Valheim
Install

Details

Last Updated
First Uploaded
Downloads
816
Likes
3
Size
389KB
Dependency string
sighsorry-ZoneSavior-1.2.2
Dependants
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Changelog

1.2.2

  • Improved SupportFill contact capture with actual collider and mesh support points, preventing invalid lower overlaps from hiding valid terrain contacts.
  • Moved the generic creature-removal tracker, status-effect teardown guard, and Character.OnDestroy repair to the standalone InteropFixes mod.
  • Kept stale Character and HUD cleanup local to completed zone bundle loads.

1.2.1

  • Added destructive-load preflight validation and generation-based atomic zone bundle commits.
  • Made activity reloads fully validated and atomic.
  • Reduced terrain witness payloads, repeated bundle scans, and stale recipe-index risk.

1.2.0

  • Added strict zone bundle preflight validation, safe tag paths, and atomic activity/archive commits.
  • Reduced terrain witness RPC payloads and hardened RPC sender/session handling.
  • Simplified terrain and archive internals; older zone bundle files must be re-saved.

1.1.0

  • Added runtime support grace for zones loaded with zs_loadzone, with Zone UI countdown display.
  • Improved zone bundle restore stability for tamed animals and missing prefab entries.

1.0.10

  • Allowed RCON and dedicated server zone loads/restores to use nearby ZoneSavior clients as terrain witnesses when the server has not loaded the target terrain.

1.0.9

  • Removed admin terrain tool pieces from build tables when the player is not in the allowed admin/debug state.

1.0.8

  • Added safer Expand World Data and TerrainMistile compatibility for ZoneSavior terrain proxies.
  • Cleaned watcher reload handling, terrain reset placement, and zone bundle capture/load internals.

1.0.7

  • Kept admin terrain proxy prefabs alive across scene/world reloads.
  • Sanitized dead piece table references before recipe refreshes to prevent Jotunn/Unity null-reference errors.

1.0.6

  • Added a safe text-input visibility fallback so the zone boundary overlay no longer logs repeated errors when another mod patches TextInput.IsVisible before its UI is ready.

1.0.5

  • Fixed admin terrain tools on dedicated servers with ServerDevcommands.
  • Reduced optional Infinity Hammer and WorldEditCommands compatibility noise.
  • Registered terrain tool pieces with VeiledRecipes when available.

1.0.4

  • Cleaned release packaging and synced package version from the DLL assembly version.

1.0.3

  • Added terrain proxies that can be saved in blueprints.
  • Refactored internals and cleaned up configuration.

1.0.2

  • Fixed zs_loadarchive not working on dedicated servers.

1.0.1

  • Fixed ZoneSavior commands not working for admins on dedicated servers.

1.0.0

  • Initial release.
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