Valheim
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Latest version
1.1.6
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Changelog

1.1.6

  • Added the server-synchronized Enable Portal Protection setting, disabled by default. Outside active STUWard areas, protected player portals block player and tamed-creature attacks; dismantling requires the original Builder's account, trusted Clan membership, or administrator debug access.
  • Protected portals resist hostile-creature attacks while unattended and allow unsupported collapse only while a living trusted player is nearby. Combat uses a 40-metre presence range and 10-second departure grace; collapse has no departure grace. Actual support values and other environmental wear remain unchanged.
  • Added optional STUWard 1.3.18 integration. Inside an active ward, portal damage and dismantling follow STUWard's rules and unsupported collapse works normally. PortalRules protection resumes outside active coverage; unavailable or failed integration keeps PortalRules protection in place.
  • Fixed Invite cooldown commits when a portal is destroyed during an in-flight journey. The destroyed portal's history stays deleted, while a surviving Invite endpoint still records its cooldown without releasing the pending journey early.
  • Added protection, ward-transition, removal-authority and Invite-destruction regression checks. Update PortalRules on the host/server and clients together, and update STUWard too when using the integration. Portal travel permissions and fares are unchanged.

1.1.5

  • Increased the portal-map click radius by one third, making both destination selection and favorite toggling easier while still choosing the nearest portal.
  • Enlarged favorite stars by about 15% and increased their text area while keeping them centered on portal pins.
  • Update the host/server and clients together.

1.1.4

  • Updated the Thunderstore package icon to the new portal artwork.
  • Fixed remote clients blocking Shift+E mode-change requests for portals built by another clan member. Clan permissions are now checked by the server instead of an unavailable client-side Clan lookup. Update the host/server and clients together.
  • Kept server authorization, Invite restrictions, and Admin portal rules unchanged. Personal ownership and Clan selection continue to use the original builder.
  • Added regression checks for remote requests, server rejection of unauthorized changes, and builder-based mode cycling.

1.1.2

  • Fixed Required GlobalKey portal access and requirement editing with YouAreNotWorthy 1.0.8 (API v2), while retaining API v1 support.
  • Existing personal progression keys are recognized without defeating bosses again or migrating saved data. Install the update on the host/server and clients.
  • Added regression checks for both API versions, existing local and remote personal keys, and denied access when the API or key data is unavailable. Unsupported API versions still block key-gated travel.

1.1.1

  • Changed the default Invite portal limit to 0 for new configurations. Existing saved settings and per-account overrides are preserved.
  • Reworked the README showcase with resized static images, full-size GIFs, and separate player and server guides.

1.1.0

  • Added optional EndosCoinPurse support for portal fares, using wallet Coins before inventory Coins without counting the wallet twice.
  • Added source-aware EndosCoinPurse refunds, including empty-wallet refunds above the normal stack limit, partial-payment rollback, immediate save/HUD updates, and duplicate-refund protection.
  • Retained CurrencyPocket 1.0.15 support and documented using one wallet mod at a time. Added focused wallet regression tests.
  • Updated the required BepInExPack Valheim dependency to 5.4.2351.

1.0.11

  • Fixed Crossplay portal placement being cancelled with Crossplay identity verification failed in mod combinations that wrap the PlayFab connection through ServerSync. Authenticated PlayFab identity and portal ownership checks remain enforced.

1.0.10

  • Respect Valheim's final modded item-teleportability result before PortalRules blocks travel or calculates a fare. Items explicitly allowed by another mod, including absolute-restriction items, can travel without a PortalRules Coin fare while the existing vanilla and fare rules remain unchanged otherwise.
  • Show unlimited own-portal map labels as My portal n instead of My portal n/∞; finite account limits retain the n/limit format.

1.0.9

  • Added the server-synchronized Default Portal Mode setting for newly placed ordinary player portals, with Personal, Clan, and Public choices. Clan safely falls back to Personal when membership or quota cannot be confirmed, while Public follows the existing expiration rule.
  • Changed ordinary portal mode cycling to Personal → Clan → Public → Invite → Tagged → Personal; Admin remains available only to Admin portal prefabs, while an existing ordinary Admin-mode portal can still cycle out to Public.
  • Clarified insufficient-fare messages so players know Coins are required because they are carrying items that cannot normally be teleported.
  • Centralized network-session travel cleanup and simplified positive-fare UI rendering without changing authorization, transaction, refund, or display behavior.

1.0.8

  • Added Crossplay portal ownership based on the authenticated PlayFab entity, covering placement, Builder editing, Personal access, Invite limits and cooldowns, and travel authorization. Steam and PlayFab ownership remain separate.
  • Automatically disables the overall account portal limit during Crossplay without changing its saved setting, while keeping Invite and Clan rules independent.
  • Added a second-line Crossplay diagnostic when portal placement identity verification fails, and a separate PlayFab character identity registry for safe persistence across reconnects.
  • Kept the mouse cursor visible and unlocked when the portal destination map opens after remote server approval.

1.0.7

  • Changed the account portal limit default to Off for new configurations while preserving existing saved values.
  • Added a specific two-line placement message when account portal limits are enabled with Crossplay/PlayFab, explaining that Steamworks is required and that players can disable Crossplay or the account portal limit.

1.0.6

  • Debounced local configuration saves and external-file reloads, preventing repeated writes caused by clustered setting and file-watcher events while keeping live configuration updates.
  • Cleaned up configuration callbacks and file watching during shutdown or reinitialization so handlers do not accumulate in the same game process.
  • Reorganized configuration ownership and portal lifecycle Harmony wiring to reduce maintenance and verification cost without changing settings, network messages, access rules, or travel behavior.

1.0.5

  • Simplified fare options to (distance)*(weight of non teleportable items)*k

1.0.4

  • Updated PortalRules for Valheim 1.0.7, including portal registration, portal-list access, map pointer/right-click handling, hover status formatting, and changed game method signatures.
  • Removed the hard Jotunn dependency. Admin portal cloning, network-scene and Hammer registration, cleanup, and UI font selection are now owned by PortalRules while preserving the existing admin portal prefab names and hashes.
  • Preserved portal authority changes in Valheim's separate portal save chunk, including admin creator metadata, and made server-world readiness idempotent across the new load path.
  • Applied Valheim's absolute item restrictions to all-items portals and prevented refund overflow from creating world drops before CurrencyPocket fallback, reducing item loss or duplication risk.
  • Updated the bundled ServerSync to the reviewed valheim-1.0.7-r1 build, preserving configuration/version contracts while fixing 1.0.7 API access and connection-initialization message ordering.
  • Updated the required BepInExPack Valheim dependency to 5.4.2350 and added client/dedicated static compatibility and focused behavior checks.

1.0.3

  • Show CONNECTED only for Tagged portals with a reciprocal connection; hide connection status in other access modes.
  • Check restricted items before opening the portal map and again after server approval, showing Valheim's item restriction message when travel is blocked.
  • Add an All Items Teleportable header above portal hover details, with English and Korean translations.
  • Remove restricted-item icons from map pins and favorites, and reduce the favorites panel width from 320 to 292. Travel validation, fares, and Invite cooldown indicators remain in place.
  • Reduce redundant portal checks, repeated UI lookups, and allocations in idle travel-ticket and reservation cleanup paths.
  • Support automatic local Debug DLL deployment through DeployToGame=true after assembly merging.

1.0.2

  • Fixed dedicated-server character verification blocking portal use and access-mode changes.
  • Fixed authenticated server admins being unable to place Admin portals on dedicated servers.
  • Added safe Public handling for creatorless server and location portals.

1.0.1

  • Fixed portal catalog updates occasionally being missed after portal changes.
  • Enforced Tagged portal connection scopes even when Portal Map is disabled.
  • Improved compatibility and payment handling for CurrencyPocket.
  • Reduced unnecessary server synchronization traffic and improved state-file write safety.
  • Improved resilience to Valheim UI and portal connection API changes.

1.0.0

  • Initial release.
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