Valheim
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sighsorry-FeedLikeGrandma-1.1.2
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Changelog

1.1.2

  • Prevented damaged or unsupported Taming Orb data from being overwritten by a new capture. Capture failures now restore item state only after the transaction has staged its own changes.
  • Kept existing Orb release transactions valid when the recipe is disabled while waiting for confirmation, and ignored late failed approvals after spawning to avoid leaving both a released creature and a reusable filled Orb.
  • Fixed Player argument forwarding in the Monstrum and MonstrumDeepNorth mount-jump compatibility patches.
  • Rejected non-finite YAML numbers such as NaN and Infinity while keeping the previous feed rules active after invalid configuration changes.
  • Removed redundant food-rule searches and simplified flight restrictions and Orb retries. Grouped manual-feed and icon code without changing Orb v3 serialization or RPC formats.
  • Added regression checks for YAML configuration and Orb v3 saves, and supported Debug deployment through DeployToGame with independently controlled release packaging.

1.1.1

  • Reworked manual feeding into a server-coordinated two-phase transaction with exact inventory reservations, target locks, idempotent retries, and owner-migration handling for reliable dedicated-server multiplayer.
  • Made Taming Orb capture and release server-approved, preserving owner-authored creature state and verifying released network objects before clearing an Orb to prevent duplication and stale state.
  • Blocked player-spawned creatures from Taming Orb capture and hardened YAML validation, runtime cleanup, riding checks, and the separated Orb icon pipeline.

1.1.0

  • Kept synchronous Taming Orb and Feed Barrel prefab registration for dedicated-server persistence while deferring recipe and build-cost binding until the full ObjectDB is available, eliminating false missing-vanilla-ingredient warnings during startup.

1.0.9

  • Registered Taming Orb and Feed Barrel prefabs synchronously with ObjectDB and ZNetScene, preventing saved custom items and pieces from being skipped during dedicated-server startup.
  • Preserved CreatureManager modifier powers, cooldowns, and accumulated state through Taming Orb capture and release using its versioned public API, with transactional failure handling and compatibility for existing v3 Orbs.

1.0.8

  • Kept the initial 5-meter Taming Orb capture requirement while allowing capture to finish if the player or creature moves away during the 4.5-second effect delay.
  • Allowed Taming Orbs to capture tamed growing creatures such as Lox_Calf that have a Character but no Tameable component, while preserving their growth progress without adding components.

1.0.7

  • Kept captured creature icons visible on the hotbar by refreshing Taming Orb icons after other hotbar updates.
  • Added the server-synced Egg Hatch Time Multiplier, while preserving explicit prefab eggGrow values from feed.yml.
  • Added remaining hatch time to warm egg hover text.
  • Added Needs more cover to cold eggs that specifically fail their required roof or cover conditions.

1.0.6

  • Fixed captured Taming Orbs becoming impossible to pick up after being dropped on dedicated servers.
  • Kept creature icons client-local while persisting the network-safe base item variant.
  • Recovered previously dropped Taming Orbs with invalid dynamic icon variants when they are loaded.

1.0.5

  • Hardened dedicated-server manual feeding with owner-side distance and TamingBoost validation, plus bounded duplicate-request protection.
  • Made explicit empty consumeItems overrides distinct from omitted fields and consolidated food-entry parsing.
  • Guaranteed mount stamina regeneration settings are restored even when another riding patch throws.
  • Made Taming Orb capture prepare payloads and icons before committing, with item-state rollback on capture failure.
  • Reduced core-system complexity by separating hover HUD, horizontal procreation tracking, and creature-modifier compatibility while centralizing runtime refreshes.
  • Reused Taming Orb creature icon caches across mod updates and removed redundant per-item icon metadata.

1.0.4

  • Preserved CL&LC infusion and extra effects when tamed creatures level up or grow, preventing effect rerolls.
  • Inherited CreatureManager modifiers when tamed creatures grow into their adult prefabs.

1.0.3

  • Kept the Taming Orb prefab registered when its recipe is disabled, preserving stored orbs across dedicated-server restarts.

1.0.2

  • Fixed dedicated-server manual feeding so nearby players can feed creatures regardless of creature network ownership.
  • Added pending food reservations and requester-side MeadTamer detection for reliable multiplayer feeding.
  • Added the server-synced Show Food Even If Alerted option, enabled by default.
  • Added localized hotbar feeding guidance with a client-only Show Feeding Help option.
  • Made feeding guidance update immediately with crouch and food icon visibility settings.
  • Streamlined the README.

1.0.1

  • Fixed repeated hover food icon errors after the game HUD is recreated during world loading or transitions.
  • Added the GitHub project link to the README.

1.0.0

  • Initial release
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro