Valheim
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Latest version
1.2.6
Last Updated
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163KB
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Version Update Notes
1.2.6 - Apply the F2 player-name compatibility fix to the actual ConnectPanel row template instead of the unrelated SessionPlayerListEntry UI
- Append Valheim's bundled dynamic Hangul font after the existing fallback order so TMP can generate missing glyphs while retaining the source font's Latin appearance
- Remove the previous glyph preflight and cloned-font ownership, avoiding false rejection of dynamic fonts and destruction of shared game materials or atlases
- Install the fallback once outside the per-frame F2 update path, skip headless graphics, and remove only the mod-owned fallback on teardown while preserving other mods' changes
- Keep the package description focused on the mod's general runtime fixes
1.2.5 - Target Valheim 1.0.12 after checking the mod's Harmony targets and direct client/dedicated-server contracts against the original assemblies
- Add a guarded Korean TMP fallback for F2 player-list character names when the assigned font lacks Hangul glyphs
- Keep the font module inactive on headless graphics paths, cache fallback copies by source font, and restore/destroy generated assets during plugin teardown
- Verify the optional integration contract against MagicPlugin 2.2.0, including its GUID, patch signatures, 17 configuration fields, and seven supported cosmetic prefab graphs
1.2.4 - Add Valheim 1.0.7 compatibility using the original client and dedicated-server game assemblies
- Remove the obsolete LiquidVolume.Awake allocator rewrite now that Valheim uses Allocator.Persistent, while retaining guarded array disposal
- Update MagicPlugin cosmetic integration for the six-argument EffectList.Create contract and preserve player-specific gamepad effects and piercing-projectile impact behavior
- Adopt the reviewed valheim-1.0.7-r1 ServerSync build, including the ZRoutedRpc.Everybody constant fix, public administrator checks, and connection-message buffering updates
- Require BepInExPack Valheim 5.4.2350
1.2.3 - Verify restored MagicPlugin patches against Harmony's patch inventory and retain failed restoration records for retry without duplicating restored patches
- Remove redundant projectile and teleport installation flags
- Reuse exact cosmetic effect-pair checks, safely reject null entries, and skip parent ownership lookups for unrelated effects
- Check the local-player recovery timer before reading liquid state through reflection while preserving the recovery interval
- Synchronize the packaged manifest in staging without rewriting the source manifest
- Add opt-in Debug DLL deployment to the Valheim plugins folder after ServerSync merging
1.2.2 - Separate MagicPlugin cosmetic ZDO prevention from projectile, teleport, and registry compatibility to reduce change scope without changing supported behavior
- Remove redundant cosmetic prefab probes and derive stable hashes from their names
- Simplify stale-liquid clearing paths and saturate corrupted liquid counters at integer bounds
- Consolidate lifecycle patch rollback and remove forwarding-only Harmony patch classes
- Isolate module initialization failures so one unavailable compatibility path does not block the remaining fixes
- Pin the C# language version and require a matching changelog row before creating a release package
1.2.1 - Prevent structurally compatible MagicPlugin 2.1.9+ Flame/Thunder/Arctic launch, Thunder/Arctic impact, and shared iceblock-destruction cosmetics from creating short-lived peer-owned ZDOs
- Prevent Ice Scepter Nova rings from leaving cosmetic network objects without a destruction path
- Probe each known prefab graph once per scene and keep original behavior for independently incompatible features
- Tag existing Staff projectile ZDOs so shared Flame/Lightning Wand projectiles do not receive Staff-only launch replay
- Replay compatible cosmetics locally while preserving gameplay projectiles, AOE, and iceblocks
- Remove the Diagnostics.DebugLogging option and its diagnostic-only instrumentation
- Require matching 1.2.1 server and client builds to avoid mixed cosmetic behavior
1.2.0 - Fold RuntimeFixes and InteropFixes functionality into the existing BlastedSwimmingTarredBugFix package
- Add guarded Character and StatusEffect teardown, registry, and EnemyHud cleanup
- Add optional MagicPlugin projectile, successful summon teleport, and Character registry compatibility
- Keep the existing Blasted GUID, DLL, Thunderstore package, and server-required policy
- Replace the old configuration layout without migration; remove retired InteropFixes.dll or RuntimeFixes.dll copies
1.1.1 - Preserve ZDO recreation and prevent partial scene cleanup reprocessing
- Harden mixed-liquid validation and automate versioned Thunderstore packaging
1.1.0 - Add integrated LiquidVolume lifetime and ZNetScene cleanup protections
- Harden liquid source validation, mixed-liquid recovery, and release packaging
1.0.3 - Fix random swimming regression in Plains and Mistlands
- Add throttled local-player stale liquid recovery
1.0.2 - Refactoring and optimizations
- Restore guarded local-player stale liquid recovery
1.0.0 - Initial Release
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