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Decompiled source of AdditiveDamageModifier v1.0.9
AdditiveDamageModifier.dll
Decompiled 3 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("AdditiveDamageModifier")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("sighsorry")] [assembly: AssemblyProduct("AdditiveDamageModifier")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.9")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.9.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AdditiveDamageModifier { internal static class AdditiveDamageDefinitions { public static readonly DamageTypeDefinition[] DamageTypes = new DamageTypeDefinition[10] { new DamageTypeDefinition((DamageType)1, "Blunt", "blunt", "$inventory_blunt", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)4, "Pierce", "pierce", "$inventory_pierce", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)2, "Slash", "slash", "$inventory_slash", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)8, "Chop", "chop", "$inventory_chop", hasStatusEffect: false, hasPlayerMinimumCap: false), new DamageTypeDefinition((DamageType)16, "Pickaxe", "pickaxe", "$inventory_pickaxe", hasStatusEffect: false, hasPlayerMinimumCap: false), new DamageTypeDefinition((DamageType)32, "Fire", "fire", "$inventory_fire", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)256, "Poison", "poison", "$inventory_poison", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)64, "Frost", "frost", "$inventory_frost", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)128, "Lightning", "lightning", "$inventory_lightning", hasStatusEffect: true, hasPlayerMinimumCap: true), new DamageTypeDefinition((DamageType)512, "Spirit", "spirit", "$inventory_spirit", hasStatusEffect: true, hasPlayerMinimumCap: false) }; public static readonly DamageTypeDefinition[] StatusEffectDamageTypes = GetStatusEffectDamageTypes(); public static readonly DamageTypeDefinition[] PlayerMinimumCapDamageTypes = GetPlayerMinimumCapDamageTypes(); public static readonly DamageModifierDefinition[] DamageModifiers = new DamageModifierDefinition[7] { new DamageModifierDefinition((DamageModifier)6, "Very Weak", "very_weak", "$inventory_veryweak", 45, "Very Weak modifier value. 45 means +45% damage taken.", 800), new DamageModifierDefinition((DamageModifier)2, "Weak", "weak", "$inventory_weak", 30, "Weak modifier value. 30 means +30% damage taken.", 700), new DamageModifierDefinition((DamageModifier)8, "Slightly Weak", "slightly_weak", "$inventory_slightlyweak", 15, "Slightly Weak modifier value. 15 means +15% damage taken.", 600), new DamageModifierDefinition((DamageModifier)7, "Slightly Resistant", "slightly_resistant", "$inventory_slightlyresistant", -15, "Slightly Resistant modifier value. -15 means -15% damage taken.", 400), new DamageModifierDefinition((DamageModifier)1, "Resistant", "resistant", "$inventory_resistant", -30, "Resistant modifier value. -30 means -30% damage taken.", 300), new DamageModifierDefinition((DamageModifier)5, "Very Resistant", "very_resistant", "$inventory_veryresistant", -45, "Very Resistant modifier value. -45 means -45% damage taken.", 200), new DamageModifierDefinition((DamageModifier)3, "Immune", "immune", "$inventory_immune") }; public static readonly DamageModifierDefinition[] DamageModifierConfigs = GetConfigurableDamageModifiers(); public static readonly DamageModifierDefinition[] StatusEffectDamageModifiers = DamageModifiers; public static bool TryGetDamageType(DamageType type, out DamageTypeDefinition definition) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) DamageTypeDefinition[] damageTypes = DamageTypes; for (int i = 0; i < damageTypes.Length; i++) { DamageTypeDefinition damageTypeDefinition = damageTypes[i]; if (damageTypeDefinition.Type == type) { definition = damageTypeDefinition; return true; } } definition = default(DamageTypeDefinition); return false; } public static bool TryGetDamageModifier(DamageModifier modifier, out DamageModifierDefinition definition) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) DamageModifierDefinition[] damageModifiers = DamageModifiers; for (int i = 0; i < damageModifiers.Length; i++) { DamageModifierDefinition damageModifierDefinition = damageModifiers[i]; if (damageModifierDefinition.Modifier == modifier) { definition = damageModifierDefinition; return true; } } definition = default(DamageModifierDefinition); return false; } public static bool UsesPlayerMinimumCap(DamageType damageType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) if (TryGetDamageType(damageType, out var definition)) { return definition.HasPlayerMinimumCap; } return false; } private static DamageTypeDefinition[] GetStatusEffectDamageTypes() { List<DamageTypeDefinition> list = new List<DamageTypeDefinition>(); DamageTypeDefinition[] damageTypes = DamageTypes; for (int i = 0; i < damageTypes.Length; i++) { DamageTypeDefinition item = damageTypes[i]; if (item.HasStatusEffect) { list.Add(item); } } return list.ToArray(); } private static DamageTypeDefinition[] GetPlayerMinimumCapDamageTypes() { List<DamageTypeDefinition> list = new List<DamageTypeDefinition>(); DamageTypeDefinition[] damageTypes = DamageTypes; for (int i = 0; i < damageTypes.Length; i++) { DamageTypeDefinition item = damageTypes[i]; if (item.HasPlayerMinimumCap) { list.Add(item); } } return list.ToArray(); } private static DamageModifierDefinition[] GetConfigurableDamageModifiers() { List<DamageModifierDefinition> list = new List<DamageModifierDefinition>(); DamageModifierDefinition[] damageModifiers = DamageModifiers; for (int i = 0; i < damageModifiers.Length; i++) { DamageModifierDefinition item = damageModifiers[i]; if (item.HasConfig) { list.Add(item); } } return list.ToArray(); } } internal readonly struct DamageTypeDefinition { public DamageType Type { get; } public string DisplayName { get; } public string StatusName { get; } public string LocalizationKey { get; } public bool HasStatusEffect { get; } public bool HasPlayerMinimumCap { get; } public DamageTypeDefinition(DamageType type, string displayName, string statusName, string localizationKey, bool hasStatusEffect, bool hasPlayerMinimumCap) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) Type = type; DisplayName = displayName; StatusName = statusName; LocalizationKey = localizationKey; HasStatusEffect = hasStatusEffect; HasPlayerMinimumCap = hasPlayerMinimumCap; } } internal readonly struct DamageModifierDefinition { public DamageModifier Modifier { get; } public string DisplayName { get; } public string StatusName { get; } public string LocalizationKey { get; } public int DefaultPercent { get; } public string Description { get; } public int Order { get; } public bool HasConfig { get; } public DamageModifierDefinition(DamageModifier modifier, string displayName, string statusName, string localizationKey, int defaultPercent, string description, int order) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) Modifier = modifier; DisplayName = displayName; StatusName = statusName; LocalizationKey = localizationKey; DefaultPercent = defaultPercent; Description = description; Order = order; HasConfig = true; } public DamageModifierDefinition(DamageModifier modifier, string displayName, string statusName, string localizationKey) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) Modifier = modifier; DisplayName = displayName; StatusName = statusName; LocalizationKey = localizationKey; DefaultPercent = 0; Description = ""; Order = 0; HasConfig = false; } } internal static class AdditiveDamageStatusEffectCatalog { private const string NamePrefix = "adm_"; private const int IconSize = 32; private static readonly Dictionary<string, Sprite> Icons = new Dictionary<string, Sprite>(); public static void Register(ObjectDB objectDb) { if (objectDb?.m_StatusEffects == null) { return; } int num = 0; DamageTypeDefinition[] statusEffectDamageTypes = AdditiveDamageDefinitions.StatusEffectDamageTypes; for (int i = 0; i < statusEffectDamageTypes.Length; i++) { DamageTypeDefinition damageType = statusEffectDamageTypes[i]; DamageModifierDefinition[] statusEffectDamageModifiers = AdditiveDamageDefinitions.StatusEffectDamageModifiers; for (int j = 0; j < statusEffectDamageModifiers.Length; j++) { DamageModifierDefinition damageModifier = statusEffectDamageModifiers[j]; string statusEffectName = GetStatusEffectName(damageType.StatusName, damageModifier.StatusName); if (!((Object)(object)objectDb.GetStatusEffect(StringExtensionMethods.GetStableHashCode(statusEffectName)) != (Object)null)) { objectDb.m_StatusEffects.Add((StatusEffect)(object)CreateStatusEffect(statusEffectName, damageType, damageModifier)); num++; } } } RefreshAddStatusTabOptions(); if (num > 0) { AdditiveDamageModifierPlugin.AdditiveDamageModifierLogger.LogDebug((object)$"Registered {num} additive damage modifier status effects."); } } private static SE_Stats CreateStatusEffect(string statusEffectName, DamageTypeDefinition damageType, DamageModifierDefinition damageModifier) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) SE_AdditiveDamageModifier sE_AdditiveDamageModifier = ScriptableObject.CreateInstance<SE_AdditiveDamageModifier>(); ((Object)sE_AdditiveDamageModifier).name = statusEffectName; ((StatusEffect)sE_AdditiveDamageModifier).m_name = GetDisplayName(damageType.StatusName, damageModifier.StatusName); ((StatusEffect)sE_AdditiveDamageModifier).m_tooltip = "Applies " + damageModifier.DisplayName + " to " + damageType.DisplayName + " damage."; ((StatusEffect)sE_AdditiveDamageModifier).m_icon = GetIcon(damageType, damageModifier); sE_AdditiveDamageModifier.m_damageType = damageType.Type; sE_AdditiveDamageModifier.m_modifier = damageModifier.Modifier; sE_AdditiveDamageModifier.m_damageTypeName = FormatStatusDisplayName(damageType.StatusName); sE_AdditiveDamageModifier.m_modifierName = FormatStatusDisplayName(damageModifier.StatusName); ((SE_Stats)sE_AdditiveDamageModifier).m_mods = new List<DamageModPair> { new DamageModPair { m_type = damageType.Type, m_modifier = damageModifier.Modifier } }; return (SE_Stats)(object)sE_AdditiveDamageModifier; } private static Sprite GetIcon(DamageTypeDefinition damageType, DamageModifierDefinition damageModifier) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) string text = damageType.StatusName + "_" + damageModifier.StatusName; if (Icons.TryGetValue(text, out Sprite value)) { return value; } Texture2D val = new Texture2D(32, 32, (TextureFormat)4, false) { name = text + "_icon", filterMode = (FilterMode)0, wrapMode = (TextureWrapMode)1 }; DrawIcon(val, GetDamageTypeColor(damageType.Type), GetModifierColor(damageModifier.Modifier), damageModifier.Modifier); val.Apply(); Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), new Vector2(0.5f, 0.5f), 100f); ((Object)val2).name = ((Object)val).name; Object.DontDestroyOnLoad((Object)(object)val); Object.DontDestroyOnLoad((Object)(object)val2); Icons[text] = val2; return val2; } private static void DrawIcon(Texture2D texture, Color baseColor, Color modifierColor, DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) Color val = Color.Lerp(baseColor, Color.black, 0.35f); for (int i = 0; i < 32; i++) { for (int j = 0; j < 32; j++) { bool flag = j < 3 || i < 3 || j >= 29 || i >= 29; texture.SetPixel(j, i, flag ? modifierColor : val); } } FillRect(texture, 8, 8, 16, 16, baseColor); DrawModifierGlyph(texture, modifier, modifierColor); } private static void DrawModifierGlyph(Texture2D texture, DamageModifier modifier, Color color) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected I4, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) switch (modifier - 1) { case 5: DrawTextGlyph(texture, "+3", color); break; case 1: DrawTextGlyph(texture, "+2", color); break; case 7: DrawTextGlyph(texture, "+1", color); break; case 6: DrawTextGlyph(texture, "-1", color); break; case 0: DrawTextGlyph(texture, "-2", color); break; case 4: DrawTextGlyph(texture, "-3", color); break; case 2: { for (int i = 8; i < 24; i++) { FillRect(texture, i, i, 3, 3, color); FillRect(texture, i, 32 - i - 3, 3, 3, color); } break; } case 3: break; } } private static void DrawTextGlyph(Texture2D texture, string text, Color color) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) int num = 0; for (int i = 0; i < text.Length; i++) { num += GetGlyphRows(text[i])[0].Length * 2; if (i < text.Length - 1) { num++; } } int num2 = (32 - num) / 2; int bottom = 11; int num3 = num2; for (int j = 0; j < text.Length; j++) { string[] glyphRows = GetGlyphRows(text[j]); DrawGlyph(texture, glyphRows, num3, bottom, 2, color); num3 += glyphRows[0].Length * 2 + 1; } } private static void DrawGlyph(Texture2D texture, string[] rows, int left, int bottom, int scale, Color color) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < rows.Length; i++) { string text = rows[i]; int bottom2 = bottom + (rows.Length - 1 - i) * scale; for (int j = 0; j < text.Length; j++) { if (text[j] == '1') { FillRect(texture, left + j * scale, bottom2, scale, scale, color); } } } } private static string[] GetGlyphRows(char character) { return character switch { '+' => new string[5] { "010", "010", "111", "010", "010" }, '-' => new string[5] { "000", "000", "111", "000", "000" }, '1' => new string[5] { "010", "110", "010", "010", "111" }, '2' => new string[5] { "111", "001", "111", "100", "111" }, '3' => new string[5] { "111", "001", "111", "001", "111" }, _ => new string[5] { "000", "000", "000", "000", "000" }, }; } private static void FillRect(Texture2D texture, int left, int bottom, int width, int height, Color color) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) for (int i = bottom; i < bottom + height; i++) { for (int j = left; j < left + width; j++) { texture.SetPixel(j, i, color); } } } private static Color GetDamageTypeColor(DamageType damageType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected I4, but got Unknown //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Invalid comparison between Unknown and I4 //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Invalid comparison between Unknown and I4 //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Invalid comparison between Unknown and I4 //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Invalid comparison between Unknown and I4 //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) if ((int)damageType <= 64) { switch (damageType - 1) { default: if ((int)damageType != 32) { if ((int)damageType != 64) { break; } return new Color(0.32f, 0.72f, 0.95f, 1f); } return new Color(1f, 0.38f, 0.08f, 1f); case 0: return new Color(0.62f, 0.53f, 0.43f, 1f); case 3: return new Color(0.72f, 0.72f, 0.68f, 1f); case 1: return new Color(0.78f, 0.18f, 0.18f, 1f); case 2: break; } } else { if ((int)damageType == 128) { return new Color(0.95f, 0.82f, 0.2f, 1f); } if ((int)damageType == 256) { return new Color(0.28f, 0.72f, 0.22f, 1f); } if ((int)damageType == 512) { return new Color(0.72f, 0.55f, 0.95f, 1f); } } return Color.white; } private static Color GetModifierColor(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected I4, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) return (Color)((modifier - 1) switch { 5 => new Color(1f, 0.08f, 0.08f, 1f), 1 => new Color(1f, 0.35f, 0.08f, 1f), 7 => new Color(1f, 0.68f, 0.18f, 1f), 6 => new Color(0.3f, 0.85f, 1f, 1f), 0 => new Color(0.12f, 0.45f, 1f, 1f), 4 => new Color(0.24f, 0.2f, 0.95f, 1f), 2 => Color.white, _ => Color.white, }); } private static void RefreshAddStatusTabOptions() { if (Terminal.commands.TryGetValue("addstatus", out var value)) { value.m_tabOptions = null; value.m_alwaysRefreshTabOptions = true; } } private static string GetStatusEffectName(string damageTypeName, string damageModifierName) { return "adm_" + damageTypeName + "_" + damageModifierName; } private static string GetDisplayName(string damageTypeName, string damageModifierName) { return FormatStatusDisplayName(damageTypeName) + " " + FormatStatusDisplayName(damageModifierName); } private static string FormatStatusDisplayName(string statusName) { return statusName.Replace('_', ' '); } } internal sealed class SE_AdditiveDamageModifier : SE_Stats { public DamageType m_damageType; public DamageModifier m_modifier; public string m_damageTypeName = ""; public string m_modifierName = ""; public override string GetIconText() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return AdditiveDamageDisplay.FormatModifierPercent(m_modifier); } public string GetHudName() { return m_damageTypeName + "\n" + m_modifierName; } } [HarmonyPatch(typeof(Hud), "UpdateStatusEffects")] internal static class HudUpdateStatusEffectsPatch { private const float HudNameVerticalOffset = 12f; private static void Postfix(Hud __instance, List<StatusEffect> statusEffects) { //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) if (__instance?.m_statusEffects == null || statusEffects == null) { return; } int num = Mathf.Min(statusEffects.Count, __instance.m_statusEffects.Count); for (int i = 0; i < num; i++) { TMP_Text nameText = GetNameText(__instance.m_statusEffects[i]); if ((Object)(object)nameText == (Object)null) { continue; } Transform transform = nameText.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (!((Object)(object)val == (Object)null)) { HudStatusEffectNamePosition hudStatusEffectNamePosition = ((Component)nameText).GetComponent<HudStatusEffectNamePosition>() ?? ((Component)nameText).gameObject.AddComponent<HudStatusEffectNamePosition>(); if (statusEffects[i] is SE_AdditiveDamageModifier sE_AdditiveDamageModifier) { nameText.text = sE_AdditiveDamageModifier.GetHudName(); val.anchoredPosition = hudStatusEffectNamePosition.OriginalPosition + new Vector2(0f, 12f); } else { val.anchoredPosition = hudStatusEffectNamePosition.OriginalPosition; } } } } private static TMP_Text GetNameText(RectTransform statusEffectRoot) { TMP_Text[] componentsInChildren = ((Component)statusEffectRoot).GetComponentsInChildren<TMP_Text>(true); foreach (TMP_Text val in componentsInChildren) { if (((Object)((Component)val).gameObject).name != "TimeText") { return val; } } return null; } } internal sealed class HudStatusEffectNamePosition : MonoBehaviour { public Vector2 OriginalPosition { get; private set; } private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)this).transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val != null) { OriginalPosition = val.anchoredPosition; } } } internal static class AdditiveDamageDisplay { public static string FormatModifierPercent(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return FormatPercent(AdditiveDamageMath.ModifierToDelta(modifier) * 100f); } public static string FormatMinimumTotalPercent(DamageType damageType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return FormatPercent((AdditiveDamageModifierPlugin.GetMinimumDamageTakenMultiplier(damageType) - 1f) * 100f); } public static string GetModifierTooltipSuffix(DamageType damageType, DamageModifier modifier, bool includeMinimumTotal) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) string text = FormatModifierPercent(modifier); if (!includeMinimumTotal) { if (!AdditiveDamageModifierPlugin.ShowModifierPercentInTooltipsOutsideCompendium()) { return ""; } return " (" + text + ")"; } return " (" + text + " / MinTotal " + FormatMinimumTotalPercent(damageType) + ")"; } public static string GetModifierLocalizationKey(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) if (!AdditiveDamageDefinitions.TryGetDamageModifier(modifier, out var definition)) { return ""; } return definition.LocalizationKey; } public static string GetDamageTypeLocalizationKey(DamageType damageType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) if (!AdditiveDamageDefinitions.TryGetDamageType(damageType, out var definition)) { return ""; } return definition.LocalizationKey; } public static bool ShouldShowDamageModifier(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) if ((int)modifier == 4 || (int)modifier == 0) { return false; } return !string.IsNullOrEmpty(GetModifierLocalizationKey(modifier)); } private static string FormatPercent(float value, bool showPositiveSign = true) { int num = Mathf.RoundToInt(value); string text = (showPositiveSign ? "+0;-0;0" : "0"); return num.ToString(text) + "%"; } } [HarmonyPatch(typeof(SE_Stats), "GetDamageModifiersTooltipString")] internal static class SEStatsDamageModifiersTooltipPatch { private static bool Prefix(List<DamageModPair> mods, ref string __result) { __result = AdditiveDamageTooltipBuilder.GetDamageModifiersTooltipString(mods, AdditiveDamageTooltipContext.IncludeMinimumTotal); return false; } } [HarmonyPatch(typeof(TextsDialog), "AddActiveEffects")] internal static class TextsDialogAddActiveEffectsPatch { private static void Prefix() { AdditiveDamageTooltipContext.PushActiveEffectsCompendium(); } private static Exception? Finalizer(Exception? __exception) { AdditiveDamageTooltipContext.PopActiveEffectsCompendium(); return __exception; } } internal static class AdditiveDamageTooltipContext { [ThreadStatic] private static int _activeEffectsCompendiumDepth; public static bool IncludeMinimumTotal => _activeEffectsCompendiumDepth > 0; public static void PushActiveEffectsCompendium() { _activeEffectsCompendiumDepth++; } public static void PopActiveEffectsCompendium() { if (_activeEffectsCompendiumDepth > 0) { _activeEffectsCompendiumDepth--; } } } internal static class AdditiveDamageTooltipBuilder { public static string GetDamageModifiersTooltipString(List<DamageModPair> mods, bool includeMinimumTotal) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) if (mods.Count == 0) { return ""; } string text = ""; foreach (DamageModPair mod in mods) { if (AdditiveDamageDisplay.ShouldShowDamageModifier(mod.m_modifier)) { string modifierLocalizationKey = AdditiveDamageDisplay.GetModifierLocalizationKey(mod.m_modifier); string damageTypeLocalizationKey = AdditiveDamageDisplay.GetDamageTypeLocalizationKey(mod.m_type); if (!string.IsNullOrEmpty(modifierLocalizationKey) && !string.IsNullOrEmpty(damageTypeLocalizationKey)) { text += "\n$inventory_dmgmod: "; text = text + "<color=orange>" + modifierLocalizationKey + "</color> VS "; text = text + "<color=orange>" + damageTypeLocalizationKey + "</color>"; text += AdditiveDamageDisplay.GetModifierTooltipSuffix(mod.m_type, mod.m_modifier, includeMinimumTotal); } } } return text; } } [HarmonyPatch(typeof(ObjectDB), "Awake")] internal static class ObjectDbAwakeStatusEffectPatch { private static void Postfix(ObjectDB __instance) { AdditiveDamageStatusEffectCatalog.Register(__instance); } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] internal static class ObjectDbCopyOtherDbStatusEffectPatch { private static void Postfix(ObjectDB __instance) { AdditiveDamageStatusEffectCatalog.Register(__instance); } } internal static class AdditiveDamageMath { private const int CustomModifierBase = 1000000000; private const int CustomModifierScale = 1000; private const float CombineClampAbs = 100000f; private const int CustomModifierMax = 1200000000; public static DamageModifier Combine(DamageModifier current, DamageModifier incoming) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) if ((int)current == 4 || (int)incoming == 4) { return (DamageModifier)4; } if ((int)current == 0) { return incoming; } if ((int)incoming == 0) { return current; } return EncodeCustomDelta(Mathf.Clamp(ModifierToDelta(current) + ModifierToDelta(incoming), -100000f, 100000f)); } public static float ModifierToDelta(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) if (TryDecodeCustomDelta(modifier, out var delta)) { return delta; } return AdditiveDamageModifierPlugin.GetConfiguredDelta(modifier); } internal static bool IsCustomModifier(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected I4, but got Unknown return IsCustomModifierRaw((int)modifier); } internal static bool TryDecodeCustomDelta(DamageModifier modifier, out float delta) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Expected I4, but got Unknown int num = (int)modifier; if (!IsCustomModifierRaw(num)) { delta = 0f; return false; } delta = (float)(num - 1000000000) / 1000f - 100000f; return true; } private static bool IsCustomModifierRaw(int rawValue) { if (rawValue >= 1000000000) { return rawValue <= 1200000000; } return false; } private static DamageModifier EncodeCustomDelta(float delta) { float num = Mathf.Clamp(delta, -100000f, 100000f); return (DamageModifier)(1000000000 + Mathf.RoundToInt((num + 100000f) * 1000f)); } public static float ApplyModifier(float baseDamage, DamageModifier mod, float minimumDamageTakenMultiplier, ref float normalDmg, ref float resistantDmg, ref float weakDmg, ref float immuneDmg) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_0012: Unknown result type (might be due to invalid IL or missing references) if ((int)mod == 4) { return 0f; } float num = minimumDamageTakenMultiplier - 1f; float num2 = Mathf.Clamp(ModifierToDelta(mod), num, 100f); float num3 = Mathf.Max(minimumDamageTakenMultiplier, 1f + num2); float num4 = Mathf.Max(0f, baseDamage * num3); if (Mathf.Approximately(num2, 0f)) { normalDmg += baseDamage; } else if (num2 < 0f) { if (num4 <= 0f) { immuneDmg += baseDamage; } else { resistantDmg += baseDamage; } } else { weakDmg += baseDamage; } return num4; } } internal static class DamageCapContext { [ThreadStatic] private static List<HitData>? _playerHitStack; public static void EnterPlayerContext(HitData hitData) { (_playerHitStack ?? (_playerHitStack = new List<HitData>(4))).Add(hitData); } public static void ExitPlayerContext(HitData hitData) { List<HitData> playerHitStack = _playerHitStack; if (playerHitStack == null || playerHitStack.Count <= 0) { return; } for (int num = playerHitStack.Count - 1; num >= 0; num--) { if (playerHitStack[num] == hitData) { playerHitStack.RemoveAt(num); if (playerHitStack.Count == 0) { _playerHitStack = null; } break; } } } public static bool IsPlayerContext(HitData hitData) { List<HitData> playerHitStack = _playerHitStack; if (playerHitStack != null && playerHitStack.Count > 0) { return playerHitStack[playerHitStack.Count - 1] == hitData; } return false; } } [HarmonyPatch(typeof(Character), "RPC_Damage")] internal static class CharacterRpcDamagePlayerCapPatch { private static void Prefix(Character __instance, HitData hit) { if (__instance is Player && hit != null) { DamageCapContext.EnterPlayerContext(hit); } } private static Exception? Finalizer(Character __instance, HitData hit, Exception? __exception) { if (__instance is Player && hit != null) { DamageCapContext.ExitPlayerContext(hit); } return __exception; } } [HarmonyPatch(typeof(Character), "UpdateGroundContact")] internal static class CharacterUpdateGroundContactFallDamagePatch { [CompilerGenerated] private sealed class <Transpiler>d__2 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private bool <replaced>5__2; private List<CodeInstruction>.Enumerator <>7__wrap2; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpiler>d__2(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { switch (<>1__state) { case -3: case 1: try { } finally { <>m__Finally1(); } break; case -4: case 2: case 3: try { } finally { <>m__Finally2(); } break; } <>7__wrap2 = default(List<CodeInstruction>.Enumerator); <>1__state = -2; } private bool MoveNext() { //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: { <>1__state = -1; List<CodeInstruction> list = new List<CodeInstruction>(instructions); int num = 0; for (int i = 0; i < list.Count; i++) { if (CodeInstructionExtensions.Calls(list[i], Clamp01Method)) { num++; } } if (num != 1) { AdditiveDamageModifierPlugin.AdditiveDamageModifierLogger.LogWarning((object)($"Character.UpdateGroundContact shape changed (expected 1 Mathf.Clamp01 call, found {num}). " + "Disabling fall damage scaling patch for safety.")); <>7__wrap2 = list.GetEnumerator(); <>1__state = -3; goto IL_00d2; } <replaced>5__2 = false; <>7__wrap2 = list.GetEnumerator(); <>1__state = -4; break; } case 1: <>1__state = -3; goto IL_00d2; case 2: <>1__state = -4; break; case 3: { <>1__state = -4; break; } IL_00d2: if (<>7__wrap2.MoveNext()) { CodeInstruction current = <>7__wrap2.Current; <>2__current = current; <>1__state = 1; return true; } <>m__Finally1(); <>7__wrap2 = default(List<CodeInstruction>.Enumerator); return false; } if (<>7__wrap2.MoveNext()) { CodeInstruction current2 = <>7__wrap2.Current; if (!<replaced>5__2 && CodeInstructionExtensions.Calls(current2, Clamp01Method)) { <replaced>5__2 = true; <>2__current = new CodeInstruction(OpCodes.Call, (object)ScaleFallDamageProgressMethod); <>1__state = 2; return true; } <>2__current = current2; <>1__state = 3; return true; } <>m__Finally2(); <>7__wrap2 = default(List<CodeInstruction>.Enumerator); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap2).Dispose(); } private void <>m__Finally2() { <>1__state = -1; ((IDisposable)<>7__wrap2).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpiler>d__2 <Transpiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpiler>d__ = this; } else { <Transpiler>d__ = new <Transpiler>d__2(0); } <Transpiler>d__.instructions = <>3__instructions; return <Transpiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } private static readonly MethodInfo Clamp01Method = AccessTools.Method(typeof(Mathf), "Clamp01", new Type[1] { typeof(float) }, (Type[])null); private static readonly MethodInfo ScaleFallDamageProgressMethod = AccessTools.Method(typeof(CharacterUpdateGroundContactFallDamagePatch), "ScaleFallDamageProgress", (Type[])null, (Type[])null); [IteratorStateMachine(typeof(<Transpiler>d__2))] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpiler>d__2(-2) { <>3__instructions = instructions }; } private static float ScaleFallDamageProgress(float normalizedFallDistance) { float num = Mathf.Max(0f, normalizedFallDistance) * AdditiveDamageModifierPlugin.GetFallDamageMultiplier(); float num2 = AdditiveDamageModifierPlugin.GetFallDamageCap() / 100f; return Mathf.Min(num, num2); } } [HarmonyPatch(typeof(DamageModifiers), "ApplyIfBetter")] internal static class DamageModifiersApplyIfBetterPatch { private static bool Prefix(ref DamageModifier original, DamageModifier mod) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Expected I4, but got Unknown original = (DamageModifier)(int)AdditiveDamageMath.Combine(original, mod); return false; } } [HarmonyPatch(typeof(HitData), "ApplyResistance")] internal static class HitDataApplyResistancePatch { private static bool Prefix(HitData __instance, DamageModifiers modifiers, ref DamageModifier significantModifier) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Expected I4, but got Unknown float normalDmg = __instance.m_damage.m_damage; float resistantDmg = 0f; float weakDmg = 0f; float immuneDmg = 0f; bool isPlayerContext = DamageCapContext.IsPlayerContext(__instance); ApplyModifierForType(ref __instance.m_damage.m_blunt, modifiers.m_blunt, (DamageType)1, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_slash, modifiers.m_slash, (DamageType)2, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_pierce, modifiers.m_pierce, (DamageType)4, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_chop, modifiers.m_chop, (DamageType)8, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_pickaxe, modifiers.m_pickaxe, (DamageType)16, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_fire, modifiers.m_fire, (DamageType)32, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_frost, modifiers.m_frost, (DamageType)64, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_lightning, modifiers.m_lightning, (DamageType)128, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_poison, modifiers.m_poison, (DamageType)256, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); ApplyModifierForType(ref __instance.m_damage.m_spirit, modifiers.m_spirit, (DamageType)512, isPlayerContext, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); significantModifier = (DamageModifier)(int)DetermineSignificantModifier(normalDmg, resistantDmg, weakDmg, immuneDmg); return false; } private static void ApplyModifierForType(ref float damage, DamageModifier mod, DamageType damageType, bool isPlayerContext, ref float normalDmg, ref float resistantDmg, ref float weakDmg, ref float immuneDmg) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) float minimumDamageTakenMultiplier = (isPlayerContext ? AdditiveDamageModifierPlugin.GetMinimumDamageTakenMultiplier(damageType) : 0f); damage = AdditiveDamageMath.ApplyModifier(damage, mod, minimumDamageTakenMultiplier, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); } private static DamageModifier DetermineSignificantModifier(float normalDmg, float resistantDmg, float weakDmg, float immuneDmg) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) DamageModifier result = (DamageModifier)3; if (immuneDmg >= resistantDmg && immuneDmg >= weakDmg && immuneDmg >= normalDmg) { result = (DamageModifier)3; } if (normalDmg >= resistantDmg && normalDmg >= weakDmg && normalDmg >= immuneDmg) { result = (DamageModifier)0; } if (resistantDmg >= weakDmg && resistantDmg >= immuneDmg && resistantDmg >= normalDmg) { result = (DamageModifier)1; } if (weakDmg >= resistantDmg && weakDmg >= immuneDmg && weakDmg >= normalDmg) { result = (DamageModifier)2; } return result; } } [HarmonyPatch(typeof(HitData), "ApplyModifier")] internal static class HitDataApplyModifierPatch { [HarmonyPatch(/*Could not decode attribute arguments.*/)] private static bool Prefix(float baseDamage, DamageModifier mod, ref float normalDmg, ref float resistantDmg, ref float weakDmg, ref float immuneDmg, ref float __result) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if (AdditiveDamageMath.IsCustomModifier(mod)) { __result = AdditiveDamageMath.ApplyModifier(baseDamage, mod, 0f, ref normalDmg, ref resistantDmg, ref weakDmg, ref immuneDmg); return false; } return true; } } internal static class FrostStatusImmunityContext { public static DamageModifier GetModifierForEnv(ref DamageModifiers modifiers, DamageType damageType) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DamageModifier modifier = ((DamageModifiers)(ref modifiers)).GetModifier(damageType); if ((int)damageType != 64) { return modifier; } float num = AdditiveDamageMath.ModifierToDelta(modifier); float envImmunityFrostThreshold = GetEnvImmunityFrostThreshold(); if (num <= envImmunityFrostThreshold) { return (DamageModifier)7; } return modifier; } private static float GetEnvImmunityFrostThreshold() { return AdditiveDamageModifierPlugin.GetFrostEnvImmunityTriggerDelta(); } } [HarmonyPatch(typeof(Player), "UpdateEnvStatusEffects")] internal static class PlayerEnvStatusImmunityPatch { [CompilerGenerated] private sealed class <Transpiler>d__2 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private IEnumerator<CodeInstruction> <>7__wrap1; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpiler>d__2(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 1) <= 1u) { try { } finally { <>m__Finally1(); } } <>7__wrap1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>7__wrap1 = instructions.GetEnumerator(); <>1__state = -3; break; case 1: <>1__state = -3; break; case 2: <>1__state = -3; break; } if (<>7__wrap1.MoveNext()) { CodeInstruction current = <>7__wrap1.Current; if (CodeInstructionExtensions.Calls(current, GetModifierMethod)) { <>2__current = new CodeInstruction(OpCodes.Call, (object)GetModifierForEnvMethod); <>1__state = 1; return true; } <>2__current = current; <>1__state = 2; return true; } <>m__Finally1(); <>7__wrap1 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>7__wrap1 != null) { <>7__wrap1.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpiler>d__2 <Transpiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpiler>d__ = this; } else { <Transpiler>d__ = new <Transpiler>d__2(0); } <Transpiler>d__.instructions = <>3__instructions; return <Transpiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } private static readonly MethodInfo GetModifierMethod = AccessTools.Method(typeof(DamageModifiers), "GetModifier", (Type[])null, (Type[])null); private static readonly MethodInfo GetModifierForEnvMethod = AccessTools.Method(typeof(FrostStatusImmunityContext), "GetModifierForEnv", (Type[])null, (Type[])null); [IteratorStateMachine(typeof(<Transpiler>d__2))] private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Transpiler>d__2(-2) { <>3__instructions = instructions }; } } [BepInPlugin("sighsorry.AdditiveDamageModifier", "AdditiveDamageModifier", "1.0.9")] public class AdditiveDamageModifierPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } private class ConfigurationManagerAttributes { public int? Order; public bool? Browsable; public string? Category; } internal const string ModName = "AdditiveDamageModifier"; internal const string ModVersion = "1.0.9"; internal const string Author = "sighsorry"; private const string ModGUID = "sighsorry.AdditiveDamageModifier"; private readonly Harmony _harmony = new Harmony("sighsorry.AdditiveDamageModifier"); public static readonly ManualLogSource AdditiveDamageModifierLogger = Logger.CreateLogSource("AdditiveDamageModifier"); private static readonly ConfigSync ConfigSync = new ConfigSync("sighsorry.AdditiveDamageModifier") { DisplayName = "AdditiveDamageModifier", CurrentVersion = "1.0.9", MinimumRequiredVersion = "1.0.9" }; private static readonly Dictionary<DamageModifier, ConfigEntry<int>> ModifierPercentConfigs = new Dictionary<DamageModifier, ConfigEntry<int>>(); private static readonly Dictionary<DamageType, ConfigEntry<int>> PlayerMinimumDamageCapConfigs = new Dictionary<DamageType, ConfigEntry<int>>(); private static ConfigEntry<Toggle> _serverConfigLocked = null; private static ConfigEntry<Toggle> _showModifierPercentInTooltipsOutsideCompendium = null; private static ConfigEntry<int> _fallDamageCap = null; private static ConfigEntry<float> _fallDamageMultiplier = null; private static ConfigEntry<int> _frostEnvImmunityTriggerFrostDeltaPercent = null; public void Awake() { bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet; ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; try { BindConfigEntries(); _harmony.PatchAll(typeof(AdditiveDamageModifierPlugin).Assembly); ((BaseUnityPlugin)this).Config.Save(); } finally { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet; } } private void BindConfigEntries() { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Expected O, but got Unknown //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Expected O, but got Unknown //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Expected O, but got Unknown ModifierPercentConfigs.Clear(); PlayerMinimumDamageCapConfigs.Clear(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); _showModifierPercentInTooltipsOutsideCompendium = config("1 - General", "Show Modifier Percent in Tooltips Outside Compendium", Toggle.On, new ConfigDescription("If on, item and other non-compendium damage modifier tooltip lines include the configured modifier percent, like (-30%). The Active effects compendium always shows percent and MinTotal.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 900 } }), synchronizedSetting: false); DamageModifierDefinition[] damageModifierConfigs = AdditiveDamageDefinitions.DamageModifierConfigs; for (int i = 0; i < damageModifierConfigs.Length; i++) { DamageModifierDefinition damageModifierDefinition = damageModifierConfigs[i]; ModifierPercentConfigs[damageModifierDefinition.Modifier] = additivePercentConfig(damageModifierDefinition.DisplayName + " Percent", damageModifierDefinition.DefaultPercent, damageModifierDefinition.Description, damageModifierDefinition.Order); } int num = 190; DamageTypeDefinition[] playerMinimumCapDamageTypes = AdditiveDamageDefinitions.PlayerMinimumCapDamageTypes; for (int i = 0; i < playerMinimumCapDamageTypes.Length; i++) { DamageTypeDefinition damageTypeDefinition = playerMinimumCapDamageTypes[i]; PlayerMinimumDamageCapConfigs[damageTypeDefinition.Type] = playerMinimumDamageCapConfig("Player Minimum Damage Taken Percent - " + damageTypeDefinition.DisplayName, 10, num); num -= 10; } _fallDamageCap = config("3 - Fall Damage", "Maximum Fall Damage", 100, new ConfigDescription("Maximum fall damage before status effects. Vanilla is 100 damage at 20m. Example: 200 with multiplier 1.00 reaches 200 damage at 36m; 200 with multiplier 2.00 reaches 200 damage at 20m.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(100, 500), new object[1] { intConfigAttributes(120) })); _fallDamageMultiplier = config("3 - Fall Damage", "Fall Damage Multiplier", 1f, new ConfigDescription("Controls how fast fall damage grows. 1.00 is vanilla speed. 2.00 doubles growth speed: 100 damage at 12m, and 200 damage at 20m if Maximum Fall Damage is 200. Values are rounded to 2 decimal places.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 2f), new object[1] { floatConfigAttributes(110) })); RoundFallDamageMultiplierConfig(); _fallDamageMultiplier.SettingChanged += delegate { RoundFallDamageMultiplierConfig(); }; _frostEnvImmunityTriggerFrostDeltaPercent = config("2 - Additive Damage", "Cold/Freezing Immunity Trigger Frost Delta Percent", -15, new ConfigDescription("Shared trigger threshold for Cold and Freezing immunity in Player.UpdateEnvStatusEffects. If effective additive frost delta is <= this value, both Cold and Freezing are blocked/cleared by vanilla flow. -15 means -15%.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-100, 0), new object[1] { intConfigAttributes(30) })); } internal static float GetConfiguredDelta(DamageModifier modifier) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) if ((int)modifier == 3) { return -1f; } if (!ModifierPercentConfigs.TryGetValue(modifier, out ConfigEntry<int> value)) { return 0f; } return (float)value.Value / 100f; } internal static float GetMinimumDamageTakenMultiplier(DamageType damageType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (!AdditiveDamageDefinitions.UsesPlayerMinimumCap(damageType) || !PlayerMinimumDamageCapConfigs.TryGetValue(damageType, out ConfigEntry<int> value)) { return 0f; } return Mathf.Clamp((float)value.Value / 100f, 0f, 0.5f); } internal static float GetFrostEnvImmunityTriggerDelta() { return Mathf.Clamp((float)_frostEnvImmunityTriggerFrostDeltaPercent.Value / 100f, -1f, 0f); } internal static float GetFallDamageCap() { return Mathf.Clamp(_fallDamageCap.Value, 100, 500); } internal static float GetFallDamageMultiplier() { return RoundFallDamageMultiplier(_fallDamageMultiplier.Value); } internal static bool ShowModifierPercentInTooltipsOutsideCompendium() { return _showModifierPercentInTooltipsOutsideCompendium.Value == Toggle.On; } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); ConfigSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } private ConfigEntry<int> additivePercentConfig(string name, int value, string description, int order) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown return config("2 - Additive Damage", name, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<int>(-100, 100), new object[1] { intConfigAttributes(order) })); } private ConfigEntry<int> playerMinimumDamageCapConfig(string name, int value, int order) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown return config("2 - Additive Damage", name, value, new ConfigDescription("Minimum final damage percent the player can take after additive modifiers for this damage type. 10 means damage cannot be reduced below 10% of the original damage, shown as MinTotal -90% in the Active effects compendium. Immune still respects this cap.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 50), new object[1] { intConfigAttributes(order) })); } private static ConfigurationManagerAttributes intConfigAttributes(int order) { return new ConfigurationManagerAttributes { Order = order }; } private static ConfigurationManagerAttributes floatConfigAttributes(int order) { return new ConfigurationManagerAttributes { Order = order }; } private static void RoundFallDamageMultiplierConfig() { float num = RoundFallDamageMultiplier(_fallDamageMultiplier.Value); if (!Mathf.Approximately(_fallDamageMultiplier.Value, num)) { _fallDamageMultiplier.Value = num; } } private static float RoundFallDamageMultiplier(float value) { return Mathf.Clamp(Mathf.Round(value * 100f) / 100f, 1f, 2f); } } } namespace ServerSync { [PublicAPI] internal abstract class OwnConfigEntryBase { public object? LocalBaseValue; public bool SynchronizedConfig = true; public abstract ConfigEntryBase BaseConfig { get; } } [PublicAPI] internal class SyncedConfigEntry<T> : OwnConfigEntryBase { public readonly ConfigEntry<T> SourceConfig; public override ConfigEntryBase BaseConfig => (ConfigEntryBase)(object)SourceConfig; public T Value { get { return SourceConfig.Value; } set { SourceConfig.Value = value; } } public SyncedConfigEntry(ConfigEntry<T> sourceConfig) { SourceConfig = sourceConfig; base..ctor(); } public void AssignLocalValue(T value) { if (LocalBaseValue == null) { Value = value; } else { LocalBaseValue = value; } } } internal abstract class CustomSyncedValueBase { public object? LocalBaseValue; public readonly string Identifier; public readonly Type Type; private object? boxedValue; protected bool localIsOwner; public readonly int Priority; public object? BoxedValue { get { return boxedValue; } set { boxedValue = value; this.ValueChanged?.Invoke(); } } public event Action? ValueChanged; protected CustomSyncedValueBase(ConfigSync configSync, string identifier, Type type, int priority) { Priority = priority; Identifier = identifier; Type = type; configSync.AddCustomValue(this); localIsOwner = configSync.IsSourceOfTruth; configSync.SourceOfTruthChanged += delegate(bool truth) { localIsOwner = truth; }; } } [PublicAPI] internal sealed class CustomSyncedValue<T> : CustomSyncedValueBase { public T Value { get { return (T)base.BoxedValue; } set { base.BoxedValue = value; } } public CustomSyncedValue(ConfigSync configSync, string identifier, T value = default(T), int priority = 0) : base(configSync, identifier, typeof(T), priority) { Value = value; } public void AssignLocalValue(T value) { if (localIsOwner) { Value = value; } else { LocalBaseValue = value; } } } internal class ConfigurationManagerAttributes { [UsedImplicitly] public bool? ReadOnly = false; } [PublicAPI] internal class ConfigSync { [HarmonyPatch(typeof(ZRpc), "HandlePackage")] private static class SnatchCurrentlyHandlingRPC { public static ZRpc? currentRpc; [HarmonyPrefix] private static void Prefix(ZRpc __instance) { currentRpc = __instance; } } [HarmonyPatch(typeof(ZNet), "Awake")] internal static class RegisterRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance) { isServer = __instance.IsServer(); foreach (ConfigSync configSync2 in configSyncs) { ZRoutedRpc.instance.Register<ZPackage>(configSync2.Name + " ConfigSync", (Action<long, ZPackage>)configSync2.RPC_FromOtherClientConfigSync); if (isServer) { configSync2.InitialSyncDone = true; Debug.Log((object)("Registered '" + configSync2.Name + " ConfigSync' RPC - waiting for incoming connections")); } } if (isServer) { ((MonoBehaviour)__instance).StartCoroutine(WatchAdminListChanges()); } static void SendAdmin(List<ZNetPeer> peers, bool isAdmin) { ZPackage package = ConfigsToPackage(null, null, new PackageEntry[1] { new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = isAdmin } }); ConfigSync configSync = configSyncs.First(); if (configSync != null) { ((MonoBehaviour)ZNet.instance).StartCoroutine(configSync.sendZPackage(peers, package)); } } static IEnumerator WatchAdminListChanges() { MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); List<string> CurrentList = new List<string>(adminList.GetList()); while (true) { yield return (object)new WaitForSeconds(30f); if (!adminList.GetList().SequenceEqual(CurrentList)) { CurrentList = new List<string>(adminList.GetList()); List<ZNetPeer> adminPeer = ZNet.instance.GetPeers().Where(delegate(ZNetPeer p) { string hostName = p.m_rpc.GetSocket().GetHostName(); return ((object)listContainsId == null) ? adminList.Contains(hostName) : ((bool)listContainsId.Invoke(ZNet.instance, new object[2] { adminList, hostName })); }).ToList(); List<ZNetPeer> nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList(); SendAdmin(nonAdminPeer, isAdmin: false); SendAdmin(adminPeer, isAdmin: true); } } } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] private static class RegisterClientRPCPatch { [HarmonyPostfix] private static void Postfix(ZNet __instance, ZNetPeer peer) { if (__instance.IsServer()) { return; } foreach (ConfigSync configSync in configSyncs) { peer.m_rpc.Register<ZPackage>(configSync.Name + " ConfigSync", (Action<ZRpc, ZPackage>)configSync.RPC_FromServerConfigSync); } } } private class ParsedConfigs { public readonly Dictionary<OwnConfigEntryBase, object?> configValues = new Dictionary<OwnConfigEntryBase, object>(); public readonly Dictionary<CustomSyncedValueBase, object?> customValues = new Dictionary<CustomSyncedValueBase, object>(); } [HarmonyPatch(typeof(ZNet), "Shutdown")] private class ResetConfigsOnShutdown { [HarmonyPostfix] private static void Postfix() { ProcessingServerUpdate = true; foreach (ConfigSync configSync in configSyncs) { configSync.resetConfigsFromServer(); configSync.IsSourceOfTruth = true; configSync.InitialSyncDone = false; } ProcessingServerUpdate = false; } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] private class SendConfigsAfterLogin { private class BufferingSocket : ZPlayFabSocket, ISocket { public volatile bool finished = false; public volatile int versionMatchQueued = -1; public readonly List<ZPackage> Package = new List<ZPackage>(); public readonly ISocket Original; public BufferingSocket(ISocket original) { Original = original; ((ZPlayFabSocket)this)..ctor(); } public bool IsConnected() { return Original.IsConnected(); } public ZPackage Recv() { return Original.Recv(); } public int GetSendQueueSize() { return Original.GetSendQueueSize(); } public int GetCurrentSendRate() { return Original.GetCurrentSendRate(); } public bool IsHost() { return Original.IsHost(); } public void Dispose() { Original.Dispose(); } public bool GotNewData() { return Original.GotNewData(); } public void Close() { Original.Close(); } public string GetEndPointString() { return Original.GetEndPointString(); } public void GetAndResetStats(out int totalSent, out int totalRecv) { Original.GetAndResetStats(ref totalSent, ref totalRecv); } public void GetConnectionQuality(out float localQuality, out float remoteQuality, out int ping, out float outByteSec, out float inByteSec) { Original.GetConnectionQuality(ref localQuality, ref remoteQuality, ref ping, ref outByteSec, ref inByteSec); } public ISocket Accept() { return Original.Accept(); } public int GetHostPort() { return Original.GetHostPort(); } public bool Flush() { return Original.Flush(); } public string GetHostName() { return Original.GetHostName(); } public void VersionMatch() { if (finished) { Original.VersionMatch(); } else { versionMatchQueued = Package.Count; } } public void Send(ZPackage pkg) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown int pos = pkg.GetPos(); pkg.SetPos(0); int num = pkg.ReadInt(); if ((num == StringExtensionMethods.GetStableHashCode("PeerInfo") || num == StringExtensionMethods.GetStableHashCode("RoutedRPC") || num == StringExtensionMethods.GetStableHashCode("ZDOData")) && !finished) { ZPackage val = new ZPackage(pkg.GetArray()); val.SetPos(pos); Package.Add(val); } else { pkg.SetPos(pos); Original.Send(pkg); } } } [HarmonyPriority(800)] [HarmonyPrefix] private static void Prefix(ref Dictionary<Assembly, BufferingSocket>? __state, ZNet __instance, ZRpc rpc) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Invalid comparison between Unknown and I4 if (!__instance.IsServer()) { return; } BufferingSocket bufferingSocket = new BufferingSocket(rpc.GetSocket()); AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc, bufferingSocket); object? obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance, new object[1] { rpc }); ZNetPeer val = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (val != null && (int)ZNet.m_onlineBackend > 0) { FieldInfo fieldInfo = AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket"); object? value = fieldInfo.GetValue(val); ZPlayFabSocket val2 = (ZPlayFabSocket)((value is ZPlayFabSocket) ? value : null); if (val2 != null) { typeof(ZPlayFabSocket).GetField("m_remotePlayerId").SetValue(bufferingSocket, val2.m_remotePlayerId); } fieldInfo.SetValue(val, bufferingSocket); } if (__state == null) { __state = new Dictionary<Assembly, BufferingSocket>(); } __state[Assembly.GetExecutingAssembly()] = bufferingSocket; } [HarmonyPostfix] private static void Postfix(Dictionary<Assembly, BufferingSocket> __state, ZNet __instance, ZRpc rpc) { ZRpc rpc2 = rpc; ZNet __instance2 = __instance; Dictionary<Assembly, BufferingSocket> __state2 = __state; ZNetPeer peer; if (__instance2.IsServer()) { object obj = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance2, new object[1] { rpc2 }); peer = (ZNetPeer)((obj is ZNetPeer) ? obj : null); if (peer == null) { SendBufferedData(); } else { ((MonoBehaviour)__instance2).StartCoroutine(sendAsync()); } } void SendBufferedData() { if (rpc2.GetSocket() is BufferingSocket bufferingSocket) { AccessTools.DeclaredField(typeof(ZRpc), "m_socket").SetValue(rpc2, bufferingSocket.Original); object? obj2 = AccessTools.DeclaredMethod(typeof(ZNet), "GetPeer", new Type[1] { typeof(ZRpc) }, (Type[])null).Invoke(__instance2, new object[1] { rpc2 }); ZNetPeer val = (ZNetPeer)((obj2 is ZNetPeer) ? obj2 : null); if (val != null) { AccessTools.DeclaredField(typeof(ZNetPeer), "m_socket").SetValue(val, bufferingSocket.Original); } } BufferingSocket bufferingSocket2 = __state2[Assembly.GetExecutingAssembly()]; bufferingSocket2.finished = true; for (int i = 0; i < bufferingSocket2.Package.Count; i++) { if (i == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } bufferingSocket2.Original.Send(bufferingSocket2.Package[i]); } if (bufferingSocket2.Package.Count == bufferingSocket2.versionMatchQueued) { bufferingSocket2.Original.VersionMatch(); } } IEnumerator sendAsync() { foreach (ConfigSync configSync in configSyncs) { List<PackageEntry> entries = new List<PackageEntry>(); if (configSync.CurrentVersion != null) { entries.Add(new PackageEntry { section = "Internal", key = "serverversion", type = typeof(string), value = configSync.CurrentVersion }); } MethodInfo listContainsId = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList adminList = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); entries.Add(new PackageEntry { section = "Internal", key = "lockexempt", type = typeof(bool), value = (((object)listContainsId == null) ? ((object)adminList.Contains(rpc2.GetSocket().GetHostName())) : listContainsId.Invoke(ZNet.instance, new object[2] { adminList, rpc2.GetSocket().GetHostName() })) }); ZPackage package = ConfigsToPackage(configSync.allConfigs.Select((OwnConfigEntryBase c) => c.BaseConfig), configSync.allCustomValues, entries, partial: false); yield return ((MonoBehaviour)__instance2).StartCoroutine(configSync.sendZPackage(new List<ZNetPeer> { peer }, package)); } SendBufferedData(); } } } private class PackageEntry { public string section = null; public string key = null; public Type type = null; public object? value; } [HarmonyPatch(typeof(ConfigEntryBase), "GetSerializedValue")] private static class PreventSavingServerInfo { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, ref string __result) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || isWritableConfig(ownConfigEntryBase)) { return true; } __result = TomlTypeConverter.ConvertToString(ownConfigEntryBase.LocalBaseValue, __instance.SettingType); return false; } } [HarmonyPatch(typeof(ConfigEntryBase), "SetSerializedValue")] private static class PreventConfigRereadChangingValues { [HarmonyPrefix] private static bool Prefix(ConfigEntryBase __instance, string value) { OwnConfigEntryBase ownConfigEntryBase = configData(__instance); if (ownConfigEntryBase == null || ownConfigEntryBase.LocalBaseValue == null) { return true; } try { ownConfigEntryBase.LocalBaseValue = TomlTypeConverter.ConvertToValue(value, __instance.SettingType); } catch (Exception ex) { Debug.LogWarning((object)$"Config value of setting \"{__instance.Definition}\" could not be parsed and will be ignored. Reason: {ex.Message}; Value: {value}"); } return false; } } private class InvalidDeserializationTypeException : Exception { public string expected = null; public string received = null; public string field = ""; } public static bool ProcessingServerUpdate; public readonly string Name; public string? DisplayName; public string? CurrentVersion; public string? MinimumRequiredVersion; public bool ModRequired = false; private bool? forceConfigLocking; private bool isSourceOfTruth = true; private static readonly HashSet<ConfigSync> configSyncs; private readonly HashSet<OwnConfigEntryBase> allConfigs = new HashSet<OwnConfigEntryBase>(); private HashSet<CustomSyncedValueBase> allCustomValues = new HashSet<CustomSyncedValueBase>(); private static bool isServer; private static bool lockExempt; private OwnConfigEntryBase? lockedConfig = null; private const byte PARTIAL_CONFIGS = 1; private const byte FRAGMENTED_CONFIG = 2; private const byte COMPRESSED_CONFIG = 4; private readonly Dictionary<string, SortedDictionary<int, byte[]>> configValueCache = new Dictionary<string, SortedDictionary<int, byte[]>>(); private readonly List<KeyValuePair<long, string>> cacheExpirations = new List<KeyValuePair<long, string>>(); private static long packageCounter; public bool IsLocked { get { bool? flag = forceConfigLocking; bool num; if (!flag.HasValue) { if (lockedConfig == null) { goto IL_0052; } num = ((IConvertible)lockedConfig.BaseConfig.BoxedValue).ToInt32(CultureInfo.InvariantCulture) != 0; } else { num = flag.GetValueOrDefault(); } if (!num) { goto IL_0052; } int result = ((!lockExempt) ? 1 : 0); goto IL_0053; IL_0053: return (byte)result != 0; IL_0052: result = 0; goto IL_0053; } set { forceConfigLocking = value; } } public bool IsAdmin => lockExempt || isSourceOfTruth; public bool IsSourceOfTruth { get { return isSourceOfTruth; } private set { if (value != isSourceOfTruth) { isSourceOfTruth = value; this.SourceOfTruthChanged?.Invoke(value); } } } public bool InitialSyncDone { get; private set; } = false; public event Action<bool>? SourceOfTruthChanged; private event Action? lockedConfigChanged; static ConfigSync() { ProcessingServerUpdate = false; configSyncs = new HashSet<ConfigSync>(); lockExempt = false; packageCounter = 0L; RuntimeHelpers.RunClassConstructor(typeof(VersionCheck).TypeHandle); } public ConfigSync(string name) { Name = name; configSyncs.Add(this); new VersionCheck(this); } public SyncedConfigEntry<T> AddConfigEntry<T>(ConfigEntry<T> configEntry) { ConfigEntry<T> configEntry2 = configEntry; OwnConfigEntryBase ownConfigEntryBase = configData((ConfigEntryBase)(object)configEntry2); SyncedConfigEntry<T> syncedEntry = ownConfigEntryBase as SyncedConfigEntry<T>; if (syncedEntry == null) { syncedEntry = new SyncedConfigEntry<T>(configEntry2); AccessTools.DeclaredField(typeof(ConfigDescription), "<Tags>k__BackingField").SetValue(((ConfigEntryBase)configEntry2).Description, new object[1] { new ConfigurationManagerAttributes() }.Concat(((ConfigEntryBase)configEntry2).Description.Tags ?? Array.Empty<object>()).Concat(new SyncedConfigEntry<T>[1] { syncedEntry }).ToArray()); configEntry2.SettingChanged += delegate { if (!ProcessingServerUpdate && syncedEntry.SynchronizedConfig) { Broadcast(ZRoutedRpc.Everybody, (ConfigEntryBase)configEntry2); } }; allConfigs.Add(syncedEntry); } return syncedEntry; } public SyncedConfigEntry<T> AddLockingConfigEntry<T>(ConfigEntry<T> lockingConfig) where T : IConvertible { if (lockedConfig != null) { throw new Exception("Cannot initialize locking ConfigEntry twice"); } lockedConfig = AddConfigEntry<T>(lockingConfig); lockingConfig.SettingChanged += delegate { this.lockedConfigChanged?.Invoke(); }; return (SyncedConfigEntry<T>)lockedConfig; } internal void AddCustomValue(CustomSyncedValueBase customValue) { CustomSyncedValueBase customValue2 = customValue; if (allCustomValues.Select((CustomSyncedValueBase v) => v.Identifier).Concat(new string[1] { "serverversion" }).Contains(customValue2.Identifier)) { throw new Exception("Cannot have multiple settings with the same name or with a reserved name (serverversion)"); } allCustomValues.Add(customValue2); allCustomValues = new HashSet<CustomSyncedValueBase>(allCustomValues.OrderByDescending((CustomSyncedValueBase v) => v.Priority)); customValue2.ValueChanged += delegate { if (!ProcessingServerUpdate) { Broadcast(ZRoutedRpc.Everybody, customValue2); } }; } private void RPC_FromServerConfigSync(ZRpc rpc, ZPackage package) { lockedConfigChanged += serverLockedSettingChanged; IsSourceOfTruth = false; if (HandleConfigSyncRPC(0L, package, clientUpdate: false)) { InitialSyncDone = true; } } private void RPC_FromOtherClientConfigSync(long sender, ZPackage package) { HandleConfigSyncRPC(sender, package, clientUpdate: true); } private bool HandleConfigSyncRPC(long sender, ZPackage package, bool clientUpdate) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Expected O, but got Unknown //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Expected O, but got Unknown try { if (isServer && IsLocked) { ZRpc? currentRpc = SnatchCurrentlyHandlingRPC.currentRpc; object obj; if (currentRpc == null) { obj = null; } else { ISocket socket = currentRpc.GetSocket(); obj = ((socket != null) ? socket.GetHostName() : null); } string text = (string)obj; if (text != null) { MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(ZNet), "ListContainsId", (Type[])null, (Type[])null); SyncedList val = (SyncedList)AccessTools.DeclaredField(typeof(ZNet), "m_adminList").GetValue(ZNet.instance); if (!(((object)methodInfo == null) ? val.Contains(text) : ((bool)methodInfo.Invoke(ZNet.instance, new object[2] { val, text })))) { return false; } } } cacheExpirations.RemoveAll(delegate(KeyValuePair<long, string> kv) { if (kv.Key < DateTimeOffset.Now.Ticks) { configValueCache.Remove(kv.Value); return true; } return false; }); byte b = package.ReadByte(); if ((b & 2u) != 0) { long num = package.ReadLong(); string text2 = sender.ToString() + num; if (!configValueCache.TryGetValue(text2, out SortedDictionary<int, byte[]> value)) { value = new SortedDictionary<int, byte[]>(); configValueCache[text2] = value; cacheExpirations.Add(new KeyValuePair<long, string>(DateTimeOffset.Now.AddSeconds(60.0).Ticks, text2)); } int key = package.ReadInt(); int num2 = package.ReadInt(); value.Add(key, package.ReadByteArray()); if (value.Count < num2) { return false; } configValueCache.Remove(text2); package = new ZPackage(value.Values.SelectMany((byte[] a) => a).ToArray()); b = package.ReadByte(); } ProcessingServerUpdate = true; if ((b & 4u) != 0) { byte[] buffer = package.ReadByteArray(); MemoryStream stream = new MemoryStream(buffer); MemoryStream memoryStream = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(stream, CompressionMode.Decompress)) { deflateStream.CopyTo(memoryStream); } package = new ZPackage(memoryStream.ToArray()); b = package.ReadByte(); } if ((b & 1) == 0) { resetConfigsFromServer(); } ParsedConfigs parsedConfigs = ReadConfigsFromPackage(package); ConfigFile val2 = null; bool saveOnConfigSet = false; foreach (KeyValuePair<OwnConfigEntryBase, object> configValue in parsedConfigs.configValues) { if (!isServer && configValue.Key.LocalBaseValue == null) { configValue.Key.LocalBaseValue = configValue.Key.BaseConfig.BoxedValue; } if (val2 == null) { val2 = configValue.Key.BaseConfig.ConfigFile; saveOnConfigSet = val2.SaveOnConfigSet; val2.SaveOnConfigSet = false; } configValue.Key.BaseConfig.BoxedValue = configValue.Value; } if (val2 != null) { val2.SaveOnConfigSet = saveOnConfigSet; val2.Save(); } foreach (KeyValuePair<CustomSyncedValueBase, object> customValue in parsedConfigs.customValues) { if (!isServer) { CustomSyncedValueBase key2 = customValue.Key; if (key2.LocalBaseValue == null) { key2.LocalBaseValue = customValue.Key.BoxedValue; } } customValue.Key.BoxedValue = customValue.Value; } Debug.Log((object)string.Format("Received {0} configs and {1} custom values from {2} for mod {3}", parsedConfigs.configValues.Count, parsedConfigs.customValues.Count, (isServer || clientUpdate) ? $"client {sender}" : "the server", DisplayName ?? Name)); if (!isServer) { serverLockedSettingChanged(); } return true; } finally { ProcessingServerUpdate = false; } } private ParsedConfigs ReadConfigsFromPackage(ZPackage package) { ParsedConfigs parsedConfigs = new ParsedConfigs(); Dictionary<string, OwnConfigEntryBase> dictionary = allConfigs.Where((OwnConfigEntryBase c) => c.SynchronizedConfig).ToDictionary((OwnConfigEntryBase c) => c.BaseConfig.Definition.Section + "_" + c.BaseConfig.Definition.Key, (OwnConfigEntryBase c) => c); Dictionary<string, CustomSyncedValueBase> dictionary2 = allCustomValues.ToDictionary((CustomSyncedValueBase c) => c.Identifier, (CustomSyncedValueBase c) => c); int num = package.ReadInt(); for (int i = 0; i < num; i++) { string text = package.ReadString(); string text2 = package.ReadString(); string text3 = package.ReadString(); Type type = Type.GetType(text3); if (text3 == "" || type != null) { object obj; try { obj = ((text3 == "") ? null : ReadValueWithTypeFromZPackage(package, type)); } catch (InvalidDeserializationTypeException ex) { Debug.LogWarning((object)("Got unexpected struct internal type " + ex.received + " for field " + ex.field + " struct " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + ex.expected)); continue; } OwnConfigEntryBase value2; if (text == "Internal") { CustomSyncedValueBase value; if (text2 == "serverversion") { if (obj?.ToString() != CurrentVersion) { Debug.LogWarning((object)("Received server version is not equal: server version = " + (obj?.ToString() ?? "null") + "; local version = " + (CurrentVersion ?? "unknown"))); } } else if (text2 == "lockexempt") { if (obj is bool flag) { lockExempt = flag; } } else if (dictionary2.TryGetValue(text2, out value)) { if ((text3 == "" && (!value.Type.IsValueType || Nullable.GetUnderlyingType(value.Type) != null)) || GetZPackageTypeString(value.Type) == text3) { parsedConfigs.customValues[value] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for internal value " + text2 + " for mod " + (DisplayName ?? Name) + ", expecting " + value.Type.AssemblyQualifiedName)); } } else if (dictionary.TryGetValue(text + "_" + text2, out value2)) { Type type2 = configType(value2.BaseConfig); if ((text3 == "" && (!type2.IsValueType || Nullable.GetUnderlyingType(type2) != null)) || GetZPackageTypeString(type2) == text3) { parsedConfigs.configValues[value2] = obj; continue; } Debug.LogWarning((object)("Got unexpected type " + text3 + " for " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ", expecting " + type2.AssemblyQualifiedName)); } else { Debug.LogWarning((object)("Received unknown config entry " + text2 + " in section " + text + " for mod " + (DisplayName ?? Name) + ". This may happen if client and server versions of the mod do not match.")); } continue; } Debug.LogWarning((object)("Got invalid type " + text3 + ", abort reading of received configs")); return new ParsedConfigs(); } return parsedConfigs; } private static bool isWritableConfig(OwnConfigEntryBase config) { OwnConfigEntryBase config2 = config; ConfigSync configSync = configSyncs.FirstOrDefault((ConfigSync cs) => cs.allConfigs.Contains(config2)); if (configSync == null) { return true; } return configSync.IsSourceOfTruth || !config2.SynchronizedConfig || config2.LocalBaseValue == null || (!configSync.IsLocked && (config2 != configSync.lockedConfig || lockExempt)); } private void serverLockedSettingChanged() { foreach (OwnConfigEntryBase allConfig in allConfigs) { configAttribute<ConfigurationManagerAttributes>(allConfig.BaseConfig).ReadOnly = !isWritableConfig(allConfig); } } private void resetConfigsFromServer() { ConfigFile val = null; bool saveOnConfigSet = false; foreach (OwnConfigEntryBase item in allConfigs.Where((OwnConfigEntryBase config) => config.LocalBaseValue != null)) { if (val == null) { val = item.BaseConfig.ConfigFile; saveOnConfigSet = val.SaveOnConfigSet; val.SaveOnConfigSet = false; } item.BaseConfig.BoxedValue = item.LocalBaseValue; item.LocalBaseValue = null; } if (val != null) { val.SaveOnConfigSet = saveOnConfigSet; } foreach (CustomSyncedValueBase item2 in allCustomValues.Where((CustomSyncedValueBase config) => config.LocalBaseValue != null)) { item2.BoxedValue = item2.LocalBaseValue; item2.LocalBaseValue = null; } lockedConfigChanged -= serverLockedSettingChanged; serverLockedSettingChanged(); } private IEnumerator<bool> distributeConfigToPeers(ZNetPeer peer, ZPackage package) { ZNetPeer peer2 = peer; ZRoutedRpc rpc = ZRoutedRpc.instance; if (rpc == null) { yield break; } byte[] data = package.GetArray(); if (data != null && data.LongLength > 250000) { int fragments = (int)(1 + (data.LongLength - 1) / 250000); long packageIdentifier = ++packageCounter; int fragment = 0; while (fragment < fragments) { foreach (bool item in waitForQueue()) { yield return item; } if (peer2.m_socket.IsConnected()) { ZPackage fragmentedPackage = new ZPackage(); fragmentedPackage.Write((byte)2); fragmentedPackage.Write(packageIdentifier); fragmentedPackage.Write(fragment); fragmentedPackage.Write(fragments); fragmentedPackage.Write(data.Skip(250000 * fragment).Take(250000).ToArray()); SendPackage(fragmentedPackage); if (fragment != fragments - 1) { yield return true; } int num = fragment + 1; fragment = num; continue; } break; } yield break; } foreach (bool item2 in waitForQueue()) { yield return item2; } SendPackage(package); void SendPackage(ZPackage pkg) { string text = Name + " ConfigSync"; if (isServer) { peer2.m_rpc.Invoke(text, new object[1] { pkg }); } else { rpc.InvokeRoutedRPC(peer2.m_server ? 0 : peer2.m_uid, text, new object[1] { pkg }); } } IEnumerable<bool> waitForQueue() { float timeout = Time.time + 30f; while (peer2.m_socket.GetSendQueueSize() > 20000) { if (Time.time > timeout) { Debug.Log((object)$"Disconnecting {peer2.m_uid} after 30 seconds config sending timeout"); peer2.m_rpc.Invoke("Error", new object[1] { (object)(ConnectionStatus)5 }); ZNet.insta