Valheim
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Portal Peek

See where a portal goes before you step through it.

Looking through a room of portals

Every linked portal shows a moving 3D view of the other side. No more guessing which portal is which in your portal room.

Close-up of a portal view A winter destination through the portal

How to use it

Walk up to a linked portal and stay nearby for about 5 seconds. The game takes a snapshot of that spot. Once you've been to both ends of the portal, both show the other side. If you're standing in a room full of portals, it grabs all of them one after another.

Captures are automatically taken when first linking portals together.

Snapshots older than 30 minutes get retaken the next time you are near the portal.

To force a re-capture (you built something new, or it's a nicer time of day), stand next to the portal and press Ctrl + F8 and wait a few seconds. The portal on the other end will show the new snapshot.

Mod Info

  • Fully client-side.
  • It's not a live feed. Weather, time of day and creatures are whatever was there when it was captured.
  • Other portal mods may conflict. If another mod also changes what's inside the portal, turn the others off.
  • Snapshot folder location: %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\portalpeek\
  • Upgraded/Stone portals not tested yet.

How to install

Install with r2modman or any other Thunderstore mod manager. BepInExPack Valheim required.

Manual install: put PortalPeek.dll in BepInEx\plugins\PortalPeek\.

Settings

In r2modman, open Config editor → tboods.PortalPeek.cfg. With Configuration Manager installed, press F1 in game.

Performance issues? Lower the Preset (High → Medium → Low), set MaxLoadingClips to 1, or turn off Animated.

Setting Default What it does
Enabled on Show peeks at all
AutoCapture on Snapshot portals you stand near
RecaptureKey Ctrl+F8 Re-snapshot the nearest portal right now
Preset High Low, Medium, High or Ultra. Higher looks sharper but uses more memory and disk space. Custom uses the settings below
CustomResolution 512 (Custom only) Picture size. 256 is fastest, 512 is sharp
CustomDepthDetail 80 (Custom only) How accurate the 3D shape is around edges
CustomMaxPortals 12 (Custom only) How many portals show a peek at once
CustomRenderScale 1.0 (Custom only) Sharpness of the peek on your screen
Animated on Off = still pictures. Faster captures and less memory and disk space
ClipSeconds, FramesPerSecond 3, 10 Length and smoothness of the moving clip
LoopMode Crossfade How the clip loops. Or PingPong (plays forward, then backward)
AnimationDistance 25 Only portals this close play their clip
MaxLoadingClips 2 How many portals load their clip at the same time. The rest show a still picture until it's their turn
LookUpDegrees 12 Tilts the view up a bit. 0 = no tilt
Shimmer 1 Magic ripple over the view. 0 = perfectly clear, 2-3 = dreamy
EdgeSoftness 0.2 How softly the view fades out at the edge of the portal
MaxDistance 40 Peeks fade out as you get this far away
HideEffects smoke + sparks Portal effects hidden while a peek shows. The flames stay
Openings wood & stone Shape of the view for each portal type. Tweak it if the view pokes outside the frame
ProximityRadius, SettleSeconds 12 m, 5 s How close and how long you need to stand before a snapshot is taken
RefreshMinutes 30 How old a snapshot has to be before it gets retaken
MemoryBudgetMB 1024 Memory for loaded peeks. The ones you haven't seen in a while get unloaded past this

Quality and animation changes only apply once new snapshots are taken.

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