Valheim
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Latest version
1.0.11
Last Updated
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330KB
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Changelog

1.0.11

  • Added server-synchronized options for using shield charge, block-charge counterattacks, and projectile reflection with a one-handed melee weapon. Charge defaults to Off; block charge and reflection default to On.
  • When enabled, Block + Secondary Attack uses shield charge while ordinary weapon attacks remain available. A failed or held charge input cannot fall back to a weapon attack.
  • Block-charge accumulation and counterattacks now respect the equipment policy and YAML enable setting without changing other players' shields; entering disallowed equipment clears stored charges.
  • Prevented direct shield charge from starting during attacks, dodges, knockback, stagger, or other restricted actions.
  • Updated shield hints, tooltips, and the Compendium to explain weapon compatibility while retaining normal weapon hints.
  • Updated the required BepInExPack version to 5.4.2351.

1.0.10

  • Updated CaptainValheim for Valheim 1.0.7, including the new shield tooltip signature and original game assembly access boundaries.
  • Updated the bundled ServerSync compatibility build for Valheim 1.0.7, fixing configuration initialization and preserving connection-time player, history, administrator, and network-time messages.
  • Preserved Valheim 1.0 damage channels, attack resource effects, and status-effect variants through shield hits and the versioned projectile reflection protocol.
  • Prevented new mid-flight projectile template behavior from bypassing shield throw hit ownership and duplicate-hit handling.
  • Updated the required BepInExPack version to 5.4.2350.

1.0.9

  • Reorganized shield throw and charge state alongside their runtime code and removed redundant attack setup forwarding without changing combat rules.
  • Removed an unnecessary ObjectDB snapshot pass while retaining capture-before-write and conditional restoration of modified shield data.
  • Avoided allocating reflection block contexts for characters and shields that do not use projectile reflection.
  • Added DeployToGame support for automatic local DLL updates after Debug builds, plus options to skip game copies or release packaging during validation.

1.0.8

  • Added the client-only Show Shield Tooltip setting, enabled by default, so each player can hide CaptainValheim guidance from shield item tooltips without changing server behavior.
  • Removed the shield reflection debug logging option and its diagnostic-only logging and data plumbing.

1.0.7

  • Added localized shield key hints, contextual shield tooltip guidance, and a new Compendium page explaining Shield Strike, Throw, Charge, Projectile Reflection, and Block Charge.
  • Added built-in English and Korean text plus client-side CaptainValheim.<Language>.yml overrides; Thunderstore packages now include CaptainValheim.English.yml as a translation template.
  • Simplified the shield-only configuration and runtime structure by removing unused inherited SecondaryAttacks paths and consolidating code that changes together.
  • Hardened live configuration reload and synchronization, ObjectDB restoration and reapplication, runtime cleanup, and shield state handling while preserving existing combat behavior.

1.0.6

  • Rebuilt dedicated-server projectile reflection around owner-authoritative HitData and projectile snapshots with exact, one-shot target correlation, allowing multiple shield players in the same loaded zone to reflect independently.
  • Removed pending queues, TTL pruning, fuzzy matching, and string payload workarounds while preserving the original sender, validating ownership, and marking reflected projectiles across ownership transfers.

1.0.5

  • Reduced inherited SecondaryAttacks infrastructure to CaptainValheim's shield-only configuration, definition, and runtime pipeline, removing duplicate version RPC and unused generic paths.
  • Hardened shield primary, throw, charge, and reflection context cleanup with scoped Harmony finalizers and simplified projectile visual and return handling.

1.0.4

  • Fixed dedicated-server shield reflection for multiple players in the same loaded zone by correlating remote projectile and block contexts through player ZDOIDs.
  • Added bounded ordered fallback matching and now creates reflected projectiles from their registered source prefabs.

1.0.3

  • Improved dedicated-server shield reflect reliability by keeping successful blocks briefly pending so late projectile ownership/context RPCs can still trigger reflection.

1.0.2

  • Improved multiplayer shield reflect reliability on dedicated servers by sending projectile fallback payloads for remote block contexts.
  • Relaxed remote shield reflect context matching so valid blocks can reflect even when projectile hit context timing or hit points differ between clients.

1.0.1

  • Added multiplayer shield reflect ownership handoff so remote projectile hits can be reflected by the blocking player on dedicated servers.
  • Added optional shield reflect diagnostics.
  • Fixed generated key hint separator font/style copying.

1.0.0

  • Initial Release.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro