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Cultivated Ground Fix

Fixes "requires cultivated soil" on ground that looks cultivated when Tunnelheim is installed.

The problem

Tunnelheim answers the game's "is this ground cultivated" check from the first paint mark it finds scanning down a 3 m column. Digging or flattening with the pickaxe can leave a stale dirt mark above the cultivated one. The cultivated mark is hidden, so planting is refused. Cultivating again does not help, because the new mark goes in at the ground and the stale one above it stays.

What this does

When Tunnelheim says the ground is not cultivated, this mod checks the paint marks within 1.5 m above and below the point. If one of them is cultivated, the ground counts as cultivated. It changes nothing else and does nothing without Tunnelheim.

Install

Client side only. Install it on every player's machine, including anyone who plants or runs a farm. The server does not need it.

Config

General / Enabled (default true) turns the fix off.

Limits

A cultivated mark up to 1.5 m above or below a plant point counts, so a dug-out floor stacked directly over cultivated ground can read as cultivated. Reads Tunnelheim's internals by reflection; if an update renames them, the mod logs an error and disables itself.

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