Valheim
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Latest version
1.0.7
Last Updated
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Changelog

1.0.7

  • Verified the asset-bundle loading and recompression contracts against Valheim 1.0.7 on both the Windows client and dedicated server.
  • Preserve an earlier HarmonyX patch's decision to skip the original file-based bundle load without inspecting, hashing, queueing, or redirecting that file.
  • Updated the required BepInExPack Valheim dependency to 5.4.2350.
  • Kept the existing configuration keys, shared-cache path, metadata format, CRC handling, and offset behavior unchanged.

1.0.6

  • Maintenance release: rebuilt and repackaged the 1.0.5 implementation as version 1.0.6.
  • No runtime behavior, configuration, or cache-format changes from 1.0.5.

1.0.5

  • Preserve an earlier HarmonyX patch's result when it has already skipped the original stream or memory bundle load.
  • Recheck cache entries after reserving work so a bundle cached or marked to skip by a just-finished job is not queued again.
  • Reject malformed UnityFS headers whose compressed blocks-info table cannot fit inside the declared bundle size.
  • Simplified cache redirection helpers while preserving separate synchronous and asynchronous fallback behavior.
  • Added managed regression tests and runtime-boundary checks, and documented configuration, restart requirements, and build commands.
  • Release package creation now requires CreatePackages=true; normal Release builds no longer update the manifest or overwrite release archives. Game deployment remains opt-in.

1.0.4

  • Moved the default cache to <Application.persistentDataPath>/FastAssetBundleLoader/cache/v1 so mod-manager profiles can reuse cached bundles with identical contents. On Windows this is normally %USERPROFILE%/AppData/LocalLow/IronGate/Valheim/FastAssetBundleLoader/cache/v1.
  • Added CacheRootDirectory to optionally select an absolute storage root. The dedicated FastAssetBundleLoader/cache/v1 directory is appended; v1 tracks the cache format independently of the mod version.
  • Added process-level cache locking. If another game instance owns the cache, this instance loads original bundles without caching for that run.
  • Removed legacy cache configuration and metadata support. Old caches under BepInEx/cache are left untouched and are not migrated; the shared cache is created as eligible bundles load.
  • Updated the README with shared-cache configuration and reset instructions. Close all game instances before deleting the dedicated shared cache directory; this affects every profile using it.

1.0.3

  • Moved FastAssetBundleLoader.dll into the patchers/ directory in both Thunderstore and Nexus archives so they can be extracted directly into the BepInEx directory.

1.0.2

  • Cache regeneration is recommended after updating: close the game, delete only BepInEx/cache/ValheimFasterLoadAssetBundles, and let eligible bundles rebuild as they are loaded.
  • The first run may not warm every cache entry. Enter a world and allow cache activity to settle; later runs or different gameplay paths may create additional entries.

1.0.1

  • Refactored the asset bundle cache pipeline and runtime hooks for safer cache reuse.
  • Improved cache metadata validation, cleanup, and failure handling.
  • Clarified cache warm-up behavior, including when entering a world or additional runs may create more entries.
  • Added reproducible standalone Thunderstore and Nexus release packaging.

1.0.0

  • Initial release.
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