


Simple, Tidy, and Unique Ward for Valheim servers.
It adds a clone of vanilla ward but with more server-side features such as diverse protections, permission control, guild integration, ward count limits, and compatibility handling for common utility mods.

Registration is same with vanilla ward.
There is blacklist config to block certain items inside ward area.

Ward Settings UI
Ward area cannot be overlapped unless there is guild or one player built all the wards.
Good old auto closing door inside ward area.
Ward with server-controlled protection rulesWard with the hammer and place it.8m radius.Alt+E to open Ward Settings.While placing a ward, the placement preview shows the maximum configurable radius.
Inside an enabled ward, unauthorized players are blocked from:
Building pieces inside an enabled STU Ward receive extra damage protection. Player and tamed-creature damage to protected building pieces is blocked, and hostile creature damage can also be blocked depending on ward attendance settings.
STU Ward separates access from control.
Players with access can use protected areas without being blocked. Players with control can change the ward itself.
Access is granted to:
Control is limited to:
Registered players and guild members can use the protected area, but they cannot change settings, toggle the ward, remove other registered players, or remove the ward itself.
Registration works like a vanilla ward:
This means a disabled ward is intentionally open for self-registration.
Ward overlap is strict.
In overlapping coverage, access is additive: if any enabled foreign ward denies the player, the action is denied.
Each ward can store its own behavior:
Door auto-close uses the shortest active delay from the wards covering the door.
Servers can define blocked item prefabs and pickup rules.
Blocked item prefabs cannot be used, equipped, or used to attack while the player is inside a foreign enabled ward. Pickup rules can either block everything except a whitelist or allow everything except a blacklist.
Ward pins can show ward locations and active ranges on the map.
Players normally see wards they are allowed to see. Admin debug control can show all managed wards.