Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons and improves Sneak and Blood Magic progression.
Moved the embedded MagicPlugin projectile-burst, teleport, and Character-registry compatibility fixes into the standalone InteropFixes mod, removing duplicate patch ownership from SecondaryAttacks.
Kept MagicPlugin as a soft integration and Harmony ordering target, so SecondaryAttacks' summon features still cooperate with it without making MagicPlugin or InteropFixes a hard dependency.
1.1.1
Fixed Harvest Sweep missing valid crops and foraging targets on the Default and Default_small layers, and expanded its collider search capacity for unusually dense planting areas.
Updated Groundwork compatibility to use Groundwork's native scythe-harvest eligibility and farming hooks, so cultivated pickables and range-pickup suppression behave consistently.
1.1.0
Added a localized in-game Compendium guide with icons and detailed descriptions for every ranged, melee, Blood Magic, and summon-quality preset, including skill-scaled cooldowns and Sneak Ambush scaling.
Consolidated cooldown and charge feedback into a dedicated HUD that supports dynamic rows and a stable top anchor, fixed its scale at 2, set its default horizontal position to 0.615, and removed the scale configuration.
Expanded Summon Empower to scale walking, running, flying, swimming, acceleration, turning, attack animations, weapon attack intervals, and the AI minimum attack interval.
Reworked live .cfg and YAML reloads with stable-file reads, bounded retries, watcher recovery, strict validation, atomic world application, and stale cooldown/effect cleanup.
Fixed Sticky Detonator charges following moving targets, stale Magic Summon Quality state after rules stop matching, and summon health restoration when overrides are removed.
1.0.11
Restored near-immediate live application for the six ranged presets and Magic Summon Quality without waiting for long-lived projectiles, summons, or other asynchronous secondary-attack work to finish.
Replaced leading-edge config and YAML reload throttling with a 250 ms trailing debounce, so burst save events reliably reload .cfg and Ranged/Melee/BloodMagic YAML changes while the last valid YAML snapshot remains active if compilation fails.
1.0.10
Rebuilt dedicated-server Cleaving Thrust extended-trail synchronization as a single owner-authoritative visual session with sequence and stale-payload validation.
Observers now scale the trail only at its sampling point and reliably restore local state, so other players can see the full extended two-handed sword secondary attack without layered hit or animation workarounds.
1.0.9
Fixed a 1.0.8 projectile-impact cleanup regression in the overcharged-bomb Harmony patch that could throw NullReferenceException when postfix/finalizer cleanup ran twice, including immediately before leaving dedicated servers.
1.0.8
Hardened secondary attack state cleanup so projectile, reload, skill-scaling, crouch, and copied-throw overrides are restored even when patched methods fail.
Consolidated configuration compilation, world application, projectile cascades, boomerang behavior, and cooldown fallbacks while removing redundant runtime and debug layers.
1.0.7
Fixed dedicated-server cleavingThrust observer trail length by applying its range scale at the exact MeleeWeaponTrail sampling point, preventing remote animation or equipment refreshes from restoring the normal-length arc.
1.0.6
Improved dedicated-server cleavingThrust observer trail scaling by refreshing the visual scale at the trigger timing and reapplying it when remote weapon visuals are created late.
Added MagicPlugin summon cleanup compatibility to remove stale destroyed summon references before MagicPlugin update spam can repeat.
1.0.5
Improved dedicated-server observer visuals for riftTrail by sending sampled weapon trail ribbons instead of only a fallback fan.
Added observer trail scaling for cleavingThrust so other players can see the enlarged attack arc.
1.0.4
Added spinningSweep damageFactor and pushFactor options, defaulting to 0.75 damage and 0.5 push per loop attack.
1.0.3
Kept vanilla Blood Magic skill gain active while adding optional health-cost based bonus skill gain.
Added owner-safe Sneak Ambush smoke/awareness handling for multiplayer.
Added visual-only observer RPCs for spinning sweep, harvest sweep, and riftTrail on dedicated servers.
1.0.2
Improved preset cooldown timing precision so the HUD counts down smoothly on dedicated servers instead of stepping in large intervals.
1.0.1
Added a client-side admin option that lets host or server-admin players use presets without preset cooldowns.
Cooldown HUD/status cleanup now clears stale cooldown displays while admin cooldown bypass is active.
1.0.0
Initial Release.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.