NoSnowyBiome
Server-synced snow visual rules for vegetation and supported building materials. Standalone with optional Expand World Data custom-biome support.Version |
Update Notes |
|---|---|
| 1.1.2 | - Fixed the optional Expand World Data 1.79 integration by using its relocated public ExpandWorldData.Biome.BiomeManager.TryGetBiome API, restoring custom-biome lookup and resolving the old manager-name warning.- Kept standalone rules, server synchronization and live biome-name/ID updates unchanged; no old-namespace fallback is included. - Updated the BepInExPack requirement to 5.4.2351 and added adapter regression tests and installed EWD API checks. |
| 1.1.1 | - Made Expand World Data optional; vanilla biome rules now work standalone, with optional EWD custom-biome lookup. - Added server-synchronized rules in BepInEx/config/NoSnowyBiome.yaml. Client-only use remains supported and clients without the mod are not rejected.- Added supported building-piece surface snow suppression using Valheim 1.0.15's integer _AddSnow property; no custom shader is needed. Separate Deep North accumulated snow meshes are unchanged.- Reduced material duplication with shared snow-disabled variants, skipped unchanged visual states, spread refresh work across frames, and avoided rereading unchanged YAML files. - New configuration files enable Mistlands snow suppression at altitude 50 and above; existing files are preserved. - Removed EWD YAML interception and legacy configuration support. Move old noSnow / noSnowMinAltitude rules to the new file and remove those fields from EWD's YAML.- Updated the bundled ServerSync baseline and BepInExPack requirement to 5.4.2350. |
| 1.1.0 | - Updated for Expand World Data 1.68 and removed the redundant minimap color patch and legacy config path |
| 1.0.2 | - Suppressed snowy visuals on MineRock5 components too |
| 1.0.1 | - Suppressed snowy visuals on Destructible components too |
| 1.0.0 | - Initial Release |
