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STU Ward
Simple Tidy and Unique Ward to protect your base from other players without pushing them out. Auto closing doors within ward area. Best to use with Guild mod
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.1.4 | - Fixed wards not being able to place close enough to each other - Fixed ward range not showing on map - Fixed some guild related bus |
| 1.1.3 | - Fixed guild members not having authorities on guild wards on dedi - Updated readme with more specific info |
| 1.1.2 | - Fixed some errors that would happen when placing ward - Resolved framedrop while holding preview of the ward - Players can view ward icons even though they didn't load the zone after server reboot - Ward circle projection segement number is cutdown to 36 from 80 - Refactored some per check codes |
| 1.1.1 | - admin+debugmode has same authority with ward owner - Added ward icon+range on map and minimap (guild, registered, owner) |
| 1.1.0 | - Added server-synced BepInEx/config/STUWard.ItemPrefabs.yml for item prefab policy. - Added Pickup Block Mode config: BlockAllExceptWhitelist AllowAllExceptBlacklist |
| 1.0.9 | - Fixed some guild related behaviors |
| 1.0.8 | - Reduced some excessive logs that could happen on dedi |
| 1.0.7 | - Fixed E button not working on dedi. Fixed Guild related behaviors on dedi |
| 1.0.6 | - Improved overall performance |
| 1.0.5 | - Changed the method of E button appearing on players |
| 1.0.4 | - Fixed E button not working on server |
| 1.0.3 | - Pieces within active area don't get damage from mobs when no trusted player is near ward area |
| 1.0.2 | - Fixed guild players not having authority for the guild ward on dedi - Fixed debugmode not working for the ward on dedi - Made it so that players and tamed animals won't do damage on pieces within protected area - Feasts are now not consumable too within the ward area |
| 1.0.1 | - Only owner and debug admin can remove the ward - Ward is invulnerable to damage by itself |
| 1.0.0 | - Initial Release |