Valheim
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Dependency string
sighsorry-Groundwork-1.0.9
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Changelog

1.0.9

  • Added owner-grouped pickables.reference.yml and plants.reference.yml, with root-sequence pickables.yml and plants.yml overrides for Pickable respawn/Farming behavior and Plant grow-time ranges under BepInEx/config/Groundwork/.
  • Registered Pickable_Dandelion and Pickable_Thistle as default Farming targets with range/scythe harvesting, Farming skill gain, and vanilla bonus-yield rolls.
  • Applied growth overrides at runtime without permanently replacing prefab values, preserving live values from mods such as PlantEverything when override fields are omitted.
  • Read and validated both Pickable and Plant override files before atomically replacing either in-memory rule set, then server-synced the normalized pair.
  • Moved the generated Groundwork.yml terrain-tool configuration into BepInEx/config/Groundwork/; previous root-level YAML files and the unreleased combined/expanded Growth schemas are not migrated or parsed.
  • Preserved native and configured Farming bonus VFX/SFX by supplying an interaction-scoped fallback when a Pickable has an empty m_bonusEffect.

1.0.8

  • Fixed scaled terrain-tool placements so extra stamina and durability costs apply exactly once to the tool that performed the placement.
  • Fixed terrain tools resetting to the vanilla radius instead of the configured range.default, prevented range-wheel input from also zooming the camera, and bounded oversized grid preview searches with a safe fallback.
  • Hardened scalable pickaxe digs so temporary radius and depth changes stay bound to the exact terrain hit and are restored even when spawning fails.
  • Fixed pollination catch-up for honey, plant growth, and forage respawn so unloaded time keeps its reduced bonus while loaded bonuses still obey night and rain restrictions.
  • Fixed ranged foraging being limited by a fixed collider buffer in dense areas and removed duplicate bonus pickup effects.
  • Made plant and forage hover countdowns follow the actual timing calculations and removed the potentially misleading combined speed multiplier.
  • Improved mass-planting previews by rejecting overlaps with earlier preview slots, restricting rare placement fallback searches, and avoiding duplicate Grid or Mass instructions in partial key-hint layouts.
  • Prevented scythe sweeps from processing the same unhealthy multi-collider crop more than once, improved Jewelcrafting recalculation, and made temporary scythe item-type changes reversible.
  • Fixed stale ZenBeehive state after containers close automatically, preventing later inventory actions from being mistaken for a local honey harvest.
  • Added comprehensive unload cleanup for configuration, localization, generated UI, previews, Farming state, and compatibility changes.
  • Kept normal builds isolated from the live Valheim plugin directory; local deployment now requires explicitly setting DeployLocal=true.

1.0.7

  • Clarified the Farming level 20 mass planting requirement in piece tooltips and build key hints, including live Farming progress, while listing always-available grid planting first.

1.0.6

  • Fixed first-use mass planting previews stopping at five visible crops when cycling to 10, 15, 20, or 25 before the first placement.
  • Reused the original renderer state of Groundwork-hidden placement ghosts when expanding a batch preview, preventing partial 3+2 layouts and repeated empty preview object creation.

1.0.5

  • Expanded scythe harvesting to modded wild and cultivated pickables by recognizing additional collider layers and Plant-grown prefab relationships, with shared targeting for HarvestSweep compatibility.
  • Added AzuCraftyBoxes-compatible resource checks for mass planting while preserving an exact resource recheck before placement.
  • Fixed mass planting previews to copy only active plant renderers, preventing hidden mature growth stages from appearing in placement ghosts.
  • Added client-controlled pickaxe terrain-dig tooltips showing the configured x1~xMax range and directing players to the live key hint.

1.0.4

  • Improved mass planting persistence and performance by synchronizing the exact planted crop instance, with a compatibility fallback for unusual prefabs.
  • Expanded pollination search buffers on demand in unusually dense fields instead of truncating targets at the initial capacity.
  • Debounced Groundwork.yml hot reloads and simplified internal terrain tool, configuration, and Harmony state handling.

1.0.3

  • Fixed terrain tool grid preview placement consistency so the terrain operation uses the last visible grid preview position at placement time.
  • Removed orange coloring from terrain tool piece tooltip hints for a cleaner white/default tooltip style.

1.0.2

  • Fixed grid/mass planting persistence by syncing planted crop ZDO positions and reserving batch plant spaces to prevent crops from stacking after reload.
  • Disabled beehive pollination at night for both honey rate bonuses and plant/foraging growth bonuses.
  • Clarified beehive capacity hover text as Max +N and kept Honey rate wording on the final next-honey line.

1.0.1

  • Made grid planting always available independently from mass planting, while mass planting still scales by Farming level.
  • Added ZenBeehive container compatibility so honey removed from beehive containers counts as Groundwork harvest.
  • Minor refactoring and optimizations.

1.0.0

  • Initial release.
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