Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits and terrain proxies that you can save in blueprints.
Improved SupportFill contact capture with actual collider and mesh support points, preventing invalid lower overlaps from hiding valid terrain contacts.
Moved the generic creature-removal tracker, status-effect teardown guard, and Character.OnDestroy repair to the standalone InteropFixes mod.
Kept stale Character and HUD cleanup local to completed zone bundle loads.
1.2.1
Added destructive-load preflight validation and generation-based atomic zone bundle commits.
Made activity reloads fully validated and atomic.
Reduced terrain witness payloads, repeated bundle scans, and stale recipe-index risk.
1.2.0
Added strict zone bundle preflight validation, safe tag paths, and atomic activity/archive commits.
Reduced terrain witness RPC payloads and hardened RPC sender/session handling.
Simplified terrain and archive internals; older zone bundle files must be re-saved.
1.1.0
Added runtime support grace for zones loaded with zs_loadzone, with Zone UI countdown display.
Improved zone bundle restore stability for tamed animals and missing prefab entries.
1.0.10
Allowed RCON and dedicated server zone loads/restores to use nearby ZoneSavior clients as terrain witnesses when the server has not loaded the target terrain.
1.0.9
Removed admin terrain tool pieces from build tables when the player is not in the allowed admin/debug state.
1.0.8
Added safer Expand World Data and TerrainMistile compatibility for ZoneSavior terrain proxies.
Cleaned watcher reload handling, terrain reset placement, and zone bundle capture/load internals.
1.0.7
Kept admin terrain proxy prefabs alive across scene/world reloads.
Sanitized dead piece table references before recipe refreshes to prevent Jotunn/Unity null-reference errors.
1.0.6
Added a safe text-input visibility fallback so the zone boundary overlay no longer logs repeated errors when another mod patches TextInput.IsVisible before its UI is ready.
1.0.5
Fixed admin terrain tools on dedicated servers with ServerDevcommands.
Reduced optional Infinity Hammer and WorldEditCommands compatibility noise.
Registered terrain tool pieces with VeiledRecipes when available.
1.0.4
Cleaned release packaging and synced package version from the DLL assembly version.
1.0.3
Added terrain proxies that can be saved in blueprints.
Refactored internals and cleaned up configuration.
1.0.2
Fixed zs_loadarchive not working on dedicated servers.
1.0.1
Fixed ZoneSavior commands not working for admins on dedicated servers.
1.0.0
Initial release.
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