)
- please regenerate your conifg
1.0.3 - if sum of frost resistance and weakness is below -15%(configurable), Player gets immune to Freezing and Cold, check Cold/Freezing Immunity Trigger Frost Delta Percent
1.0.2 - Removed lower-cap clamping during intermediate accumulation, which previously caused order-dependent results and incorrect behavior when multiple modifiers were combined
- During additive combination, if any modifier is Ignore, the final result is forced to Ignore (0 damage)
- Immune is now fixed at -100% (weakness still can be added over it)
- Minimum Damage Taken Cap now applies to players only.
- Config cleanup
1.0.1 - Ignore overrides other resistance and weakness field into 0% total damage
- Make player Ignore chop, pickaxe, spirit damage instead of Immune
1.0.0 - Initial Release