


A 76-mod Valheim overhaul focused on expanded progression, new content, and quality of life — with hand-tuned configs for balanced gameplay that rewards skill investment without trivializing the experience. All gameplay configs are server-synced so the host's settings apply to all connected players.
Expanded Skill System — 16 new and reworked skills via the Smoothbrain suite (Vitality, Tenacity, Evasion, PackHorse, Cooking, Farming, Foraging, Ranching, Mining, Lumberjacking, Building, Blacksmithing, Exploration, Sailing, Backpacks, Endurance). SmartSkills ties them together with catch-up mechanics and death recovery. TargetPortal lets you teleport to any portal by name instead of needing matched tags.
New Weapons & Armor — The full Therzie suite (Warfare, Armory, Wizardry, WarfareFireAndIce) adds hundreds of new craftable weapons, shields, armor sets, and a magic system with crossbows, throwing axes, war pikes, bastard swords, and more across every tier from flint to flametal.
Archery & Combat — BowsBeforeHoes overhauls bow mechanics with quiver support, arrow recovery, and improved aiming. SaveCrossbowState remembers your crossbow's loaded state when swapping weapons. ReliableBlock fixes vanilla's inconsistent parry/block behavior so blocks always register when you have stamina. WieldEquipmentWhileSwimming lets you keep your gear out in the water.
New Creatures & Raids — Monstrum and MonstrumDeepNorth populate the world with new enemies. Custom Raids with Monstrum and Wizardry raid packs add event variety throughout progression.
Expanded World — RtDBiomes and RtDOcean rework biome generation. Foglands tweaks the Foglands biome.
Swimming & Diving — VikingsDoSwim adds underwater diving, swim speed scaling by skill level, and configurable stamina mechanics for a complete aquatic experience.
Cooking & Food — CookingAdditions adds 23 new foods, tomatoes, chili peppers, salt deposits, new cooking stations (griller, curing rack, crusher), and a food preparation table. Pairs with Smoothbrain Cooking skill for enhanced food crafting progression.
Mounts & Animals — Wild Bears, Wild Horses, Majestic Chickens, Magical Mounts, and Wagon add tameable animals and mounted combat/travel. Spawn rates are tuned so animals feel like meaningful finds without being impossible to locate.
Ships — OdinShip adds new ship types and naval content for ocean exploration and travel.
Lighting — GammaOfNightLights makes nights meaningfully darker. CircletExtended turns the dverger circlet into an upgradeable helmet with configurable light properties, built-in demister at higher tiers, and the ability to stun enemies with overloaded light.
Base Building & Automation — LazyVikings automates smelters, kilns, cooking stations, and more. Basements adds underground building. OdinArchitect expands building pieces. OdinBanners adds decorative banners. OdinCampsite adds portable camp structures. OdinTrainingPlace adds skill training dummies. FineWoodPieces adds fine wood building options and harvestable reeds. GlassPieces adds glass windows, doors, and a glass collector. PlantEverything expands plantable items. CraftyBoxes lets you craft from nearby containers. Quick Stack handles inventory sorting.
Storage — Smoothbrain Backpacks adds a craftable backpack with a dedicated equipment slot, auto-fill, and upgrade progression. Balanced with weight reduction and slot caps.
Quality of Life — Extended inventory, speedy paths, recycling, multi-user chests, map pins, return scrolls, loading screen art, Rich Discord Presence, and more.
All gameplay-affecting configs use ServerSync with Lock Configuration = On. When playing multiplayer, the host/server's config values override client settings. This means you only need to configure the server and all players will use the same balance settings automatically. Client-only settings (keybinds, UI preferences, camera controls) remain local.
All configs have been hand-tuned from their defaults.
All skills lose 2-3% on death. Gathering skills lose 2%, combat and utility skills lose 3%. Swimming is exempt.
Wild Bears — Spawn chances reduced, intervals set to 1000s:
Majestic Chickens — Spawn chance: → 3%, intervals: → 1500s, group size: 1, max per area: 1.
Wild Horses — Spawn chance: 100% → 12%, max per area: 3 → 1, intervals: → 1000s.
All mounts (bears, horses, magical mounts) now drain stamina when jumping and attacking.
Mods are ordered in the manifest by boot priority. Key ordering rules:
manifest.jsonconfig.zip into your profile's BepInEx/ folder, overwriting existing configsconfig.zip on the server. All ServerSync configs will push to clients automatically.SmarterContainers vs AzuCraftyBoxes vs Quick_Stack — All three touch container interactions. If you get double-deposits, disable SmarterContainers first.
Smoothbrain Cooking + CookingAdditions — Both add cooking content. Smoothbrain Cooking handles skill-based food stat scaling; CookingAdditions adds new food items and stations. They complement each other. The Cooking skill bonuses apply to CookingAdditions foods.
Farming (Smoothbrain) vs PlantEverything — Both modify plant behavior. They coexist but check PlantEverything's grid settings if spacing looks off.
BowsBeforeHoes + Warfare — Both add ranged content. If you see duplicate quiver slots, check BowsBeforeHoes' quiver settings.
VikingsDoSwim + WieldEquipmentWhileSwimming — Both by blacks7ar, designed to coexist.
CircletExtended + GammaOfNightLights — Companion mods by shudnal. Load CircletExtended first.
PackHorse + Smoothbrain Backpacks — Both increase carry capacity. Backpack weight is set to 75% (not free) specifically because PackHorse already boosts carry weight.
Config Regeneration Note — Some configs get regenerated to defaults when the game boots with new mod versions. Always re-extract the config.zip after updating mods.
This modpack and all its configs are public on purpose. I want people to have access to a balanced, well-ordered Valheim setup without having to spend hours tweaking everything themselves. Feel free to use, modify, or build on any of the configs and load order here. All I ask is that you credit Tootsalot as the original source if you redistribute or reference the configs in your own pack.
Built with mods by Azumatt, Smoothbrain, Therzie, CookieMilk, blacks7ar, Advize, JewelHeim, ASharpPen, Soloredis, shudnal, MSchmoecker, Goldenrevolver, Roses, Nextek, OdinPlus, VitByr, Marlthon, KGvalheim, TheOllix, ComfyMods, baxhax, JereKuusela, do_the_dew, Korppis, and the Valheim modding community.