Changelog
1.1.2
- Prevented damaged or unsupported Taming Orb data from being overwritten by a new capture. Capture failures now restore item state only after the transaction has staged its own changes.
- Kept existing Orb release transactions valid when the recipe is disabled while waiting for confirmation, and ignored late failed approvals after spawning to avoid leaving both a released creature and a reusable filled Orb.
- Fixed Player argument forwarding in the Monstrum and MonstrumDeepNorth mount-jump compatibility patches.
- Rejected non-finite YAML numbers such as NaN and Infinity while keeping the previous feed rules active after invalid configuration changes.
- Removed redundant food-rule searches and simplified flight restrictions and Orb retries. Grouped manual-feed and icon code without changing Orb v3 serialization or RPC formats.
- Added regression checks for YAML configuration and Orb v3 saves, and supported Debug deployment through DeployToGame with independently controlled release packaging.
1.1.1
- Reworked manual feeding into a server-coordinated two-phase transaction with exact inventory reservations, target locks, idempotent retries, and owner-migration handling for reliable dedicated-server multiplayer.
- Made Taming Orb capture and release server-approved, preserving owner-authored creature state and verifying released network objects before clearing an Orb to prevent duplication and stale state.
- Blocked player-spawned creatures from Taming Orb capture and hardened YAML validation, runtime cleanup, riding checks, and the separated Orb icon pipeline.
1.1.0
- Kept synchronous Taming Orb and Feed Barrel prefab registration for dedicated-server persistence while deferring recipe and build-cost binding until the full
ObjectDB is available, eliminating false missing-vanilla-ingredient warnings during startup.
1.0.9
- Registered Taming Orb and Feed Barrel prefabs synchronously with
ObjectDB and ZNetScene, preventing saved custom items and pieces from being skipped during dedicated-server startup.
- Preserved CreatureManager modifier powers, cooldowns, and accumulated state through Taming Orb capture and release using its versioned public API, with transactional failure handling and compatibility for existing v3 Orbs.
1.0.8
- Kept the initial 5-meter Taming Orb capture requirement while allowing capture to finish if the player or creature moves away during the 4.5-second effect delay.
- Allowed Taming Orbs to capture tamed growing creatures such as
Lox_Calf that have a Character but no Tameable component, while preserving their growth progress without adding components.
1.0.7
- Kept captured creature icons visible on the hotbar by refreshing Taming Orb icons after other hotbar updates.
- Added the server-synced
Egg Hatch Time Multiplier, while preserving explicit prefab eggGrow values from feed.yml.
- Added remaining hatch time to warm egg hover text.
- Added
Needs more cover to cold eggs that specifically fail their required roof or cover conditions.
1.0.6
- Fixed captured Taming Orbs becoming impossible to pick up after being dropped on dedicated servers.
- Kept creature icons client-local while persisting the network-safe base item variant.
- Recovered previously dropped Taming Orbs with invalid dynamic icon variants when they are loaded.
1.0.5
- Hardened dedicated-server manual feeding with owner-side distance and TamingBoost validation, plus bounded duplicate-request protection.
- Made explicit empty
consumeItems overrides distinct from omitted fields and consolidated food-entry parsing.
- Guaranteed mount stamina regeneration settings are restored even when another riding patch throws.
- Made Taming Orb capture prepare payloads and icons before committing, with item-state rollback on capture failure.
- Reduced core-system complexity by separating hover HUD, horizontal procreation tracking, and creature-modifier compatibility while centralizing runtime refreshes.
- Reused Taming Orb creature icon caches across mod updates and removed redundant per-item icon metadata.
1.0.4
- Preserved CL&LC infusion and extra effects when tamed creatures level up or grow, preventing effect rerolls.
- Inherited CreatureManager modifiers when tamed creatures grow into their adult prefabs.
1.0.3
- Kept the Taming Orb prefab registered when its recipe is disabled, preserving stored orbs across dedicated-server restarts.
1.0.2
- Fixed dedicated-server manual feeding so nearby players can feed creatures regardless of creature network ownership.
- Added pending food reservations and requester-side MeadTamer detection for reliable multiplayer feeding.
- Added the server-synced
Show Food Even If Alerted option, enabled by default.
- Added localized hotbar feeding guidance with a client-only
Show Feeding Help option.
- Made feeding guidance update immediately with crouch and food icon visibility settings.
- Streamlined the README.
1.0.1
- Fixed repeated hover food icon errors after the game HUD is recreated during world loading or transitions.
- Added the GitHub project link to the README.
1.0.0