Pollination boosts honey and plant growth, rain speeds plant growth, hoe/cultivator ranges scale with grid views, pickaxes get scalable digging, scythes harvest all crops, and Farming skill scales mass planting, plant growth, and beehive capacity.
Added owner-grouped pickables.reference.yml and plants.reference.yml, with root-sequence pickables.yml and plants.yml overrides for Pickable respawn/Farming behavior and Plant grow-time ranges under BepInEx/config/Groundwork/.
Registered Pickable_Dandelion and Pickable_Thistle as default Farming targets with range/scythe harvesting, Farming skill gain, and vanilla bonus-yield rolls.
Applied growth overrides at runtime without permanently replacing prefab values, preserving live values from mods such as PlantEverything when override fields are omitted.
Read and validated both Pickable and Plant override files before atomically replacing either in-memory rule set, then server-synced the normalized pair.
Moved the generated Groundwork.yml terrain-tool configuration into BepInEx/config/Groundwork/; previous root-level YAML files and the unreleased combined/expanded Growth schemas are not migrated or parsed.
Preserved native and configured Farming bonus VFX/SFX by supplying an interaction-scoped fallback when a Pickable has an empty m_bonusEffect.
1.0.8
Fixed scaled terrain-tool placements so extra stamina and durability costs apply exactly once to the tool that performed the placement.
Fixed terrain tools resetting to the vanilla radius instead of the configured range.default, prevented range-wheel input from also zooming the camera, and bounded oversized grid preview searches with a safe fallback.
Hardened scalable pickaxe digs so temporary radius and depth changes stay bound to the exact terrain hit and are restored even when spawning fails.
Fixed pollination catch-up for honey, plant growth, and forage respawn so unloaded time keeps its reduced bonus while loaded bonuses still obey night and rain restrictions.
Fixed ranged foraging being limited by a fixed collider buffer in dense areas and removed duplicate bonus pickup effects.
Made plant and forage hover countdowns follow the actual timing calculations and removed the potentially misleading combined speed multiplier.
Improved mass-planting previews by rejecting overlaps with earlier preview slots, restricting rare placement fallback searches, and avoiding duplicate Grid or Mass instructions in partial key-hint layouts.
Prevented scythe sweeps from processing the same unhealthy multi-collider crop more than once, improved Jewelcrafting recalculation, and made temporary scythe item-type changes reversible.
Fixed stale ZenBeehive state after containers close automatically, preventing later inventory actions from being mistaken for a local honey harvest.
Added comprehensive unload cleanup for configuration, localization, generated UI, previews, Farming state, and compatibility changes.
Kept normal builds isolated from the live Valheim plugin directory; local deployment now requires explicitly setting DeployLocal=true.
1.0.7
Clarified the Farming level 20 mass planting requirement in piece tooltips and build key hints, including live Farming progress, while listing always-available grid planting first.
1.0.6
Fixed first-use mass planting previews stopping at five visible crops when cycling to 10, 15, 20, or 25 before the first placement.
Reused the original renderer state of Groundwork-hidden placement ghosts when expanding a batch preview, preventing partial 3+2 layouts and repeated empty preview object creation.
1.0.5
Expanded scythe harvesting to modded wild and cultivated pickables by recognizing additional collider layers and Plant-grown prefab relationships, with shared targeting for HarvestSweep compatibility.
Added AzuCraftyBoxes-compatible resource checks for mass planting while preserving an exact resource recheck before placement.
Fixed mass planting previews to copy only active plant renderers, preventing hidden mature growth stages from appearing in placement ghosts.
Added client-controlled pickaxe terrain-dig tooltips showing the configured x1~xMax range and directing players to the live key hint.
1.0.4
Improved mass planting persistence and performance by synchronizing the exact planted crop instance, with a compatibility fallback for unusual prefabs.
Expanded pollination search buffers on demand in unusually dense fields instead of truncating targets at the initial capacity.
Debounced Groundwork.yml hot reloads and simplified internal terrain tool, configuration, and Harmony state handling.
1.0.3
Fixed terrain tool grid preview placement consistency so the terrain operation uses the last visible grid preview position at placement time.
Removed orange coloring from terrain tool piece tooltip hints for a cleaner white/default tooltip style.
1.0.2
Fixed grid/mass planting persistence by syncing planted crop ZDO positions and reserving batch plant spaces to prevent crops from stacking after reload.
Disabled beehive pollination at night for both honey rate bonuses and plant/foraging growth bonuses.
Clarified beehive capacity hover text as Max +N and kept Honey rate wording on the final next-honey line.
1.0.1
Made grid planting always available independently from mass planting, while mass planting still scales by Farming level.
Added ZenBeehive container compatibility so honey removed from beehive containers counts as Groundwork harvest.
Minor refactoring and optimizations.
1.0.0
Initial release.
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